Why are we still arguing about open v solo, ganking, griefing, etc.?

Then we have Elite which has had slavery being a career path since day one. In original Elite you could let your passengers DIE because you intentionally stuck them in an airless hold, and then you could sell them for Fertilizer. Does that mean David Braben condones real slavery and kidnapping, murder and quasi-cannibalism or is it just a representation of his dystopic future full of soulless galactic megacorporations and political warlords and authoritarian lawbringers?

Except we are all in the pilots federation. From an RP POV that means something when it comes to attacking other members. This is why for me Mobius fits well. We do what we like to other pilots not members of the PF but to attack a PF member is looked on very poorly.
For ME ED doesn't work as a PvP game so I choose to not partake in it as per design. I do not expect people in open to change how they play to fit in ED lore it is clear some are not interested in that. Just don't stop me playing my way
 
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Why are we still arguing about open v solo, ganking, griefing, etc.?.

... because F D will not institute repercussions on player-killers sufficient to deter them. When all a murderer has to do is get their bounty cleared, one way or another, there is nothing to stop them continuing to destroy other people's enjoyment for "LULZ". A decent C&P system where persistent murderers are reduced to clear-save starting conditions on death would deter them from preying on others if it meant having to build from scratch again.

However F D won't do anything like this as it would perhaps make the game less attractive to customers looking for a space shooter.
 
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... because F D will not institute repercussions on player-killers sufficient to deter them. When all a murderer has to do is get their bounty cleared, one way or another, there is nothing to stop them continuing to destroy other people's enjoyment for "LULZ". A decent C&P system where persistent murderers are reduced to clear-save starting conditions on death would deter them from preying on others if it meant having to build from scratch again.

However F D won't do anything like this as it would perhaps make the game less attractive to customers looking for a space shooter.

And the last time C&P changes were proposed the justification was "but mah playa choice to be a criminal!!!", which is why we have the weaksauce C&P we have now. Any attempt to actually deter such extreme cases of lulz-killing will only lead down the same path, ineffectual results. They won't take a clear position on criminality in the game because they're afraid of alienating a portion of the player base, yet they already do so by neglecting to address it.

In essence, they've already chosen a side.
 
And the last time C&P changes were proposed the justification was "but mah playa choice to be a criminal!!!", which is why we have the weaksauce C&P we have now. Any attempt to actually deter such extreme cases of lulz-killing will only lead down the same path, ineffectual results. They won't take a clear position on criminality in the game because they're afraid of alienating a portion of the player base, yet they already do so by neglecting to address it.

In essence, they've already chosen a side.

Exactly


(need to spread some rep, sorry)
 
But.. It's not an MMO. Open is instanced and unless I go to a CG system or one of the popular places... I very rarely see anyone. If this were truly an MMO, open play wouldn't be instanced and we'd see more people.

Then they would be split off in different servers and regions.
 
What is absolutely hilarious is that some people are so emotionally attached to pixels that their world goes into a melt down if they get killed. Blaming anyone other than themselves for their crappy loadout/skill level because they should be allowed to get a participation award for everything. I wonder if there's a correlation with any other traits?

What is just as hilarious is the other extreme end of the spectrum, where CMDRs are boasting they are putting their space pixels in Open, and extract self worth out of it and assign themselves positive character traits because of it.

It's just a mode. Everyone get over your boring selves.
 
Honestly, the griefers/sealclubbers/gankers are the easiest to deal with. Get some hull, a decent (engineered) shield with a couple boosters, put achaff launcher and maybe an ECM on your ship, be slightly evasive and you’ll get away from them.
Most of them are gimbal/turret scrubs who can’t hit the broadside of a barn with fixed weapons.

Takes far too long. Best way to deal with encountering gankers is to make a cup of coffee. You lose your ship, but gain a cup of coffee.
 
It's certainly happened in some of these threads; it's my whole warning about using Real Ego in Pretend Worlds. They're all starting to blend together though. I'll just post again about the time I saw someone who got gunned down, threaten to actually go to the player's house and bludgeon them to death with a blunt object for it. They were irrationally angry at it; wasn't even a repeat but just a single occurrence. That's a bit too SRS BSNS for my tastes.

If I'm going to worry about anyone's motivations or actions, then condoning violent murder for video game setbacks might be one of those times.

I had someone trying to dox me after I gave them helpful advice in the forum, I didn't worry about it at all I just mocked them. Just as some people get irrationally angry over nothing or feel able try to ruin others games for fun, some also feel able to make mad internet threats.

PEGI-7 explains most of it to be brutal.
 
I had someone trying to dox me after I gave them helpful advice in the forum, I didn't worry about it at all I just mocked them. Just as some people get irrationally angry over nothing or feel able try to ruin others games for fun, some also feel able to make mad internet threats.

PEGI-7 explains most of it to be brutal.

"Worry about their mental well-being because it's easy to not be like that" is more the concern than "worry about them coming to my house", certainly. :D I've worked in enough customer service to see baseless ranty threats for what they are, but that's a super-unhealthy attitude to have for an enjoyable life.

Yeah, the Real Ego thing rolls downhill both ways, but it's all from the same end of the animal really. It's about putting your actual self too far into a pretend situation; either on the one end where you gain real feelings of superiority for imaginary deeds, or you gain real feelings of loss when something pretend-untoward happens. Both of those can happen in lots of venues, not just video games that may or may not have peoples in them. Neither one is healthy, but I don't believe that the vast majority of people are in either extreme.
 
"Worry about their mental well-being because it's easy to not be like that" is more the concern than "worry about them coming to my house", certainly. :D I've worked in enough customer service to see baseless ranty threats for what they are, but that's a super-unhealthy attitude to have for an enjoyable life.

Yeah, the Real Ego thing rolls downhill both ways, but it's all from the same end of the animal really. It's about putting your actual self too far into a pretend situation; either on the one end where you gain real feelings of superiority for imaginary deeds, or you gain real feelings of loss when something pretend-untoward happens. Both of those can happen in lots of venues, not just video games that may or may not have peoples in them. Neither one is healthy, but I don't believe that the vast majority of people are in either extreme.

Someone deliberately trying to spoil the game (griefing/salt farming) is probably just an unpleasant person, someone getting super angry about the video game is probably just a kid. Either way it's not a massive intuitive leap to make, it's fairly self evident.

As for you can't tell what someones like from how they play games that's plainly not true, when I try to role-play a bad guy for example a thief or assassin in an RPG I always default to helping people and saving the day. I try to be bad but it's just too much of a stretch to constantly remind myself to deliberately make the screw everyone choice. I'm bad at being bad because (although I enjoy arguing) I'm a nice guy.

As for MMO's that's different again if you get your entertainment spoiling the game (griefers), then rush to the forum to gather salt from the people whose game you just spoiled then you are acting very much like a total Richard both in game and real life. The assumption that person is just not a pleasant individual again isn't a strange one to make. I've tried ganking people and I find it no fun and it makes me feel guilty so I don't do it, this is because I don't enjoy spoiling other peoples games.

It's why I block the station griefers, playing games with me is a privilege not a right cross the Richard boundary and off to the blocklist you go.
 
Someone deliberately trying to spoil the game (griefing/salt farming) is probably just an unpleasant person, someone getting super angry about the video game is probably just a kid. Either way it's not a massive intuitive leap to make, it's fairly self evident.

As for you can't tell what someones like from how they play games that's plainly not true, when I try to role-play a bad guy for example a thief or assassin in an RPG I always default to helping people and saving the day. I try to be bad but it's just too much of a stretch to constantly remind myself to deliberately make the screw everyone choice. I'm bad at being bad because (although I enjoy arguing) I'm a nice guy.

As for MMO's that's different again if you get your entertainment spoiling the game (griefers), then rush to the forum to gather salt from the people whose game you just spoiled then you are acting very much like a total Richard both in game and real life. The assumption that person is just not a pleasant individual again isn't a strange one to make. I've tried ganking people and I find it no fun and it makes me feel guilty so I don't do it, this is because I don't enjoy spoiling other peoples games.

It's why I block the station griefers, playing games with me is a privilege not a right cross the Richard boundary and off to the blocklist you go.

That's not fairly self-evident at all, that's a generalization. I try not make them, though nobody's perfect. I've just seen lots of real examples over the years that bust the stereotypes, as well as being an example of it myself. I've gamed with folks who were super level-headed and competent despite not even being half-way through high school. One of my zombiegame striketeam leaders was 15 when she started commanding, and she ran one of the most successful and largest teams we had till she graduated high school and went to college. Also gamed with adults who were the most petty and wound-up people I've ever met and couldn't win or lose or even play the game with any grace whatsoever. I left an RPG group because the two adults were arguing for real about who was going to fly the pretend spaceship even before the game itself started.

As far as yourself not being able to play villains, then acting is not your career path. If you ask actors though, many of them LOVE to play villains, because they're frequently more interesting to portray than the hero. They're usually nice people IRL, they just pretend to be terrible for fun. There are also actors who play mostly heroes, who are purported to be such complete holes IRL that their own heroic characters would despise them. Acting isn't representative of anything but how well you can get yourself into someone else's shoes.

None of this denies the existence of salt miners, but it also doesn't deny the existence of surface-level salt mines. They feed into each other. Meanwhile they both cloud actual discussions with their crowing and bleating when both of them just need to be mainly ignored.
 
What is just as hilarious is the other extreme end of the spectrum, where CMDRs are boasting they are putting their space pixels in Open, and extract self worth out of it and assign themselves positive character traits because of it.

It's just a mode. Everyone get over your boring selves.

The telling difference is that the PvEers will let the PvPers play their game their way and won't deride that mode of play as worse than theirs, a freely choosable option of equal merit to theirs. However PvPers won't do that. Not open is the wrong way to play, it's dear or other irrational idiocies (look up what the tone argument is on rationalwiki, the PvPers are ad homming like crazy). Heck most PvEers will come up with ways for PvPers to be given things, whilst the PvPers are giggling in glee over removing things from PvEers to make their game worse.

If your PvP game in open means so much to you that you will demonise anyone who doesn't or misrepresent reality to paint them as bad actors, then you are not there for the interaction with people, you're there to grief. End of discussion.
 
The telling difference is that the PvEers will let the PvPers play their game their way and won't deride that mode of play as worse than theirs, a freely choosable option of equal merit to theirs. However PvPers won't do that. Not open is the wrong way to play, it's dear or other irrational idiocies (look up what the tone argument is on rationalwiki, the PvPers are ad homming like crazy). Heck most PvEers will come up with ways for PvPers to be given things, whilst the PvPers are giggling in glee over removing things from PvEers to make their game worse.

If your PvP game in open means so much to you that you will demonise anyone who doesn't or misrepresent reality to paint them as bad actors, then you are not there for the interaction with people, you're there to grief. End of discussion.

Bullies will be bullies, no matter the venue. Game, forum, playground, wherever. Best thing to do is give them a nice bloody nose (or kneecap them) for their efforts so they realize not everyone is a "pushover" in their tribalistic pecking order.

I just hope none of them are parents, because if that's the values they're teaching children these days, we'll likely have that "dystopic future" they so long for sooner than we think.
 
The telling difference is that the PvEers will let the PvPers play their game their way and won't deride that mode of play as worse than theirs, a freely choosable option of equal merit to theirs.

Buddy - I've been called a psychopath, , and worse for PvP activities.

Best part though? Once got told to kill myself in a public Discord because I was engaging in PvE activities someone didn't like.

Not excusing anything a PvPer has said or done, but holy smokes I sure as heck don't see that level of vitrol aimed at PvErs.
 
Buddy - I've been called a psychopath, , and worse for PvP activities.

Best part though? Once got told to kill myself in a public Discord because I was engaging in PvE activities someone didn't like.

Not excusing anything a PvPer has said or done, but holy smokes I sure as heck don't see that level of vitrol aimed at PvErs.

You must not get out much.
 
You must not get out much.

It did seem entirely irrelevant. Don't care what other people said. Don't care that he doesn't see it as wrong. All I care is that I can avoid being in a game with people I do not want to play with. All I am doing is saying why I don't want to play with them. They don't have to change at all, it is not a requirement.
 
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