Modes Open PVE mode - partial solution to community division?

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rootsrat

Volunteer Moderator
I support this; if we had an Open PVE mode I would move from Mobius to it.

Interestingly, some other games are now handling the issue differently, e.g. World of Warcraft is moving away from pvp/pve servers, to combined servers where players flag themselves for pvp in cities. PVP flagged players only see other pvp players when out in the world, by using phasing.

So for example if Elite used this approach, you would have separate instances for pvp and pve flagged players, but only need one open mode.

While I was against flags because it would just cause more vitriol (hence one of the points of having a separate PVE mode), if the flag was one of the prime criteria for instancing, it would be actually a VERY good solution. I would definitely support that over a separate mode.
 
I dont think we should split it anymore than it is now.

Right now we have the powerplay changes possibly going through. Let this roll. Let people get into it.

its going to offer more than what we have now as an outlet for PVP.

If anything we need tool tips so people know what they are getting into. People already have the option to opt out, or group up with other members within mobius.

They should keep what we have now, let powerplay be the layer for PVP that people can opt in and out of at any time.
 

rootsrat

Volunteer Moderator
I dont think we should split it anymore than it is now.

Right now we have the powerplay changes possibly going through. Let this roll. Let people get into it.

its going to offer more than what we have now as an outlet for PVP.

If anything we need tool tips so people know what they are getting into. People already have the option to opt out, or group up with other members within mobius.

They should keep what we have now, let powerplay be the layer for PVP that people can opt in and out of at any time.

I don't think it would make much difference for those who play in Open currently. I reckon that most of the people that don't enjoy PVP are either in some PG's or in Solo anyway. All that Open PVE would do is gave them an open environment to play in, rather than separate them across many smaller environments. Hence my argument it would actually unite the PVE community rather than introduced further division.

I don't suspect too many from those that already play in Open would move to PVE mode if it was available.

Plus, those that are in Open but don't enjoy PVP would stop complaining that they were shot for no reason, there would be also less combat logging etc.

I genuinely think it would have a positive effect on the community as a whole.
 
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Robert Maynard

Volunteer Moderator
I dont think we should split it anymore than it is now.

As already mentioned, an Open-PvE mode would allow players who prefer PvE / don't enjoy PvP to coalesce into an official game mode, with an unlimited population, that supported their play-style - rather than remaining split between an unknown number of Private Groups.
 
Just because you don't understand something doesn't mean it's a bad idea. It just means you don't understand it.

"Dangerous" in the title is not description of the game, it's a rank.

Its both a rank and inherent to the game. Stars kill you if you get too close. Run out of gas and unless help arrives youre dead. The game gives no s about the data youre carrying, unclaimed bounties, ship loadout, etc. Bite off more than you can chew and youre dead. Dangerous is a description of the game as well as one rank you can earn.

Y'all have gone beyond just solo mode where nobody can interact. You now think you deserve some sort of immunity to things you don't like. That's not how this game works.
 
Not trying to remove danger from the game. Just the trouble makers. Meaning, people who are only out to ruin your game.
I haven't heard of a multi-player game that doesn't have this problem. If you know of one, let me know.
Maybe I'll look into it.

No you definitely are trying to remove danger. The difference is that its real danger and you dont like it. Just cause you dont like how the game was designed doesnt mean there's a problem with it. It was very clearly an intentional design choice.
 

Robert Maynard

Volunteer Moderator
No you definitely are trying to remove danger. The difference is that its real danger and you dont like it. Just cause you dont like how the game was designed doesnt mean there's a problem with it. It was very clearly an intentional design choice.

It's a video game - no "danger" in it is real.

.... and the only "danger" being removed by such a proposal is that posed by other players - whose presence in any player's game is entirely optional.
 

rootsrat

Volunteer Moderator
Its both a rank and inherent to the game. Stars kill you if you get too close. Run out of gas and unless help arrives youre dead. The game gives no s about the data youre carrying, unclaimed bounties, ship loadout, etc. Bite off more than you can chew and youre dead. Dangerous is a description of the game as well as one rank you can earn.

Y'all have gone beyond just solo mode where nobody can interact. You now think you deserve some sort of immunity to things you don't like. That's not how this game works.

I don't think I "deserve" anything.

I think that players that don't enjoy PVP side of the game should have an open environment to play together. And no, PG's are not the answer, I've explained why many times in this thread already.
 
It's a video game - no "danger" in it is real.

.... and the only "danger" being removed by such a proposal is that posed by other players - whose presence in any player's game is entirely optional.

Obviously i meant real as in it poses a true threat to kill you in thr context of the game. Dont be a pedantic neckbeard.

If that's your position then open pve mode is redundant, and a waste of dev time. Aka a bad idea like i originally said.
 
I still can't see an issue.

1) The game already sports a solo mode, where clearly game mechanics and the spirit of the game lives as healthily as any other game mode.

2) PvE mode is most often part of any game with online features. ED thrives on co-operative play, and tbh need to expand on this further.

3) PvP / OPEN mode is enjoyed by many players, yet, is the single reason non PvP types do not go to OPEN.

4) Clearly there's a demand for open PvE. Mobius is the quintessential example of the attraction players have to non PvP environments.

5) Obviously now, FDEV have made it quite clear that objectives that are based around PvP will be exclusive to OPEN mode. With this exclusivity, PvPers can be rest assured that no other game modes will be able to affect PvP game play.

To me, the reasons for not having an open PvE mode have all but evaporated. Clearly there's a demand for it, clearly it will open up a lot of doors for additional FUN co-operative content. All FDEV have to do is to stop being so obstinate, and throw the pro-PvE open players a line.
 

Robert Maynard

Volunteer Moderator
Obviously i meant real as in it poses a true threat to kill you in thr context of the game.

Thanks for clarifying.

If that's your position then open pve mode is redundant, and a waste of dev time. Aka a bad idea like i originally said.

Not at all - as a significant proportion of the player-base would seem not to get involved in PvP - and, while the game allows all players to remove other players from their game, it does not offer a mode that permits those players who don't want to engage in PvP to play in, co-operatively, among an unlimited population.
 
Thanks for clarifying.



Not at all - as a significant proportion of the player-base would seem not to get involved in PvP - and, while the game allows all players to remove other players from their game, it does not offer a mode that permits those players who don't want to engage in PvP to play in, co-operatively, among an unlimited population.

Sure it does. Don't want pvp? Follow the same steps needed to avoid an npc fight.

Its not that people dont want pvp. If you dont want pvp you can play in open and not PvP and avoid all pvp. People just dont want to have to learn how because ir adds more difficulty and if you mess up theres less room for error without the rebuy screen.

People dont want open pve mode. Open is already pve. They want to not have to think about, adapt to, and avoid real in game danger. Well the game is elite:dangerous. Not elite:devs plz remove the risk. K thanks.
 
So basically just like any other normal PvP or PvE server in other MMO's, one has PvP enabled, the other does not... works for me.


Minor note(s):

Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
Irrelevant. Plenty of games provide PvE and PvP servers and they do fine. Those who want to PvE go where they want to go. Those who want to PvP go the other way.
Best way, IMHO, to handle this if it's really an issue, then implement CQC and other PvP related activities into the main game, and make them Opt-In only. So if I want to PvP, it's as simple as queuing or going to a specific zone that allows it. PvP content pits all players, regardless of Solo, PG, O-PvE or O-PvP against one another.

Inevitable complaints from the PVP (sorry PVP-ers, didn't really mean you!) gankers community
I'm fine with that.

A lot more strain on the net code, required to cater for the origin of every shot fired (i.e. in a CZ if the shot came from an NPC or a player)
Frontier's problem to figure out. Off the top of my head, on impact if the receiver is in O-PvE and origin is Player then damage is 0 ( this would make for some interesting videos players could make; lots of shots fired but no damage incurred :p )

Not very immersive
In WoW I played on an RP-PvE server. I did not feel the slightest bit of immersion breaking gameplay.
 
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Sure it does. Don't want pvp? Follow the same steps needed to avoid an npc fight.

Its not that people dont want pvp. If you dont want pvp you can play in open and not PvP and avoid all pvp. People just dont want to have to learn how because ir adds more difficulty and if you mess up theres less room for error without the rebuy screen.

People dont want open pve mode. Open is already pve. They want to not have to think about, adapt to, and avoid real in game danger.

I'm people - I know what I want.
I want Open PvE.
 

rootsrat

Volunteer Moderator
Sure it does. Don't want pvp? Follow the same steps needed to avoid an npc fight.

Its not that people dont want pvp. If you dont want pvp you can play in open and not PvP and avoid all pvp. People just dont want to have to learn how because ir adds more difficulty and if you mess up theres less room for error without the rebuy screen.

People dont want open pve mode. Open is already pve. They want to not have to think about, adapt to, and avoid real in game danger. Well the game is elite:dangerous. Not elite:devs plz remove the risk. K thanks.

Thanks for your contribution, but I'd appreciate if you present some actual constructive arguments instead of trying to guess what other people do or don't want. K thanks.
 
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Sure it does. Don't want pvp? Follow the same steps needed to avoid an npc fight.

Its not that people dont want pvp. If you dont want pvp you can play in open and not PvP and avoid all pvp. People just dont want to have to learn how because ir adds more difficulty and if you mess up theres less room for error without the rebuy screen.

People dont want open pve mode. Open is already pve. They want to not have to think about, adapt to, and avoid real in game danger. Well the game is elite:dangerous. Not elite:devs plz remove the risk. K thanks.

Who is this 'people' you claim to speak for?
I do want O-PvE.
I suppose that's the same reason millions of players around the world all jam on PvE servers right? /sarcasm
The Elite: Dangerous name has nothing to do with what you think it has to do with.
 
Since Frontier is entertaining the idea of moving on from core Elite ideas, then they should consider moving on from the "no separate PvE/PvP BGS" idea. If the modes are not equal for all game content, then they should simply apply an actual division to reflect the division that already exists in the community. Two separate BGS/PP, one Open PvE and on Open PvP. It literally solves every possible problem presented and would allow them to balance each economy and mode separately. But you should never be allowed to cross over from one to another. Unless it's with a completely different Commander.

There is absolutely no down side for the community and all the salt goes away. Everyone continues to have access to the content that they paid for. The PvP community will have all the targets that they desire and the PvE community can avoid gankers entirely. C&P would be WAY easier to tweek since you can completely take griefing out of the equation. Everyone is happy. No PvE carebears in the PvP mode, no sociopath gankers in the PvE mode.

Frontier trust is being eroded for much of the player base due to the Open only movement. I purchased the game based on the marketing that I can affect the galaxy in any mode and that PP was not limited from that ethos in any way. Frontier should place a wall between the player base in the split that already exists. Just formalize it and give everyone the game that they really want.
 
Sure it does. Don't want pvp? Follow the same steps needed to avoid an npc fight.

Its not that people dont want pvp. If you dont want pvp you can play in open and not PvP and avoid all pvp. People just dont want to have to learn how because ir adds more difficulty and if you mess up theres less room for error without the rebuy screen.

People dont want open pve mode. Open is already pve. They want to not have to think about, adapt to, and avoid real in game danger. Well the game is elite:dangerous. Not elite:devs plz remove the risk. K thanks.

I would hazard a guess that this is your first Elite game and you don't care to look into the lore. That's fine, but it would explain the name of the game. Cause it sure as hell isn't Elite: Dangerous things have to come from players or you're not playing right. This series doesn't have a history of having multiplayer, in case you were unaware.

Some people are just hostile for no reason and feel the need to belittle others. Some people kill people in Open. Others? We like having a mode that removes the risk of harassment, you know, so we can have a session without PvP stress if we've had a long day. A mode that still allows interaction with other players, but isn't limited in scope like a private group. Personally, I dip into Open on occasion anyway. But I guess I'm still a scrub.
 
Rather than quote you all ill just generally reply. No you dont want open pve. Open pve is the idea you support because of what you actually want, and that's to avoid pvp all together. The reasons you want something are what you actually want.

You dont want real in game danger.
You dont wanna have to face more obstacles to learn to overcome especially because you could do it all right and still be outgunned.
You think fdev should accommodate your wants.

Well bad news buttercups. If you want those things then theres solo and pg. The game and open is already designed in everyway to let everyone play how they want. But just because you play a certain way doesnt mean that playstyle will let you survive and never face a rebuy nor should it ever. In open you either adapt and overcome, or die. The former is not hard. Try it rather than asking for a new mode so you dont have to.

I also find it insanely hypocritical that very often the same crowd crying about immersion are also supportive of just being immune to attack just because they find the source of the attack hurts their feelies.
 
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