He is right tho, open this game up to the workshop or allow mods and wait for amazement.
If FDev are out of ideas or money, then this is the way to go for sure.
If this happens you know the most popular mod will be to make your CMDR naked, right?
He is right tho, open this game up to the workshop or allow mods and wait for amazement.
If FDev are out of ideas or money, then this is the way to go for sure.
If this happens you know the most popular mod will be to make your CMDR naked, right?
He is right tho, open this game up to the workshop or allow mods and wait for amazement.
If FDev are out of ideas or money, then this is the way to go for sure.
Well, it's easy for those two things to go hand in hand.I have not played long
...I haven't found a shortage of things to do yet
Exactly this.There is plenty of content. The issues are with it is that it feels pointless. The game has most things needed for a good game, it's giving a purpose to those things which isn't just credit gain.
Well, it's easy for those two things to go hand in hand.
After a while, much of the repetitiveness will become painfully obvious.
Exactly this.
Wanna good idea? Fdevs should connect ED to Steam Workshop, or make it offline with dedicated servers for multiplayer with custom mods = more and better content, problem solved, thank you goodbye.
He is right tho, open this game up to the workshop or allow mods and wait for amazement.
If FDev are out of ideas or money, then this is the way to go for sure.
looking at the beyond timeline for (gameplay fixes and new mechanics) there is this Player codex, that peaked my curiosity, because it heavily hints at player-driven narrative.
I'm stunned to see Squadrons being the first discussion, and it's move towards player owned facilities, and (hopefully) they will have "upkeep" progress bars for fuel, and raw materials, so jumping a Squadron ship into deep space, will require miners and explorers(with prospecting scanners) to keep those things flying..
For player factions and BGS players, I guess one of these things will be a "must".
A squadron home-base, will of course been a staple of the fuel rats, who can then keep a base far away to service the stranded players and even those who think being stranded in a system by the latest c&p was some oversite. (fix is in the pipeline in the form of squadron ships.)
I think it's the first discussion because it likely has the most question marks for FD. Plus they don't have the best track record with doing multiplayer all that well in ED.I'm stunned to see Squadrons being the first discussion
My god, it's full of forbidden-word-for-human-body-parts!!
I think it's the first discussion because it likely has the most question marks for FD. Plus they don't have the best track record with doing multiplayer all that well in ED.
I just hope Squadrons doesn't become the main focus of Q4 and overshadow the exploration and mining updates.
I don't doubt you, and I don't have any numbers to back this up, but I think the exploration update is going to make-or-break the game for a lot of people as well.It's one of the first public discussions of how the devs are looking at one of the most basic design ideas of the game, no hegemonic player control. Many see control as a must (only available in Open, only available to squadron members, usable for conquest in systems..as well as control within systems)...the design and implementation of this feature, is going to make, or break, this game for a lot of people....
There is content, sadly however, not all of it is perfect, and not all of it melds together perfectly.
What the main issue is, is that the gamer wants the moon and more, wants it right now, and wants the developer to pamper to their every whim or idea. The gamer believes that his or her own idea of fun and good gameplay is the only concept of fun and good gameplay. The gamer also views their own personal band of likes to be observed only for what they think is good. A perfect example of this is the constant use of 'But EvE online has ... ' when in truth, EvE online in a very real way, has pretty much the same if not even more leborious gameplay. BUT hey EvE is big so, no one wants to see it.
So EvE - At the time I stopped playing it (after about 5 years) had
Player run Market - Elite has a player influenced market, but not run, trading actually works at a more profitable level in Elite, in EvE, the actual profits were not worth it unless you could invest many billions... and wait for a month.
Missions - Elite has missions, with argubly the same amount of veriaty. The difference is that EvE has a few different dungeon style encounters, but all boiled down to, sit still, blow stuff up with your OP battleship, go back home. Repeat
Player Owned structures - None in Elite - Great but no real purpose unless you had a corportation of a few hundred people if you want to do anything worth while, other than saying "look at what we have..." Keeping those running was almost like paying to play a game to do a second job, it was not fun at all.
Space Combat - Both have, EvE is a point and click adventure with argubly less skill and more predictable outcomes.
Mining - Both have - and in both cases you sit and watch materials appear in your hold. Argubly Elite has more interactive a process than EvE.
Multiple ships- EvE does have more ships, that is a granted, but, the way they are set out, you argubly by default only have access to one factions branch of ships, which thus means most people have access to less ships than in Elite. Oh yeah, and it takes actually months to get into some of them.
So yeah... tell me again why EvE is like the second coming of Christ and Elite sucks again? (more a question to the community to any poster)
I just dont think people actually view things very objectively, and OA does tend to round up the feelings of rediters, but even then, i think more objective analysis needs to be done. Yes there are issues, but far too often, weight is given to the issues that are not at all really issues, the whole RNG thing is a perfect example... it shows Gamers don't understand stats as well as they think.
Half baked RNG reptitive content with no actual depth to it doesn't count as actual content, it's just smoke and mirror and a poor excuse for real deep player and story driven content.
I don't want to learn about green alien puddles or spend the next months looking for them after I found out from CMDR Deepchokingballs69 on a forum board.