Why argue?
Because we can't prove T.j. started it all... Yet.
Why prove ?
We know ! It's enough
Why argue?
Because we can't prove T.j. started it all... Yet.
Then we have Elite which has had slavery being a career path since day one. In original Elite you could let your passengers DIE because you intentionally stuck them in an airless hold, and then you could sell them for Fertilizer. Does that mean David Braben condones real slavery and kidnapping, murder and quasi-cannibalism or is it just a representation of his dystopic future full of soulless galactic megacorporations and political warlords and authoritarian lawbringers?
Why are we still arguing about open v solo, ganking, griefing, etc.?.
... because F D will not institute repercussions on player-killers sufficient to deter them. When all a murderer has to do is get their bounty cleared, one way or another, there is nothing to stop them continuing to destroy other people's enjoyment for "LULZ". A decent C&P system where persistent murderers are reduced to clear-save starting conditions on death would deter them from preying on others if it meant having to build from scratch again.
However F D won't do anything like this as it would perhaps make the game less attractive to customers looking for a space shooter.
And the last time C&P changes were proposed the justification was "but mah playa choice to be a criminal!!!", which is why we have the weaksauce C&P we have now. Any attempt to actually deter such extreme cases of lulz-killing will only lead down the same path, ineffectual results. They won't take a clear position on criminality in the game because they're afraid of alienating a portion of the player base, yet they already do so by neglecting to address it.
In essence, they've already chosen a side.
But.. It's not an MMO. Open is instanced and unless I go to a CG system or one of the popular places... I very rarely see anyone. If this were truly an MMO, open play wouldn't be instanced and we'd see more people.
Then they would be split off in different servers and regions.
What is absolutely hilarious is that some people are so emotionally attached to pixels that their world goes into a melt down if they get killed. Blaming anyone other than themselves for their crappy loadout/skill level because they should be allowed to get a participation award for everything. I wonder if there's a correlation with any other traits?
Honestly, the griefers/sealclubbers/gankers are the easiest to deal with. Get some hull, a decent (engineered) shield with a couple boosters, put achaff launcher and maybe an ECM on your ship, be slightly evasive and you’ll get away from them.
Most of them are gimbal/turret scrubs who can’t hit the broadside of a barn with fixed weapons.
It's certainly happened in some of these threads; it's my whole warning about using Real Ego in Pretend Worlds. They're all starting to blend together though. I'll just post again about the time I saw someone who got gunned down, threaten to actually go to the player's house and bludgeon them to death with a blunt object for it. They were irrationally angry at it; wasn't even a repeat but just a single occurrence. That's a bit too SRS BSNS for my tastes.
If I'm going to worry about anyone's motivations or actions, then condoning violent murder for video game setbacks might be one of those times.
I had someone trying to dox me after I gave them helpful advice in the forum, I didn't worry about it at all I just mocked them. Just as some people get irrationally angry over nothing or feel able try to ruin others games for fun, some also feel able to make mad internet threats.
PEGI-7 explains most of it to be brutal.
"Worry about their mental well-being because it's easy to not be like that" is more the concern than "worry about them coming to my house", certainly.I've worked in enough customer service to see baseless ranty threats for what they are, but that's a super-unhealthy attitude to have for an enjoyable life.
Yeah, the Real Ego thing rolls downhill both ways, but it's all from the same end of the animal really. It's about putting your actual self too far into a pretend situation; either on the one end where you gain real feelings of superiority for imaginary deeds, or you gain real feelings of loss when something pretend-untoward happens. Both of those can happen in lots of venues, not just video games that may or may not have peoples in them. Neither one is healthy, but I don't believe that the vast majority of people are in either extreme.
Someone deliberately trying to spoil the game (griefing/salt farming) is probably just an unpleasant person, someone getting super angry about the video game is probably just a kid. Either way it's not a massive intuitive leap to make, it's fairly self evident.
As for you can't tell what someones like from how they play games that's plainly not true, when I try to role-play a bad guy for example a thief or assassin in an RPG I always default to helping people and saving the day. I try to be bad but it's just too much of a stretch to constantly remind myself to deliberately make the screw everyone choice. I'm bad at being bad because (although I enjoy arguing) I'm a nice guy.
As for MMO's that's different again if you get your entertainment spoiling the game (griefers), then rush to the forum to gather salt from the people whose game you just spoiled then you are acting very much like a total Richard both in game and real life. The assumption that person is just not a pleasant individual again isn't a strange one to make. I've tried ganking people and I find it no fun and it makes me feel guilty so I don't do it, this is because I don't enjoy spoiling other peoples games.
It's why I block the station griefers, playing games with me is a privilege not a right cross the Richard boundary and off to the blocklist you go.
What is just as hilarious is the other extreme end of the spectrum, where CMDRs are boasting they are putting their space pixels in Open, and extract self worth out of it and assign themselves positive character traits because of it.
It's just a mode. Everyone get over your boring selves.
The telling difference is that the PvEers will let the PvPers play their game their way and won't deride that mode of play as worse than theirs, a freely choosable option of equal merit to theirs. However PvPers won't do that. Not open is the wrong way to play, it's dear or other irrational idiocies (look up what the tone argument is on rationalwiki, the PvPers are ad homming like crazy). Heck most PvEers will come up with ways for PvPers to be given things, whilst the PvPers are giggling in glee over removing things from PvEers to make their game worse.
If your PvP game in open means so much to you that you will demonise anyone who doesn't or misrepresent reality to paint them as bad actors, then you are not there for the interaction with people, you're there to grief. End of discussion.
The telling difference is that the PvEers will let the PvPers play their game their way and won't deride that mode of play as worse than theirs, a freely choosable option of equal merit to theirs.
Buddy - I've been called a psychopath, , and worse for PvP activities.
Best part though? Once got told to kill myself in a public Discord because I was engaging in PvE activities someone didn't like.
Not excusing anything a PvPer has said or done, but holy smokes I sure as heck don't see that level of vitrol aimed at PvErs.
You must not get out much.
Then let's see it! Surely there's some screenshots or videos lying around that you can provide. Feel free to PM me - I'll be happy to review it.
You must not get out much.