Day/Night cycle discussion

I do not care if the dinosaurs go to sleep or not. But guys, remember that Frontier is always listening to us, if we all asked them to put sleeping mechanics on the dinosaurs, they will do it, just as they will do with the size of the Spinosaurus, we told them, and they will.
 
I sincerely apologize to all of you that have misunderstood the purpose of this thread.
It is absolutely in your right to be for or against the substance of this topic.

However I would like both party to formulate objective arguments that are not based on personal feelings but on objective facts that could make the game a better experience for users.

Try not to insert your personal preferences (at least clarify wishful thinking from objective statements) in the game and consider the qualities/downsides of what a day/night cycle could or could not benefit to the game.
I sincerely appreciate both party for your involvement in this discussion. You are helping us and the dev team by providing alternative perspective from a consumer stand point.
Of course the game hasn't been released to the public. So I expect this discussion to evolve in the coming days.

This thread is a meta discussion on the potential benefits the game could/n't have from a day/night cycle mechanic.
Everybody on this forum is aiming toward the same objective, a enjoyable Jurassic World experience. Everybody wants a memorable game and a proud successor of the previous dino park management games.

I trust Frontier for their long term investment in game development post-release and the quality of their DLCs.

I'm expecting people for or against sleep/night cycle to provide rational arguments.
Because dinosaurs look boring to the visitors and because sleeping dinosaurs animations looks cute is not a valid perspective to defend either side of the argument.
Please provide consolidated statements that defend your stances.

Don't Starve started small with no multiplayer infrastructure, they're a smaller company yet they managed to develop a multiplayer infrastructure to satisfy the request of their players.
Frontier listens to it's own community feedback and I believe they will at least try to satisfy the users demand if it is highly demanded.

I personally cannot find any "objective" downsides; yet this is but my humble opinion so take it with a grain of salt.
If you can make a case against or for day/night cycle, please share objective arguments (from a gameplay perspective preferably), thank you.
 
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I sincerely apologize to all of you that have misunderstood the purpose of this thread.
It is absolutely in your right to be for or against the substance of this topic.

However I would like both party to formulate objective arguments that are not based on personal feelings but on objective facts that could make the game a better experience for users.

Try not to insert your personal preferences (at least clarify wishful thinking from objective statements) in the game and consider the qualities/downsides of what a day/night cycle could or could not benefit to the game.
I sincerely appreciate both party for your involvement in this discussion. You are helping us and the dev team by providing alternative perspective from a consumer stand point.
Of course the game hasn't been released to the public. So I expect this discussion to evolve in the coming days.

This thread is a meta discussion on the potential benefits the game could/n't have from a day/night cycle mechanic.
Everybody on this forum is aiming toward the same objective, a unique Jurassic World experience. Everybody wants a great game that will mark history as one of the best dino park management game.

I have faith in Frontier for their long term investment in game development post-release. The quality of their DLCs is also very good.

I'm expecting people for or opposed to a sleep/night cycle to provide rational arguments.
Because dinosaurs looks boring to visitors and because sleeping dinosaurs animations looks cool is not a valid perspective to defend either side of the argument.
Please provide consolidated statements that defend your stances.

Don't Starve started small with no multiplayer infrastructure, they're a smaller company than Frontier yet they managed to develop a multiplayer infrastructure to satisfy their audience.
Frontier listens to it's audience feedback. If you are for or opposed to the day/night cycle mechanic please provide objective argument against/for it.

I personally cannot find any "objective" downsides; yet this is but my humble opinion so don't take it seriously.
If you can make a case against or for day/night cycle, please share objective arguments (from a gameplay perspective preferably), thank you.

An obvious issue I can see with the current 'nighttme' setting is that the lack of flood-lights, or some other analogous lighting system, means that nighttime is semi-dark in order to compensate for lack of adequte lighting. Nighttime should be incredbily dark. You should be required to use large illumination systems to operate the park. When ACU is flying the helicopters, the tranquiliser should require the use of NVG's or thermal imaging to accurately identify the dinosaurs. It just seems like they have poorly managed a really important part of what makes JP so exciting.

I guess those aren't strictly 'objective' needs. I really think it would add a lot to gameplay. As it stands, nighttime feels like a dimmer version of daytime. There is no obvious affect on gameplay at all; even the guests are still walking around in droves. It really does seem like lazy design.

As you mentioned previously, there could be options for nighttime safaris and the like. The options really are endless and I do hope Fronteir don't squander the wonderful gameplay opportunities presented here.
 
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I agree, night time should be dark. It's more immersive and you get to see if any dinosaur wants to try and escape in the
darkness. The lighting system should be as you said with floodlights and etc. It would be cool to get a helicopter and
try to shoot and sedate a dinosaur in the dark using the copter's lights, maybe the tracker and thermal vision I suppose.
 
The whole point of the differentiation between day and night is that the park becomes a different park at night. The guests are asleep so the park feels empty and the dinosaurs start exhibiting all these different behaviours. It would make it feel like a real park with real animals.
Except that I don't think it would make a difference. If a day/night cycle was added here, the only difference is that half of the gameplay day would involve a darker setting with lights around the park on. I can't imagine Frontier are going to further code each and every Dinosaur to act differently in the dark.

I've also specified that the day/night cycle should happen on Nublar and Nublar alone. Therefore that wouldn't interfere at all with the time zones on the 5 islands.
Nublar is the Sandbox, right? I have no problems with a day/night cycle, ascetically it would probably be a little cool (until the coolness wears off) - I just don't think it's needed as I don't think it'll add to gameplay (see above reasoning).
 
Except that I don't think it would make a difference. If a day/night cycle was added here, the only difference is that half of the gameplay day would involve a darker setting with lights around the park on. I can't imagine Frontier are going to further code each and every Dinosaur to act differently in the dark.

Nublar is the Sandbox, right? I have no problems with a day/night cycle, ascetically it would probably be a little cool (until the coolness wears off) - I just don't think it's needed as I don't think it'll add to gameplay (see above reasoning).

I've listed a bunch of ways it could add to gameplay not to mention the entire aesthetic of JP at night. There are so many things they could do with this. It just feels like they are missing out on a massive opportunity here.
 
I've listed a bunch of ways it could add to gameplay not to mention the entire aesthetic of JP at night. There are so many things they could do with this. It just feels like they are missing out on a massive opportunity here.
I'm sure that they are, but a night-time cycle is at the bottom of my desires for this game at the moment - I'd like for them to allow Dinosaurs to at least rest before they worry about a day/night cycle.

Don't get me wrong, I can certainly see the appeal, although I also think more coding and animation(?) work than we're aware of would be involved in doing so. If we're to assume that the park would run differently at night, then they're going to need a second park system; one that highlights everything different about day and night, otherwise it's going to be exactly the same, except for the ambient light - in which case what's the point of making any changes in the first place?

Adding night-time for the sake of it can be done without - if they're going to add a night-time, they need a purpose behind it, and that'll likely require something different in the way of activities and guest appearances and lighting (floodlights) in addition to (potentially) animal movements and interactions. It's certainly not going to be a five minute job!
 
I'm sure that they are, but a night-time cycle is at the bottom of my desires for this game at the moment - I'd like for them to allow Dinosaurs to at least rest before they worry about a day/night cycle.

Don't get me wrong, I can certainly see the appeal, although I also think more coding and animation(?) work than we're aware of would be involved in doing so. If we're to assume that the park would run differently at night, then they're going to need a second park system; one that highlights everything different about day and night, otherwise it's going to be exactly the same, except for the ambient light - in which case what's the point of making any changes in the first place?

Adding night-time for the sake of it can be done without - if they're going to add a night-time, they need a purpose behind it, and that'll likely require something different in the way of activities and guest appearances and lighting (floodlights) in addition to (potentially) animal movements and interactions. It's certainly not going to be a five minute job!

Absolutely and thats kind of my main criticism behind the nighttime we do have; namely that its fundamentally just a dimmer version of daytime with no changes to gameplay.

I have no doubt that a whole heap of work would have to go into this. It's essentially adding a new half of gameplay! I am just so excited by the possibilities and I'm kind of dissapointed this wasn't higher on their list. However, it's not the end of the world. I'd just love that they coalesce more of their resources into this aspect of the game in the future!
 
Absolutely and thats kind of my main criticism behind the nighttime we do have; namely that its fundamentally just a dimmer version of daytime with no changes to gameplay.

I have no doubt that a whole heap of work would have to go into this. It's essentially adding a new half of gameplay! I am just so excited by the possibilities and I'm kind of dissapointed this wasn't higher on their list. However, it's not the end of the world. I'd just love that they coalesce more of their resources into this aspect of the game in the future!

From a design point of view, if you have a whole load of different gameplay attached to nighttime activities, then you might end up with a game that's all about the day/night cycle, with two different styles of play happening every 5/10 minutes. Five minutes of building then five minutes of whatever the nighttime fun is (disco dancing?) then five minutes of building etc... it might be frustrating. Better to play the game before we start redesigning it.
 
From a design point of view, if you have a whole load of different gameplay attached to nighttime activities, then you might end up with a game that's all about the day/night cycle, with two different styles of play happening every 5/10 minutes. Five minutes of building then five minutes of whatever the nighttime fun is (disco dancing?) then five minutes of building etc... it might be frustrating. Better to play the game before we start redesigning it.
You are exaggerating, I suppose XD, first all, the day and night obviously would last more than one hour, or maybe we could choose how long it lasts day and night time. Second, the gameplay change would be focus more on dinosaurs, on their activities, and some dinosaurs like velociraptors trying to escape in the security of the night. This would be awesome, because the realism and the gameplay possibilities would be incredible, I would gladly pay for a big DLC to get all this.
 
You are exaggerating, I suppose XD, first all, the day and night obviously would last more than one hour, or maybe we could choose how long it lasts day and night time. Second, the gameplay change would be focus more on dinosaurs, on their activities, and some dinosaurs like velociraptors trying to escape in the security of the night. This would be awesome, because the realism and the gameplay possibilities would be incredible, I would gladly pay for a big DLC to get all this.

Precisely.
 
From a design point of view, if you have a whole load of different gameplay attached to nighttime activities, then you might end up with a game that's all about the day/night cycle, with two different styles of play happening every 5/10 minutes. Five minutes of building then five minutes of whatever the nighttime fun is (disco dancing?) then five minutes of building etc... it might be frustrating. Better to play the game before we start redesigning it.

I wouldn't go that far. All we are talking about here is that the vistors have a schedule based on the time of day (which kind of makes intuitive sense), and the dinosaurs behave differently. These are fairly subtle changes that would add a lot to the game. I also doubt that the transition between day and night would be 5-10 minutes. They could also just allow players to alter the time of day as they see fit like they can on Planet Coaster.

In terms of waiting till we've played the game first before we make judgments; I agree.
 
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