Nick gives reason for no sleeping dinos (Personally I like it)

[–]dinokiller1972 0 points1 point2 points an hour ago
What was the decision in not having dinosaurs sleeping beside sedation?

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[–]Nodgers 4 points5 points6 points 56 minutes ago
We wanted to make it clear to the player when your dinosaurs are sick and when they're healthy. If a dinosaur gets really poorly, it will start to lie down and sleep, in a different way to normal sedation.

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Sure, we players are too dumb to know whether an animal is asleep or sick. The fact that there is a big red icon over them if they're sick doesn't help either. Better cancel sleeping so the players won't get confused and throw their console/computer out of the window.
Sorry for polemic, but how in the world can you accept such an answer?
 
[–]dinokiller1972 0 points1 point2 points an hour ago
What was the decision in not having dinosaurs sleeping beside sedation?

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[–]Nodgers 4 points5 points6 points 56 minutes ago
We wanted to make it clear to the player when your dinosaurs are sick and when they're healthy. If a dinosaur gets really poorly, it will start to lie down and sleep, in a different way to normal sedation.

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I'm not even mad at this xD I think this is a nice explanation.
 
Sure, we players are too dumb to know whether an animal is asleep or sick. The fact that there is a big red icon over them if they're sick doesn't help either. Better cancel sleeping so the players won't get confused and throw their console/computer out of the window.
Sorry for polemic, but how in the world can you accept such an answer?

Because I am not in control of the game, I personally am happy with their answer. We do not NEED sleeping dinosaurs in the game, yes it may break a bit of immersion, but its a game based on bringing back extinct dinosaurs. Not exactly the most realistic game in the world. People may not agree with it, but I have been to enough zoos in the world that nothing makes me more irrate than spending 60-70$ and seeing the exotic animals sleeping and doing nothing.
 
The sleeping argument aside, this explanation is plain and simple ridiculous. There is an indicator at the top of your screen and also over the head of the dinosaur when they get sick, so why would anybody confuse a sleeping dinosaur with a sick one and vice versa?
 
The sleeping argument aside, this explanation is plain and simple ridiculous. There is an indicator at the top of your screen and also over the head of the dinosaur when they get sick, so why would anybody confuse a sleeping dinosaur with a sick one and vice versa?

I am not a frontier employee so I have no idea. I am happy with their response, obviously you are not. Why not post in the complaint thread about it? They have already said yesterday that they will be looking at all reasonable complaints after the game is released because animation takes a long time to implement properly.
 
I am not a frontier employee so I have no idea. I am happy with their response, obviously you are not. Why not post in the complaint thread about it? They have already said yesterday that they will be looking at all reasonable complaints after the game is released because animation takes a long time to implement properly.

I take it you mean the wishlist. :)
Please post there that you want sleeping dinos in your game: https://forums.frontier.co.uk/showthread.php/420613-Your-wishlist-for-Jurassic-World-Evolution
For future upgrades/dlc's, Frontier will listen to feedback from the community.
 
Do they've dumbed it down because some morons basically need more than a big flashing sign to show them when a dinosaur is Ill.

Hate this reasoning. There's a flashing sign that should be enough.

If you don't realize that means your Dino is Ill then you suck and deserve to fail.
 
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Well there is a big flashing sign over the animal if it is sick. No chance to confuse sleeping with sickness. The answer simply makes no sense.
 
Nick is a smart guy. I simply do not believe THIS is the reason behind it.

There are countless other ways to go about it. They're literally removing an entire element of immersion for totally no reason.
 
I believe it is because of the early release. But devs in general can't realy admit that they had to cancel things because they had no time. That would either mean they are not good at their job or that their were forced to do things quick, which is most likely since universal wanted the game to release right after the movie .
 
I believe it is because of the early release. But devs in general can't realy admit that they had to cancel things because they had no time. That would either mean they are not good at their job or that their were forced to do things quick, which is most likely since universal wanted the game to release right after the movie .

I actually think unless we create a whole heap of noice about this, they are going to stick with it. This literally sounds like a SUPER ill-conceived design choice.

It's actually pretty flabbergasting
 
If you asked me to do a top 20 most important things to have in a Jurassic Park game I don't think sleeping would make it into the top 500.
 
It’s bizarre reasoning. They already have the animations, they CAN add sleeping to the list of activities. But with that answer it seems to be off the table. :(

”Actually, they can't sleep in the wild. Behavior control is one of our security precautions. There's no unauthorized sleeping in Jurassic Park.”
 
It’s bizarre reasoning. They already have the animations, they CAN add sleeping to the list of activities. But with that answer it seems to be off the table. :(

”Actually, they can't sleep in the wild. Behavior control is one of our security precautions. There's no unauthorized sleeping in Jurassic Park.”

That's the weirdest part; they literally HAVE the animations for it.
 
That's the weirdest part; they literally HAVE the animations for it.
But that's why it's *not* weird. It's a design decision: they wanted it to be obvious both from the icon and from the animation what's happening with your dinos. You now know that if your dino is asleep and you didn't sedate it, it's sick. It wouldn't have been hard for them to include a fatigue stat and trigger the sleep animation from it. They chose not to.

I honestly don't get why dinos not sleeping is a big deal. The immersion argument simply doesn't wash, because if it did we'd all be up in arms about how we can send a team from Costa Rica to the other side of the world, perform a dig, extract DNA, incubate and grow an adult dino all in a matter of a few minutes. We'd be complaining about how we can raise and lower terrain, or how we can instantly place or delete forests, etc. Like those things, this is simply a choice on Frontier's part. It doesn't mean you have to like it. It doesn't mean you can't request them to reconsider it. But what it *should* mean is that you accept they *chose* to do this, and they had their reasons for it. Same goes for indestructible jeeps, lack of day-night cycle, etc. All choices that Frontier have made deliberately.
 
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