Disclaimer:
First, I know that this is not going to happen. Some people will not like it and Frontier will never undertake drastic changes so long after release, which is a shame in my opinion.
Goals:
Anyway, I believe the shield system needs a serious redesign. The current approach with all the buffs that create mega shields and the shields down = end of combat behaviour needs to go, let's have something fun instead. The current system encourages boring farming in PvE and cowardly retreats in PvP. Combat needs to be more dynamic, more tension, the decision if I stay or run shouldn't be made on shields alone.
Suggestions:
- All ships come with weak shields as core modules. You can't equip ships without shields anymore. You'll get a new module slot for that, so those who currently fly without shields will not suffer from it. Obviously they can still be disabled for energy/heat/stealth reasons. Also you can still upgrade and engineer your shields.
- Shields no longer absorb 100% of the inflicted damage unless they are at 100% health . Some damage will always bleed through to your hull. The amount of hull damage varies for different weapon types and mods, and will increase the lower your shields get. On the other hand your shields never drop completely and always provide some basic protection.
- This also means you will see malfunctions more often.
- Pips to shields will increase hull bleeding protection.
- Don't know if it's currently possible but you would be able to launch repair limpets during combat. Frag cannons and splash damage weapon types are great to shoot them down.
- Shield boosters, SCBs, etc. basically still work the same way they do know but are less effective due to damage bleeding.
That about covers it. I hope I didn't forget to mention something important. I know that many people will not like it because it changes their current META or they don't like changes being made to their game. But I believe this system would make combat way more dynamic, add a completely new strategic layer and solves all issues the current system has. I'd say it would be worth to annoy some people for the greater good.
Thoughts?
First, I know that this is not going to happen. Some people will not like it and Frontier will never undertake drastic changes so long after release, which is a shame in my opinion.
Goals:
Anyway, I believe the shield system needs a serious redesign. The current approach with all the buffs that create mega shields and the shields down = end of combat behaviour needs to go, let's have something fun instead. The current system encourages boring farming in PvE and cowardly retreats in PvP. Combat needs to be more dynamic, more tension, the decision if I stay or run shouldn't be made on shields alone.
Suggestions:
- All ships come with weak shields as core modules. You can't equip ships without shields anymore. You'll get a new module slot for that, so those who currently fly without shields will not suffer from it. Obviously they can still be disabled for energy/heat/stealth reasons. Also you can still upgrade and engineer your shields.
- Shields no longer absorb 100% of the inflicted damage unless they are at 100% health . Some damage will always bleed through to your hull. The amount of hull damage varies for different weapon types and mods, and will increase the lower your shields get. On the other hand your shields never drop completely and always provide some basic protection.
- This also means you will see malfunctions more often.
- Pips to shields will increase hull bleeding protection.
- Don't know if it's currently possible but you would be able to launch repair limpets during combat. Frag cannons and splash damage weapon types are great to shoot them down.
- Shield boosters, SCBs, etc. basically still work the same way they do know but are less effective due to damage bleeding.
That about covers it. I hope I didn't forget to mention something important. I know that many people will not like it because it changes their current META or they don't like changes being made to their game. But I believe this system would make combat way more dynamic, add a completely new strategic layer and solves all issues the current system has. I'd say it would be worth to annoy some people for the greater good.
Thoughts?