Powerplay should not be made Open-only. Here's why... [EDITED]

I'll highlight your original post and respond in a bit more depth.



More player interaction - interact with more players, then
A Means to Interfere - utilize the mechanics available in opposition, then
More tactically viable options as a means of offense and defense - subjective, but again the same mechanics are available to you
more fun with people you play with/against - sorry but FD can't provide you with "fun" that's something you'll have to determine for yourself as it's purely subjective

As I said, all of those things already exist.
I already do interact with players. However i very obviously mean in the context of powerplay in the game.

With people doing powerplay in solo and pg you cannot counter fortifying players. You can only undermine a system to 100% to basically make everything the forter did and everything you did null. You can't counter prepping in thqt same situation you can only out space truck them.

So if powerplay is rightly open only, now the options for gameplay and player driven narrative and content explodes. Blockades, either installing them or trying to breal through them. Wings of ships made of haulers and pvpers are now needed in the hot spots. Your enemy is now an actual blip on yoir radar rather than some invisible force you have to look at charts to even know they exist. Rather than battling via spreadsheet it becomes actually battling like powers who are enemies would do.

Solo and pg have no place in powerplay. This is elite dangerous and flying a powerplay flag should be dangerous. If you want elite:hauling and friendship simulator then powerplay isnt for you.
 
Mitigating their impact IS the counter......

Have you tried? How do you mitigate an action that cannot be stopped? Are you aware that undermining has more impact than fortifying, unless people merit bomb?

You can't mitigate an indirect action any more than you can counter it. Based on people banking merits previously moved (where no potential has existed for this to be thwarted) there isn't even the possibility of a stalemate.

I think you'll find these are some of the reasons that would lead to concern about relative outcomes between modes.
 
Last edited:
Have you tried? How do you mitigate an action that cannot be stopped? Are you aware that undermining has more impact than fortifying?

Have you considered the the answer to that flaw is to make both have equal impact?

Seems a far more logical solution than limiting something to open only to the detriment of all of the solo/group players who will not play in open regardless of PP being limited to open.
 
Are we back to looking for more seals? It sounds very much like it. Let's force any PP solo players in open so we can eat them whole! Here's a thing, if they say you can avoid players be blocking them or setting the router, what if you block everyone you meet? Isn't that solo via the backdoor? (sry, I dunno how it works to block others, as I see no others anyway :D !!!).
I was under the impression power play should be reserved for until until you're proficient at the game. Why would there be any "seals" in power play?

Personally I play all 3 modes. I believe PP should be locked to open for the simple fact it better allows counter play towards other factions. Sure a few tech savvy commanders may be able to utilize the router to bypass that, but that imo, would be a small number.

As for the console players who don't have xbl gold or ps plus, well they would be such a small number, it would be negligible, and not a big deal. This is something that benefits the whole more than it inconveniences a few antisocial commanders, or the minority living in rural areas with trash internet.

Outside of the online subscription that is required on console to utilize open, please explain how you couldn't join open yourself to participate? And if there's no tangible reason stopping you from entering open, why would it be taking anything away from solo? You can simply select the open option when you want to participate in pp. There's zero reason why it shouldn't be locked to open. If you want the pp modules, or to impact the pp system, there should be some risk to go along with the reward. There is virtually zero risk in solo.

*Disclaimer* I am not a pvper, so you can avoid throwing any pvp related comment into the reply.
 
Have you considered the the answer to that flaw is to make both have equal impact?

It won't matter if neither are able to be directly affected. Merit bombing is an example where merits are moved enmasse , but banked shortly before rollover.

Zero counter. Even if undermining and fortifying were the same, the fact that there is zero chance of the former affecting the latter in solo, the expected counter doesn't exist.

This of course could happen in open too. But at least there it can actually be observed and enacted on. In solo, this is automatically irrelvasnt.

Seems a far more logical solution than limiting something to open only to the detriment of all of the solo/group players who will not play in open regardless of PP being limited to open.

Not really. The issue is less what is happening, it's that it's happening mostly in a vacuum and the levers the developer built to create those opportunities, cease to exist in solo.

Again, I tend to view the entire lack of any counter in solo as kinda running in the opposite direction of intent.
 
Last edited:
Again, I tend to view the entire lack of any counter in solo as kinda running in the opposite direction of intent.

Uh, go to solo. Take your ship out, go somewhere in a hazres, turn the shields off and watch the entire lack of counter you have.

So salty.. holy moly.

Are you? Why? Surely this isn't upsetting you.

Or are you unable to handle solo?

I was under the impression power play should be reserved for until until you're proficient at the game.

Well now you know better. I guess it explains why you have been wrong, but now you are better informed, you won't be so silly about the whole thing.
 
Uh, go to solo. Take your ship out, go somewhere in a hazres, turn the shields off and watch the entire lack of counter you have.



Are you? Why? Surely this isn't upsetting you.

Or are you unable to handle solo?

Cloak of invulnerability and invisibility activate!

*logs into solo mode*
 
....snip....

Sure a few tech savvy commanders may be able to utilize the router to bypass that, but that imo, would be a small number.

As for the console players who don't have xbl gold or ps plus, well they would be such a small number, it would be negligible, and not a big deal. This is something that benefits the whole more than it inconveniences a few antisocial commanders, or the minority living in rural areas with trash internet.

...snip...


The logical evolution of that reasoning is this.

This change will affect many more solo/group players, limit their content for the sake of a few pvpers and maybe a very very small number of pvers that agree with this to the detriment of the far far great whole.

Therefore PP should remain equal in all modes.
 
Last edited:
tHIzwMK.jpg
 
What are you expecting to get out of PowerPlay for Open? What affect to the game are you expecting to see?

It's worth remembering the other proposed changes, especially the guaranteed undermine by 100% over fortification. This means systems can be attacked directly by powers and their allies and defended. This new mechanic, in tangent with the open only one, is obviously meant to provide meaningful PvP into the game (and would be awesome!)
I understand all the 'get out of jail' cards like timezones, platforms, router fiddling, hiding behind firewalls and Clogging. They don't detract from the overall incentive though and may fall foul of new mechanics introduced later - who knows?
The proposals are about introducing a more complete, dynamic and dangerous multiplayer aspect to the game, especially in terms of cooperation and competition. At least, this is how I see the current proposals.
 
Last edited:
You do know as well, killing the underminer before they cash in wipes out their effort too?

Nope. For a start, you presume what you claim is unlikely: the chance of being hit in open and losing against another player. Secondly, all the time you sit there doing nothing, their pals have been racking up unopposed kill merits elsewhere, because unlike you, they played smart. Thirdly, they just go and get some more, so even if you luck out once, they win on average.
 
Uh, go to solo. Take your ship out, go somewhere in a hazres, turn the shields off and watch the entire lack of counter you have.



Are you? Why? Surely this isn't upsetting you.

Or are you unable to handle solo?



Well now you know better. I guess it explains why you have been wrong, but now you are better informed, you won't be so silly about the whole thing.

Only one silly in this thread, would be you.
 
Back
Top Bottom