Powerplay should not be made Open-only. Here's why... [EDITED]

Wait so really you are saying that you hope by making PP open only it will force people out of solo and group and force them to participate in pvp which is something they more than likely do not want to participate in and why they choose to play in solo or group in the first place.

You wish to "encourage" them to do something they don't want to by taking content away from them.

Solo Powerplay is like joining the army and asking for enemies not to shoot at you.

Heavens knows what these people do when a lowly Powerplay NPC shoots back at them. But thats the thing- they rarely do.
 
Solo Powerplay is like joining the army and asking for enemies not to shoot at you.

Heavens knows what these people do when a lowly Powerplay NPC shoots back at them. But thats the thing- they rarely do.

No solo PP is like playing Chess against a computer instead of another live person.
 
I'll highlight your original post and respond in a bit more depth.

More player interaction - interact with more players, then
A Means to Interfere - utilize the mechanics available in opposition, then
More tactically viable options as a means of offense and defense - subjective, but again the same mechanics are available to you
more fun with people you play with/against - sorry but FD can't provide you with "fun" that's something you'll have to determine for yourself as it's purely subjective

As I said, all of those things already exist.

I'll illustrate it more clearly with one example:

I was with Utopia and Archon Delaine was undermining us top to bottom (in Open mode).

I was analysing the pattern of the attacks, and guessed what system would be next. Three systems in line for attack formed a choke point, and I scambled two wings of our ships to intercept.

After 10 minutes patrolling, one spotter found the underminers. We engaged and drove them off. For two hours we played cat and mouse, slowing the undermining and having fun.

This happened again a bit later. More interception and more fun.

They attacked, we defended. If everyone was in open these events would be happening all the time. In Solo what would I do? I'd have to fortify but we had fortified all our systems, and if Archon undermined too many we would lose profitable systems.

Do those things exist in Solo?
 
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I posted this as a response to Sandro's thread, but it needs discussion here where normal replies can be made without incurring the wrath of breaking that Feedback section's rules..

Hi Sandro. I did some research.

Waaaaay back in Newsletter #72, Powerplay information was released on the 23rd April 2015.

https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b0a8ebba0b

In that newsletter, there is a quote from you...



So yes, when Powerplay was designed, sure, part of the reasoning behind it was to give players a reason to engage in PvP. That's obvious.

But you also took players who don't play in Open into account - right from the birth of Powerplay - and that is the product a lot of your customers bought into.

To remove that content from users of the "Solo" and "Private Group" game client connectivity mode/filter after 3 years is, frankly, just not cricket, old chap.

Also this dispels this recent disinformation I've been reading from a number of posters that Powerplay was introduced solely for direct PvP players only. I don't know why that lie has been propagated - it's simply not true; the statement "giving players a reason to engage in PvP" did not mean "Powerplay is PvP-only content" back then. It meant only that it gave players a reason or purpose for PvP.
Haven't read the entire thread but I don't see it that way. "Play alone" can happen in Open. You just aren't part of a team, which was the other option he cited. It could be construed to mean "solo" but it doesn't necessarily imply that.
 

Robert Maynard

Volunteer Moderator
Haven't read the entire thread but I don't see it that way. "Play alone" can happen in Open. You just aren't part of a team, which was the other option he cited. It could be construed to mean "solo" but it doesn't necessarily imply that.

Read on - you'll find it.
 

Goose4291

Banned
I had a whole lot to say about why the OP was spot on, but I've opted against sharing quite so much. I just find switching stances and going back on long-held positions to be unacceptable, no matter who cries about it. If you can't keep your word, your words are worth nothing.

Personally I adopt the ethos of the economist JM Keynes:

"When my information changes, I alter my conclusions. What do you do, sir?"
 
Wait so really you are saying that you hope by making PP open only it will force people out of solo and group and force them to participate in pvp which is something they more than likely do not want to participate in and why they choose to play in solo or group in the first place.

You wish to "encourage" them to do something they don't want to by taking content away from them.
Of course. What good is PvP without the 2nd P? Then you just have Pv
 
Solo to me is the "offline" version of the game.

When they canned offline we were told we would NOT miss out on any content because it would all be available in solo...which is why many of us did not ask for a refund during offline gate, I know some did but a great many of us did not.

I understand why some people would like this to be open only... pvp and pvpers in this game are really a minority and as such they are looking for ways to increase "participants"...I can only say this game was never suppose to be Eve: cockpits.
 
I'll illustrate it more clearly with one example:

I was with Utopia and Archon Delaine was undermining us top to bottom (in Open mode).

I was analysing the pattern of the attacks, and guessed what system would be next. Three systems in line for attack formed a choke point, and I scambled two wings of our ships to intercept.

After 10 minutes patrolling, one spotter found the underminers. We engaged and drove them off. For two hours we played cat and mouse, slowing the undermining and having fun.

This happened again a bit later. More interception and more fun.

They attacked, we defended. If everyone was in open these events would be happening all the time. In Solo what would I do? I'd have to fortify but we had fortified all our systems, and if Archon undermined too many we would lose profitable systems.

Do those things exist in Solo?

And the choice exists for you to play in ANY mode you wish- just as it does for others.

Solo to me is the "offline" version of the game.

When they canned offline we were told we would NOT miss out on any content because it would all be available in solo...which is why many of us did not ask for a refund during offline gate, I know some did but a great many of us did not.

I understand why some people would like this to be open only... pvp and pvpers in this game are really a minority and as such they are looking for ways to increase "participants"...I can only say this game was never suppose to be Eve: cockpits.

Completely agreed here.
 
Really?

Solo tactics:

Haul more than them.

You DO realise that you dont know how much hauling you need to do to make your side win, right? And you DO know that you can still fight for your faction in whatever way you want, even SHOCK HORROR SCREAMS *SOLO*, and they won't know what you're doing to undermine their efforts, right? Or is it because they're not facing what you face? Well either you're facing the black waiting for someone to come along (no risk) or you'd be facing a hauler, so you'd better be in a hauler yourself, or this isn't what you claimed you want: fairness.
 
And the choice exists for you to play in ANY mode you wish- just as it does for others.

So when I show you what open play is like and answer your question fully, you simply answer with.....nothing?

I'll quote you:

More player interaction - interact with more players, then
A Means to Interfere - utilize the mechanics available in opposition, then
More tactically viable options as a means of offense and defense - subjective, but again the same mechanics are available to you
more fun with people you play with/against - sorry but FD can't provide you with "fun" that's something you'll have to determine for yourself as it's purely subjective

As I said, all of those things already exist.
 
Of course. What good is PvP without the 2nd P? Then you just have Pv

PP was not meant to be a PVP only thing. Powerplay was indeed suppose to make pvp more interesting and maybe entice people to participate in pvp more frequently but that was not the sole purpose of PP.

PP is also a way to belong to a NPC faction and a way to influence the BGS, which is something that can be done in solo and group, without having to belong to some player group trying to take over system XYZ.
 
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Hence its slow death.

OK, so what? One reason for its slow death is that you left because nobody would be ganked by you, and without a target, what can you do? Well you could have killed NPC targets quicker and more profitably for your faction. you could have "got gud" and swanned about in open in a T9 with D class everything and haul goods as fast as any soloist and BECAUSE YOU'RE SO MUCH GUDDER THAN THEY, with less risk in open.

But, no you wanted to play your game and nobody else wanted to play on your terms, so you left PP and caused its slow death. Then blamed everyone else rather than yourself.

I've seen Michael's quote, but it says nothing about what will be, only what was. Of course it worked in Solo. We all know this. I didn't see anything saying it would always apply to Solo.

You need to keep reading then. Or you missed it, so go back and try harder.
 
I've seen Michael's quote, but it says nothing about what will be, only what was. Of course it worked in Solo. We all know this. I didn't see anything saying it would always apply to Solo.



And Michael's quote has nothing to do with what Sandro might had in mind in the letter .....there is no evidence. Basically he, Micheal made sure the player knew he/she could play PP in Solo, thats all.
 
People making a conscious decision to engage in an organized conflict where there are other commanders involved. If one does not agree to those terms, wny would one pledge?

For those sweet, sweet Powerplay modules, natch. Frontier put those in there as a lure for players to take part in Powerplay. How many times have you seen people posting here and on Reddit that the only reason they did Powerplay was to get some of dem tasty modules? I know I've seen rather a lot of that.
 
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