Private mode grind warfare is boring, it creates no or little drama, very little Youtube or Twitch content appeal and gives the game an image of inequity (private mode players have all the advantages), stagnation and tedium. Time to shake things up Fdev - make Powerplay worth doing for the players it was intended for in the first place.
Indirect-PvP is boring for you and others like you who prefer to solve problems the direct-PvP-lets-blow-everything-up way, for sure. But I'll wager there are many folks who find the more tactical indirect-PvP side of things to be interesting and fun. Funny that, different players have different preferences and what they find fun, eh?
It was from 23.04.2015 and yes, Powerplay as it actually is designed right now WAS and IS working in solo and friends-only games. And here is actually the problem many people see in it.
How does it make PvP more intresting in these modes? And why should it remain in this state and never change?![]()
Moving Powerplay to Open-only won't make it any more interesting for the majority of players, and has been pointed out many times in this thread, it will NOT solve other problems like 'botting' and unscrupulous players being able to play in Open connectivity mode but preventing other game clients from connecting to their game clients.
Because they add powerplay to solo, and presumably felt AI would be up to the task of providing the direct action? I kinda think at this point the options are leave the mechanics in a failed state so commanders can bask in the glory of successful stopping the developer, who will just move on to the next thing. Which will probably also then be blocked. Or maybe consider if that's not pointing a gun at feet.
I guess it depends on whether it means more to improve the game, or to win an argument?
No they simply added Powerplay to the game. Again I remind folks that there is only the game, and there are simply three different game client connectivity modes to select how one plays the game.
Lastly, it's not a case of basking in glory of stopping developers changing things - it's precisely a case of saying to developers/designers why an idea which initially seems great, will turn out to be not having the effect they think it will have. See: various posts I've made in this thread.