Not really, you need additional knowledge to dodge players. I have flexible system in mind which would translanslate it.
https://forums.frontier.co.uk/showt...t-is-naive-and-completely-false-at-the-moment
- Block functionality disabled.
- Arbitrary layer of PvP criminal activity on the galaxy map, with higher threat yelding higher reward (up to 300%). Those levels should not decrease too fast.
- Moderate increase for selling rare goods to stations which have rare goods of their own, multiplicative or additive with layer of pirate activity.
- If turned off, it would reduce rebuys from PvP causes into nothing. But, I feel some sort of karma system is needed. Also, additional no-PvP flag can be added.
And, the more I think about, any exploits which such system would spawn are not exploits whatsoever. They would just translate real-world "exploits" of criminal elements to ED. Thus, would just add more depth.
Mechanism for checking Open validity is simple - one flag for each transaction, cargo as well.
As long as some player sees way less players in Open than another player there - he can be made to be disqualified for bonus on current transactions automatically.