Modes These arguments are tedious.

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Not really, you need additional knowledge to dodge players. I have flexible system in mind which would translanslate it.

https://forums.frontier.co.uk/showt...t-is-naive-and-completely-false-at-the-moment

  • Block functionality disabled.
  • Arbitrary layer of PvP criminal activity on the galaxy map, with higher threat yelding higher reward (up to 300%). Those levels should not decrease too fast.
  • Moderate increase for selling rare goods to stations which have rare goods of their own, multiplicative or additive with layer of pirate activity.
  • If turned off, it would reduce rebuys from PvP causes into nothing. But, I feel some sort of karma system is needed. Also, additional no-PvP flag can be added.


And, the more I think about, any exploits which such system would spawn are not exploits whatsoever. They would just translate real-world "exploits" of criminal elements to ED. Thus, would just add more depth.

Mechanism for checking Open validity is simple - one flag for each transaction, cargo as well.
As long as some player sees way less players in Open than another player there - he can be made to be disqualified for bonus on current transactions automatically.
 
Mechanism for checking Open validity is simple - one flag for each transaction, cargo as well.
As long as some player sees way less players in Open than another player there - he can be made to be disqualified for bonus on current transactions automatically.

So you fly in Solo and mode switch in the station. Then you do your transactions.
 
So you fly in Solo and mode switch in the station. Then you do your transactions.

No. When transaction starts - if it was started in Open, it have Open flag in the record.
If you log in to other game mode - it disappears.

E.g. if you buy rares in open, they would be valid. But if you log to Solo at any time while you are hauling - they are no longer valid for bonus.
 
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Just because the theory is simple, that doesn't mean implementing is simple. Only Frontier Developers can determine this.

I know how databases work. Additional load would be additional parameters per each transaction for query per each login. I.E. just increased packet size, and just a bit.


But yeah, I do not know how much of a mess their databases are :)
 
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No. When transaction starts - if it was started in Open, it have Open flag in the record.
If you log in to other game mode - it disappears.

E.g. if you buy rares in open, they would be valid. But if you log to Solo at any time while you are hauling - they are no longer valid for bonus.

That requires quite a lot of re-design. Cargo objects are not unike, when in you ship. They are just numbers in a table. It's not just a flag. Tricky stuff to make.
 
That requires quite a lot of re-design. Cargo objects are not unike, when in you ship. They are just numbers in a table. It's not just a flag. Tricky stuff to make.

But they have flags as they are. E.g. haulage, stolen. They are not just numbers, they are records with parameters. It would require adding a new one, and that's it.


But I hadn't saw how their databases are in reality.
 
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But they have flags as they are. E.g. haulage, stolen. They are not just numbers, they are records with parameters. It would require adding a new one, and that's it.


But I hadn't saw how their databases are in reality.

Btw, redesigning any database is a dull task. Even if they are some kind of an XML mess.
 
But they have flags as they are. E.g. haulage, stolen. They are not just numbers, they are records with parameters. It would require adding a new one, and that's it.


But I hadn't saw how their databases are in reality.

It’s probably doable, but it’s not just a little fix. It’s a bit like the ‘Open PvE’ mode that gets requested from time to time. ‘Just make PvP impossible’ they say, like it’s a switch you can flip.

Both these ideas would require the adition of ‘mode check’ in an enormous amount of objects and events.
 
It’s probably doable, but it’s not just a little fix. It’s a bit like the ‘Open PvE’ mode that gets requested from time to time. ‘Just make PvP impossible’ they say, like it’s a switch you can flip.

Both these ideas would require the adition of ‘mode check’ in an enormous amount of objects and events.

For huge amount? Not really, just haulage and some missions. It is triggered on game load, and in the same packet. Might be that I'm missing something though.
For BGS/PP, there was another solution just before. It is unrelated.

Furthermore, while Fdev cannot penalize people for bad connection by forbidding Open or something, they sure can remove Space Peso rewards for optional stuff. Solution about clogging was in the previous Hotel California thread, and goes along the same lines. There were similar ones, and I need to check them out.

When someone interdicts someone, or have some recent serious PvP crimes (karma), he creates a hidden transaction, worth of rebuy. If he looses connection while under PvP attack, it becomes a bounty in Pilot's Federation.

For PvE open, it requires additional parameter on entity of a ship. Can you link me any of those suggestions?
 
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It’s probably doable, but it’s not just a little fix. It’s a bit like the ‘Open PvE’ mode that gets requested from time to time. ‘Just make PvP impossible’ they say, like it’s a switch you can flip.

Both these ideas would require the adition of ‘mode check’ in an enormous amount of objects and events.

The "PvE Open" thing would be using the ability to ignore friendly fire damage that's used in Wings currently.

FD has already stated the mechanic already exists... and that there's a threshold they can modify. So in theory, if the threshold was set to 100%, you could inflict no damage upon other players.
 
For huge amount? Not really, just haulage and some missions. It is triggered on game load, and in the same packet. Might be that I'm missing something though.
For BGS/PP, there was another solution just before. It is unrelated.

Furthermore, while Fdev cannot penalize people for bad connection by forbidding Open or something, they sure can remove Space Peso rewards for optional stuff. Solution about clogging was in the previous Hotel California thread, and goes along the same lines. There were similar ones, and I need to check them out.

When someone interdicts someone, or have some recent serious PvP crimes (karma), he creates a hidden transaction, worth of rebuy. If he looses connection while under PvP attack, it becomes a bounty in Pilot's Federation.

For PvE open, it requires additional parameter on entity of a ship. Can you link me any of those suggestions?

The modes are sort of a top layer for P2P, that the rest of the game does not concern it self with.

It like if you design a cool car with 'adaptive paint' where you can switch the colour of the car with a button.
Then someone comes up with the idea that if you chose red paint, the car should be faster.
This is a bit tricky as the engine control does not know about the colour switch.

Do you make that expensive new engine control that makes a few red car enthusiasts happy?
How about those that think you should get leather seats when you chose black?
 
Why would FD want to do this? FD have shown no inclination to do anything like this, just as they have stated quite clearly no to any sort of Open PvE mode.
 
The modes are sort of a top layer for P2P, that the rest of the game does not concern it self with.

It like if you design a cool car with 'adaptive paint' where you can switch the colour of the car with a button.
Then someone comes up with the idea that if you chose red paint, the car should be faster.
This is a bit tricky as the engine control does not know about the colour switch.

Do you make that expensive new engine control that makes a few red car enthusiasts happy?
How about those that think you should get leather seats when you chose black?

It would require adding modifier to each player weapon, and modifier to players armor. Ramming is still questionable.

Differently modded plasma balls have different effects. PvE open is about the same.
As interdictor cannot interdict someone when interdiction is in progress, same goes here.


Oh, by the way. NPC ships are currenty have no regards to powerplant state. And cases of plasma multicannons were registered. So NPCs and CMDRs have different nature.
 
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Nonesense, griefing is in the DNA of this game, look at how open is constructed, no safe zones, no friendly fire filters, kill anyone anywhere unless they docked. Thats like griefing 101.

Griefing (unbalnced player killing) and pvp content are not mutually exclusive.


Algo you are so full of it that it is coming out of your ears. You are making excuses for your actions. Open isn't "greifing 101", You decided to make it that because when given a sandbox with little constraints YOU decided what you were going to do. Don't lay this crap at FDev's feet own up to it. You keep suggesting that anyone who plays in PGs and Solo are cowards, yet YOU of all people want to blame everyone else but yourself for your own choices and actions. Kind of ironic really.

I didnt say Galaxies was still with us. What I did say is that the game did have a massive change in personality, which runs counter to what the person Im quoting stated. Its important as well, for every person who was angered by those changes, there was one who was happy and the game continued for quite a few more years after those changes, with some looking fondly enough back on them that theyre playing on NGE EMU servers.



Im a little lost due to your broad generalisations in the hopes of getting a rise out of someone. Is this aimed at me?

SOE destroyed SWG with their "change" and caused its demise, just as the changes some here want to do to ED. And I come back to my other comment about the dog that howls the loudest was the one hit. No where did I say your name in any statement other then the one about SWG and said griefers plural yet you think I could be talking about you? Well if the shoe fits then wear it. And I am not generalizing anything or trying to get a rise out of anyone as you assume. I am pointing out that griefers are the reason why PVP is just a sideshow in ED and why Fdev haven't made PVP affect the BGS again. Hell they are probably why Fdev pulled it in the first place. Griefers are shooting the PVP community in the foot in this game and are the real block to PVP progression in the game.



Your whole antagonist rant is based on one majorly flawed principle that PVP is the end all and be all of ED and that it is like many layered games in which the goal is to reach end game with the best gear, well guess what... ED is NOT a game where you work towards an endgame, there isn't one to work for.. And PVP isn't even the driving factor of anything. You yourself claimed that you want Eve in a cockpit... and now you claim ED is a bad game design, that it is heavily flawed. And claim that us PVErs are the reason for ED is a bad game because we want mediocrity is even more ludicrous. Especially as many of us have REPEATEDLY said we would like minor changes, a PVE mode, and for PVP to have some meaning in the game. But nope... we are the bad guys because we refuse to give you Eve in a cockpit... Frankly you are full of it, and I have one piece of advice for you.

Go Play EVE, it is the game you want, quit trying to change this game into it.
 
Algo you are so full of it that it is coming out of your ears. You are making excuses for your actions. Open isn't "greifing 101", You decided to make it that because when given a sandbox with little constraints YOU decided what you were going to do. Don't lay this crap at FDev's feet own up to it. You keep suggesting that anyone who plays in PGs and Solo are cowards, yet YOU of all people want to blame everyone else but yourself for your own choices and actions. Kind of ironic really.



SOE destroyed SWG with their "change" and caused its demise, just as the changes some here want to do to ED. And I come back to my other comment about the dog that howls the loudest was the one hit. No where did I say your name in any statement other then the one about SWG and said griefers plural yet you think I could be talking about you? Well if the shoe fits then wear it. And I am not generalizing anything or trying to get a rise out of anyone as you assume. I am pointing out that griefers are the reason why PVP is just a sideshow in ED and why Fdev haven't made PVP affect the BGS again. Hell they are probably why Fdev pulled it in the first place. Griefers are shooting the PVP community in the foot in this game and are the real block to PVP progression in the game.




Your whole antagonist rant is based on one majorly flawed principle that PVP is the end all and be all of ED and that it is like many layered games in which the goal is to reach end game with the best gear, well guess what... ED is NOT a game where you work towards an endgame, there isn't one to work for.. And PVP isn't even the driving factor of anything. You yourself claimed that you want Eve in a cockpit... and now you claim ED is a bad game design, that it is heavily flawed. And claim that us PVErs are the reason for ED is a bad game because we want mediocrity is even more ludicrous. Especially as many of us have REPEATEDLY said we would like minor changes, a PVE mode, and for PVP to have some meaning in the game. But nope... we are the bad guys because we refuse to give you Eve in a cockpit... Frankly you are full of it, and I have one piece of advice for you.

Go Play EVE, it is the game you want, quit trying to change this game into it.

Your pink text wont help.

Here is an attempt to describe tru imb4 hardcor and CASUL gameplay.

It can be a game for both types, yet it fails to. Difference here is result of effort on cr/h. It is close to zero atm. Better yet, it is rather negative.
 
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You resist to acknowledge this because most of you PvE players here are casual PvE players.
You do not want to get better in this game, and you are totally fine with the current state of things where it is completely unnecessary.

Is that supposed to be insulting or something? By casual player, I assume you mean playing for rest and relaxation? Yep, that's me. Didn't know that was a problem.
 

Goose4291

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SOE destroyed SWG with their "change" and caused its demise, just as the changes some here want to do to ED.

Well again I hate to say it, but that is only an opinion that you, I and a lot of the playerbase I knew shared because it was such a big change however, NGE was implemented in 2005 and the game continued till 2011 so to say it 'killed' Galaxies despite it running for a further 6yrs is a bit silly. What killed it was more SOE wanting Warcraft like numbers for an MMO that was never going to get them, than anything else and then lucasarts withdrawing the licence to try and shoehorn us all into playing the old republic, which was the next attempt to get warcraft like numbers.

And I come back to my other comment about the dog that howls the loudest was the one hit. No where did I say your name in any statement.

How else am I supposed to take a post which is a response to one of my own, where you use pronouns such as 'you', and mine is the only name you mention throughout the whole post?
 
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Your pink text wont help.

Here is an attempt to describe tru imb4 hardcor and CASUL gameplay.

It can be a game for both types, yet it fails to. Difference here is result of effort on cr/h. It is close to zero atm. Better yet, it is rather negative.

For your thread... that is 5 pages of comedy gold.. browsed through it some and please...

Seriously... I've met people like you before. Those who feel that since they think a certain way, it is what is normal and everything that doesn't fit their narrative is abnormal. I deal with that crap on a daily basis.


And Play ironman mode... you have to do it yourself, but if you want "hardcore" then play hard core.
 
For your thread... that is 5 pages of comedy gold.. browsed through it some and please...

Seriously... I've met people like you before. Those who feel that since they think a certain way, it is what is normal and everything that doesn't fit their narrative is abnormal. I deal with that crap on a daily basis.


And Play ironman mode... you have to do it yourself, but if you want "hardcore" then play hard core.

Your effort translating into nothing is normal?

If you do not want to nab Goids, you should not be concerned about people getting more space peso for their increased effort.

If you do not want to deal with RHTs in the Open, you should not be concerned about people getting more space peso for their increased effort.

If players are able to meet you with higher effort of PvP, their interest should value more than braindead haulage in Solo.

Communism has to stop.
 
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