Modes Open PVE mode - partial solution to community division?

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rootsrat

Volunteer Moderator
Pros and Cons updated as of 25/05 with comments from the thread

Open PVE
mode characteristics:

  • A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
  • All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
  • All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
  • All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
  • If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
  • All the other parts of the game work normally (BGS etc.)

Benefits:
  • An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk, effectively uniting PVE community in a single environment rather than having them separated across Solo and various PG's.
  • Less complaints that "I was shot for no reason"
  • Less combat logging
  • Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
  • More cooperative play between players, effectively having a positive effect on the community as a whole
  • Less players in Solo
  • Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
  • Generally positive effect on the community

Cons:
  • Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
  • Inevitable complaints from the PVP (sorry PVP-ers, didn't really mean you!) gankers community
  • A lot more strain on the net code, required to cater for the origin of every shot fired (i.e. in a CZ if the shot came from an NPC or a player)
  • Not very immersive


I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?

There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.

Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.

It's a double-edged sword.

I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.


Your thoughts Commanders?
 
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I guess I just don't understand why there isn't a PVP and PVE server already, and far from limiting PP from one or the other, why not just have 2 active realitys? That are seperate from each other? And has a seperate save file for each. Like most mmos do.
 
i never liked pve servers, but i'd be fine with that. elite isn't a pvp game anyway (here's hoping this changes some day, and getting rid of the pve/pvp drama would definitely help discussions).
 

rootsrat

Volunteer Moderator
See post #6 on this thread
https://forums.frontier.co.uk/showt...play-was-the-only-way-to-engage-in-pvp-combat

We already have Mobius PVE group. Thousands of commanders play in that group already.
Stop flogging the horse, I think it's had it now.

The next person that turns this thread into Solo vs Open debate will.. and so on.

This thread is about opinions about Open PVE mode. Not about which one is better or whatever. So please - don't derail the thread. Thanks.
 
So no risk of ramming to death one of your wing-mate (not funny :( )....
If you want PvE just play in a PG, you can find plenty of ppl.
Sounds like a lot of development for something like that, and a waste of resources.
Just my opinion, but I think it's useless.
 
See post #6 on this thread
https://forums.frontier.co.uk/showthread.php/428623-Would-you-support-Open-only-if-powerplay-was-the-only-way-to-engage-in-pvp-combat

We already have Mobius PVE group. Thousands of commanders play in that group already.
Stop flogging the horse, I think it's had it now.

Yes they do.
Thousands also play in the original Mobius group, and thousands more in the latest Mobius EurAsia group.

So that's three sets of thousands of like-minded players separated for no good reason.

Open PvE is long overdue and there is clearly a demand for it.
 
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Open PVE
mode characteristics:

  • A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
  • All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
  • All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
  • All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
  • If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
  • All the other parts of the game work normally (BGS etc.)

Benefits:
  • An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
  • Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
  • More cooperative play between players, effectively having a positive effect on the community as a whole
  • Less players in Solo
  • Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
  • Generally positive effect on the community

Cons:
  • Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
  • Inevitable complaints from the PVP community


I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?

There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.

Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.

It's a double-edged sword.

I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.


Your thoughts Commanders?

Sounds good, but I doubt Frontier could pull it off anyways. The bugs this would introduce, the salt that would pile up here, the months upon months to try to fix one bug only to create two more... it's just not worth the effort.
 
I've always viewed solo as the harshest possible pve server, don't want PvP than play with yourself.

I guess PGs are the answer to that, but I'd rather have a Frontier open-pve than a bunch of PGs myself.

Edit: Imagine if they made PvP a PG only option!
 
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rootsrat

Volunteer Moderator
So no risk of ramming to death one of your wing-mate (not funny :( )....
If you want PvE just play in a PG, you can find plenty of ppl.
Sounds like a lot of development for something like that, and a waste of resources.
Just my opinion, but I think it's useless.

No opinions are useless as long as they are constructive.

You cannot join any PG or search for PG's with certain tags etc. You need to know specifically that such a PG exists and the founder's Cmdr name to send a request to join it. I don't think this would be a waste of resources, quite the opposite. It would allow a lot of people to play together in the way they want without going through the hassle of finding the right group etc. Judging by the popularity of the most popular PVE group (we all know which one), I think this would truly benefit the whole community.
 
Once upon a time i could have been in favour of something like this. If PP goes open only, then ideally i want the game separating completely. Separate servers, separate saves, like MMOs often do. Then you have the PvE server and the PvP server, and both have their own Open modes. The PvP one can simply not have PGs and solo and the PvPers get what they want. No ability for people to hide in modes and nobody in modes affecting their BGS and PP. PvEers get what they want as well, but they can keep PGs and solo since not all PvEers want to play with everyone and sometimes with anyone.
 
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