The entire point of this post; less dinosaurs more variation. Id rather 25 unique models than 42 with roughly half if not more of them belonging to the same family as 5 of the others. Ceratopsians, Ankylosaurians, Stegasaurians, Hadrosaurs and Sauropods. It's not necessarily a bad thing; it's only a negative when that comes at the expense of variation.
Think about how less exciting it will be when you unlock a new dinosaur at a digsite and you already have 4 others that are not only analogous, but homologous.
Whether you agree with that or not is a completely different argument altogether.
Oh... well in that case I think I'm gonna have to disagree with you... there's only so many types of body plans to work with and many, many species of dinosaurs that share the same basic design... so there's really no point in trying to avoid cloning... unless you really want to ax half the roster just to say there are no clones.
Could they have added a few more unique animal types? Of course they could have... but on the other hand they also plan to add DLC eventually... and if they loaded all the unique body types into the main game, they'd have nothing but reskins to sell us...
Also I think you're being a little bit hyperbolic... while some of the animals are similar, they're not the same... the ankylosaurs and the nodosaurs for example; the former fight with club tails while the latter use their shoulder horns... there's clear distinctions between how diplodocid sauropods and macronarian sauropods look and move... and the hadrosaurs--whether I like it or not--are divided into realistic quadrupeds and fictitious bipeds... there's more variation between the various animals than you seem to give credit...
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