If you are worried about other players, the game offers both a solo and private mode. You don't have to cheat. We've been over this a million times.
Just as human nature dictates they'll be vindictive little trolls simply making a nuisance of themselves, thus there'll always be people who simply tap out of a fight. If people defending the 'anything goes' mentality of Open ostensibly accept the right/presence of gankers, then what's the difference with combat logging? One group are looking to spoil other peoples fun/waste their time, another group are using the framework of the videogame itself to spoil someone else's fun (though logging on a ganker is surely the most honourable thing to do, so I doubt people would take issues with that).
Defend the presence/likleihood of one - and to be consistent you must also accept the other.
If you sit down and play a board game with someone, do you flip the board over and scramble the pieces around because you think you're losing? No? That's practically what logging is.
...emphasis on "practically", but much closer to 'not at all similar'.
Ever play a board game where the board flips itself over randomly? Ever played a board game where a complete strange appears and knocks over your pieces or affects the game to make you lose progress?
Videogames are not board games, and such a direct comparison to try to make a point about logging is a stretch, to put it generously.
I don't understand why people who login OPEN then log when they are attacked. Why even play open-THEN?
Oh, I dunno, to get a better sense of actual humanity and life in what's ostensibly a cold, dead, incredibly inhuman game environment? To engage in emergent gameplay? To add some unpredictability to an incredibly predictable collection of scripting systems?
Wanting to engage with a community in this game, of all games, isn't essentially also a statement of 'Hey, I like complete anarchic free-for-alls!'. For some it might be. For others it is not.
People in open that want to be there, should be able to attack others (That's game content)- for Some( not my style) so play solo or in your own Groups..
Potentially ruining someone else's game session and wasting their time is 'game content'? Then, as above; so is someone logging on you 'game content'...
Both are undesirable events/actions to someone.
I can't personally speak much for an Open experience on Xbox as I've always tended to ignore MP components of games - it isn't something that relates to why I love this medium. I would like to experience more of the communal context of the game, particularly when squadrons and carriers are introduced. But if I'm randomly ambushed, not pirated, and I'm not in a combat dedicated ship, I absolutely claim and reserve the right to log out; all games soak up valuable time, and Elite more than almost any game is a time-sink (in terrible/poorly designed ways, but also some good ways).
No one should dance to some trolling gankers tune which may directly impact their own use of time gaming. Say someone has thirty minutes to play on a session, and is trying to finish a job as this'll be the only opportunity they have to get it done. Someone ambushes them, not for piracy, just for the dumb hell of it.
Tell me why that person should shrug and say 'Okay, well this is going to screw up my play session and impact my game negatively. But hey! Gankers gonna gank! Their bullying fun overrides mine and my time'?
(ganking can, after all, be termed very precisely as cheating just as logging can; 'act dishonestly or unfairly to gain an advantage', which is exactly what someone in a goldrushed Anaconda or Corvette picking on a low-level non-combat focused player is doing)
Btw, I see both things as undesirable and ideally in need of addressing. But so often the anti-logging PvPer's seem rather disingenuous and blinkered in their arguments. The 'What did you expect?' line really doesn't stand up to much scrutiny.
OPEN does not belong to PVP.
That's also another issue with certain PvP'ers (or it's certainly something that can be perceived, even if it may not be intended); a sense of entitlement, that the entire mode should be exactly however they wish it to be - that combat/violence is the only metric of value or purpose in an MP environment.