So much yes in this....can you taste the yes!
And the game will die if that happens. The BGS will become a ghost town with no movement apart from the player factions.
That would be a travesty.
So much yes in this....can you taste the yes!
If NPCs were an actual challenge and if NPC actually put up some resistance to PP/BGS/UA activities then I would not have any issue with the current "All modes are equal" status. But they are not. For those in highly engineered Big 3 ships NPC and nothing but an annoyance.
NPCs should have:
1. Engineered weapons and modules
2. Combat skills on par with the human players.
3. play by the same rules we to
a. Weapons must be retracted to charge FSD
b. Chaff reload times are equal
c. no unlimited chaff
d. etc.,etc.,etc
But that is another argument that will never go through.
I'd be all for upping the npc difficulty to balance out the solo PP'rs, but, I think one of the dev remarks on that were that it wouldn't just up the difficulty in solo but all around as well and that wouldn't be good. However my remark to that would be, people in OPEN are all about being the best and and telling others to "Git Gud" so why not let them git gud against tougher NPC's. So what if they start to complain that NPS are too tough....GIT GUD!!!!![]()
And the game will die if that happens. The BGS will become a ghost town with no movement apart from the player factions.
That would be a travesty.
Open Mode players had no issues with the increased difficulty that SJAs improved AI offered. It was welcomed pretty much universally (apart from the bugged Engineer weapons that needed taking out of the equation)
Powerplay is entirely player driven, the BGS isn't. Only players can undermine. Only players can fortify. It's on players. Not bots. BGS != powerplay.
Frontier are not moving BGS to open only; just the commander driven powerplay portion. Because if the entire thing is player only, then it makes little sense in a mode, where there are no other commanders; it's redundant, and creates a differentiated experience. Frontier have essentially just admitted this.
And it takes some serious stones to own your mistakes, even when they had the best of intentions. And they're trying to make good. This is exactly what people have asked Frontier to do. Good on 'em.
Lastly, people fly in open, because there are other people. That isn't a fault condition to resolve.
....You're also objectively wrong about PvP and BGS, PvP kills on clean pilots hit the influence of the top faction in a system.
. Additionally, killing an opposing CMDR in a CZ grants a much larger influence hit in the war than killing an NPC.
Combat bonds increase your faction's influence, enemy deaths in a CZ decreases theirs. I worked for quite a while with an extremely good BGS team, and they heavily emphasized the need not to die in a CZ during a war, as it would undo a lot of your work.
This is what I mean by projecting your lack of integrity.
You assume all people think and act the same as you, and will cheat and cut corners when given the chance in the same way. I've seen in real life as well, where people that steal try to excuse it by saying "Everyone does it, it's no big deal". The condescending tone doesn't exactly lend you credibility either.
Those who put artificial limits on themselves for RP or honor reasons, lose in the BGS. If you can't beat my transaction volume, you lose. It is really that simple.
Dont get me wrong, I am not going all in here and saying That90skid was right, but I am surprised he is not here gloating that this is proof that his prediction is coming true.
Additionally, killing an opposing CMDR in a CZ grants a much larger influence hit in the war than killing an NPC.
Elite: My Side, Your Side
Probably much easier to implement that trying to pry an integrated component out of the game as it is, and won't mean 1.25 years of fixing all the bugs that crawl out, so win-win-win.
Yes it is about PvE. Player help create a Dynamic and moving environment for other players. It's a very clever system. Just needs some refining.I almost don't want to do this, but...
"the BGS is about PVE".
- No, its not, not even a little. Those that know of the BGS, or simply can't spell BGS, still impact the BGS. They are people, commaders, NOT NPC's. They are most definitely not the 'environment'.
- There are no NPC's running missions for the other factions in your system. NOTHING the NPC's do impact the BGS.
Not as much impact if you concentrate on NPCs were you know exactly what faction they are working for. The best way to combat people doing missions is by doing missions, not PvP. Also it is impossible to know if someone is doing a mission or not against your faction. Going to a res site, it is much more effective killing the wanted NPC's then spending 30 minute or so trying to kill a commander in with their Uber shielded and Uber hull ships, or they are so fast you can't catch them."player factions is all about indirect PvP by doing PvE with a tiny smattering of PvP if want to, but direct PvP is very inefficient way to play the BGS. It won't work in open only"
- performing actions to influence the BGS are done by PEOPLE. You may experience no direct contact with other people, but you are a person, and anyone else working the BGS are people. Guess what that's called? PVP. BTW, PKP is Player Killing Player. While what you call "direct PVP", which really means PKP, may be inefficient, it can't be done from PG/Solo. But think about if BGS goes open only. The next time you try to Bounty farm at a nav or res, there may be someone there that tries to stop you. Or in a CZ. Or in supercruise while you're trading/mission running. That "direct PVP" or PKP will absolutely make a large impact on your BGS efforts, won't it?
Because large area will become static and a large population will just go. Like everyone in mobius for instance. It would be a disaster. The BGS needs all the modes to thrive and change and be dynamic."it won't work in Open only". What? Why not? Do you mean there will be less BGS impact from players in PG/Solo if it's open only? Yes then. But the players in open will still be causing changes to the BGS whether they intend to or not. Only FD knows how much this may deaden the BGS/states.
From what I can tell people kill other ships in open at CGs just because they can. They are not necessarily against the CG, they just want to kill other commanders. Community goals are about people working together as a community to achieve a goal using the environment. How is that not PvE or PwPvE. If people want the spice of being hunted by a bunch of nutters, thats up to them. I have done so in an unshielded T6. It was fun."CGs are about people working together for a common cause". Really? What about those that show up to stop the haulers, or fight the Bounty hunters? What do you call that at a CG? So CG's are really about both PWP and PKP. The "environment" has nothting to do with it, at all.
The point is, is that the BGS is not about player factions or controlling factions, even though we can do that."The BGS was around before player factions was a thing." So? People working the BGS were around before player factions too. What's your point?
That may come and you are assuming that everyone will have those tags. They may not."Also there is no way for you to know that they are running BGS missions.." Did you read about Squadrons/tags? If I am working Faction A, and some dude pops into my instance with a Faction B tag, you can bet I'll at least say "yo, what's up?". What I'm saying is being able to see that someone is for a particular faction is coming. Same as, guess what, PP.
I don't need to. I have been doing the BGS since the game has launched and know exactly what it is about and what it is meant for. You obviously do not.I decided to make this post, even though I don't think you're ever going to admit anything, so maybe others will see reality. And let me say again that I hope the BGS doens't go 'open only' because I don't like the basic idea of forcing people to play in a particular mode, among other reasons.
... but theOff line mode. Job done.
Sandro has pretty much covered this already