Honestly I think there should be a smaller protected area from where we start. I dont think the whole thing should be flagged, because how do you tell if someone is just passing through or working the BGS against you in a pinpointed system.
I think Player faction BGS works different than the "consensual PVP" that powerplay as a whole is. Powerplay is that flagging system, as an understanding. BGS has cops and a whole different structure. To be honest I know more about the BGS than I do powerplay. I did powerplay really early on, seen what it was for. And realized there was nobody there to turn the gears of war. And come to find out you have to join a discord to get decently involved with the group. Hopefully squadrons fixes that.
Everyone else should run the risk of being pirated anywhere, you cant really do that with a PVP flag like youre talking about. If people are just trucking about with no influence changes and you're worried about getting shanked in space. Go to mobius, we already have the PVP flag imo.
People can chose to be out there for fun if they wish. However, anything PVP related powerplay, or Player faction stuff( I dunno how ) Needs to be where people can atleast DEFEND via PVP and drive people off.
I know we've spoke a lot about this in the past. But heres the deal, Ive never wanted to and attack anyone. Ive always just wanted to defend our systems against "PVEers".
Even MCRN when I went to colonia... We were kinda backed into a corner. SO I went out there for a bit. But never seen a soul, I did happen to go INTO their private group though and seen one of the guys working against us within 10 minutes of going into the mobius PG.
Thing is, I just want to defend our system and get some carebears off my space lawn.
I dont think thats too much for people to ask.
If they can define what it means to attack a player faction and restrict that to open play as well.
I could care less about how they flag open to be honest, Just as long as the people are flagged during any PVP activity, that includes hauling, passenger missions or whatever containing influence vs the players faction.
Thats all most of us want really. The ability to defend via PVP.
Dont know why thats so much to ask. Or why people dont understand it.
I completely understand. I also understand that FD created this problem with the release of the game that's heavily favored toward PvP in Open, rather than allowing each player a choice.
We could debate for years (and have in the Hotel) over perceived "unfairness", or we could get back to the basics here and rejoin the discussion at hand.
We're not going to solve the entirety of this games issues in a single thread nor a single conversation, it's been tried. Many times.
It's rather simple- either you agree that PG's could be improved and by way of doing so improve the game for PvE players as well, or you may disagree- but I think we've already covered that base. Your "schtick" is player-versus-player conflict, and PvE'rs simply don't engage other players. The ones who wish to may join Open at any time (and there are those who frequently do) already.