Modes Open PVE mode - partial solution to community division?

Status
Thread Closed: Not open for further replies.
Lastly, we don#t need more devision due to modes.

We currently have a huge number of people (possibly 50% of the player-base or more?) playing in Solo.
It really doesn't get more "divided" than that.

An Open PvE mode would mean there's almost no reason for anybody to play in Solo and would probably massively increase the amount of players sharing the game-universe.
 
Why would you ask for something that is already provided for with PG mode?

The game is what it is.

You can PvE to your hearts content in open mode right now.

If you want safe space, set up a private group.

Apparently, people will flock to your peaceful utopia (if you believe half the drivel that's posted here).

You can PvP around PP right now to your hearts content, yet people want a change there.
 
Sounds good, but you should overthink, every exclusion, needs alot of programing. Not sure it can be done in short time . And it needs €$
I think it could still be simple.
Weapons won’t fire on Pilots Federation vessel in Med or High security unless ship is Wanted status.

Free fire in Low with weapons shut off at 10% remaining hull or module. Response from security available.

Free fire in anarchy, no security. Boost trade profits ALOT.

The thing is there are people who are really good and fun Pirates and Bounty Hunters who bring a lot to the game. These are good players who aren’t just out to frustrate people on the other side of the screen. I think when both sides of these encounters come away smiling, the game is elevated.

But there are players who are good at using the game to try and draw a negative reaction from OUTSIDE the game. It’s not about playing Elite, it’s not role play or immersion. It’s just using the game to be an a-hole in the real world. That ruins it for everyone. Decoupling motivation is pretty impossbile.

Just turning off player damage would probably be best for the game in the big picture, but there has to be a way to keep those real constructive player encounters intact.
 
Last edited:
Why would you ask for something that is already provided for with PG mode?

The game is what it is.

You can PvE to your hearts content in open mode right now.

If you want safe space, set up a private group.

Apparently, people will flock to your peaceful utopia (if you believe half the drivel that's posted here).

They already have. Mobius became so popular that they had to expand the PG membership limits, and even with the higher limits, additional Mobius affiliate groups had to be created. Then there is Fleetcomm, another huge PvE only group. So it is not Apparent. No need for belief of drivel. It is fact.
 

rootsrat

Volunteer Moderator
Why would you ask for something that is already provided for with PG mode?

The game is what it is.

You can PvE to your hearts content in open mode right now.

If you want safe space, set up a private group.

Apparently, people will flock to your peaceful utopia (if you believe half the drivel that's posted here).

Group mode is not suitable for being an equivalent of Open PVE with unlimited number of Commanders and the need to be managed by a player. It's very inconvenient in that respect. Open PVE mode would be the simplest solution, you just log on to it. Done.

And it's not about being able to do PVE. You got it all wrong. It's not being forced to to PVP when I don't want to do PVP, but still want to have a social experience with other players (and no, again, group is not really suitable for that, unless its functionality is VASTLY improved in terms of searching, tagging, player management etc.).
 
Good way to divide it further I would have thought.

Literally placing another mode that avoids being together and all. There's two of those already, I like all the modes, but I don't think we really need another.

Also, open PVE implies you'd need to have some way to stop damage from other players but not NPCs, this would require a bunch of code edits. I'd imagine it would actually be none trivial to do. Add to that, the fact that you'd have this weird thing where ships become invicible bumper cars! and things get slightly... odd?

I also feel like squadrons might help here a bit, as, squadrons could create their own private groups, providing an easy way to communicate, and set up a large private group, allowing you to play with others that you trust.

Looks like a multiplayer feature might help out solo/pg folks too.
 
Last edited:
I think it could still be simple.
Weapons won’t fire on Pilots Federation vessel in Med or High security unless ship is Wanted status.

Free fire in Low with weapons shut off at 10% remaining hull or module. Response from security available.

Free fire in anarchy, no security. Boost trade profits ALOT.

The thing is there are people who are really good and fun Pirates and Bounty Hunters who bring a lot to the game. These are good players who aren’t just out to frustrate people on the other side of the screen. I think when both sides of these encounters come away smiling, the game is elevated.

But there are players who are good at using the game to try and draw a negative reaction from OUTSIDE the game. It’s not about playing Elite, it’s not role play or immersion. It’s just using the game to be an a-hole in the real world. That ruins it for everyone. Decoupling motivation is pretty impossbile.

Just turning off player damage would probably be best for the game in the big picture, but there has to be a way to keep those real constructive player encounters intact.

Hey, i am not against it. I just try to be realistic and think from the Fdev side bcs they have do it, we just have fantasies.
As long nobody of them show up and tell us, ok this is possible and easy to code, or this takes 1 year of coding, we dont know.
 
That's called Open mode. Perhaps you missed it as a menu option that exists currently?
No, AFAIK you can and have always been able to do PvE in Open. Furthermore, if you want to PvP you have to do the unchallenging, boring and tedious PvE grind.

Meanwhile for PvE players who wish to play cooperatively with players there is no mechanic that exists that prevents PvP if they choose not to engage in it. Not even PGs.
For PvP players who wish to play cooperatively with players there is no mechanic that exists that prevents PvE either... CQC/Arena ? A different game.
PvP functionality is non-optional in multiiplayer modes, that is how the game is built. As PvE functionality, you can't remove it.

This is another fallacy that gets presented all the time to downplay Open PvE proposals too.
The fallacy is this proposal where people asks for a game with reduced functionality in order to force people to play in a unique way.
If you don't want to play under FDev's rules of Open mode, you can create your private/open group with specific rules in order to nullify non optional functionality like Mobius is doing.
 
Good way to divide it further I would have thought.

Literally placing another mode that avoids being together and all. There's two of those already, I like all the modes, but I don't think we really need another.

Also, open PVE implies you'd need to have some way to stop damage from other players but not NPCs, this would require a bunch of code edits. I'd imagine it would actually be none trivial to do. Add to that, the fact that you'd have this weird thing where ships become invicible bumper cars! and things get slightly... odd?

it would not be another. It would be 2 like now. Or 3 (PG) if you wish.
 

rootsrat

Volunteer Moderator
No, AFAIK you can and have always been able to do PvE in Open. Furthermore, if you want to PvP you have to do the unchallenging, boring and tedious PvE grind.

It's not about being able to do PVE. It's about NOT being forced to do PVP, but still play with other people without the need of all the trouble of private groups.
 
If you don't want to play under FDev's rules of Open mode, you can create your private/open group with specific rules in order to nullify non optional functionality like Mobius is doing.

If you dont like to play PP in solo, or you dont like fdevs rules like they are, you can crieat your PG. No need fo OOPP.

The lead designer proposed the changes, not me.

He is proposing them. We are against them. So what ? Stick to the rules like they are.
 

rootsrat

Volunteer Moderator
If you dont like to play PP in solo, or you dont like fdevs rules like they are, you can crieat your PG. No need fo OOPP.

Not the point of this thread. Do not derail it please.

Let's hear opinions of Open PVE, not about OOPP.

Thanks.
 
It's not about being able to do PVE. It's about NOT being forced to do PVP, but still play with other people without the need of all the trouble of private groups.

And in Open you are not forced to DO PvP. You are only forced to acknowledge it can happen.
 

rootsrat

Volunteer Moderator
And in Open you are not forced to DO PvP. You are only forced to acknowledge it can happen.

I was forced to do it the other day in CG when I was interdicted and attacked by 3 heavily engineered ships.

It would not have happened in Open PVE.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom