Jane Turner
Volunteer Moderator
Collected Wisdom of the BGS community on the Election state
Elections are a bit like wars, but without all the death and destruction!
*Influence figures that show in the game may be rounded up. The figure to 3 decimal places can be located in EDSM.
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As ever if there is anything to add/remove/improve - please shout!
Elections are a bit like wars, but without all the death and destruction!
- Who: Election trigger between factions from the same >>Social Group<<. Otherwise wars are triggered and Anarchies are incapable of settling any disagreement without resorting to violence.
- How to trigger?: There are two ways to trigger an election. (i) Equalisation: If the influence of two factions are the same and above 7%* and neither faction has a War, civil war or election active pending or in cooldown in any of their other systems. There is no need to finesse the influence levels to get an exact match. If the influence of the two factions would have crossed, they "catch" at the cross-over point. (ii) Bloodless Coups: If a faction is not in control of a system, an election is triggered if they reach greater than 60%* and the and neither faction has a War, civil war or election active pending or in cooldown in any of their other systems.
- Timings Following the "catch" or reaching the coup level, election will show as a pending state in the system that it has triggered. It will not show as a pending state in other systems controlled by either faction apart from in the faction summaries. Elections show as pending for 3 days before they become active. The outcome of conflicts can be decided from on the 3rd day. If one side has a 3%* lead then victory in the election will be claimed and any assets involved will change hands. If there is no winning margin, the election may be declared on the 4th day. There will be a further day of vote counting but the result is already decided. Unlike Wars, Elections are always of fixed duration.
- Cooldown There is a 48 hour cooldown period before another election or war/civil war can initiate for either of the factions involved. For all other states the cooldown is 24 hours.
- Asset Transfer The highest value asset owned by the losing faction will be transferred to the winning faction. The highest value asset is predicatble, but there are rare exceptions. Space ports are rated higher than surface ports, surface ports with landing pads are rated higher than those without, Large pad space ports are rated higher than outposts, outposts with facilities are rated ahead of those without. It appears that a hidden value (population) may be the deciding factor between large space stations. Indirectly this can be assessed by the volume of biowaste in the Commodity Market.
- System-Wide effects: Whilst a election is active, only non-combat activities will contribute to the influence of the faction in all systems. See the link to transactions.
Influence: ?????? This is a guess/feeling not solid fact.....When an election is active, influence is transfered between the warring factions. If the non-warring factions receive positive transactions, the combined pool of the polling factions will fall. If one faction is reduced to 1%, then the leading faction can take infliuence form the other factions in the system, pro-rata to their starting influence.
*Influence figures that show in the game may be rounded up. The figure to 3 decimal places can be located in EDSM.
Back to >>STATES<<
Back to >>START<<
Back to >>TRANSACTIONS<<
As ever if there is anything to add/remove/improve - please shout!
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