So many people say it. So many people quit the game because they lose their ship as they didn't fly with a rebuy in their pocket and most importantly so many people experience great discomfort when having to pay the bills or let alone some cargo hold full of whatever.
Why? Let's look at the logical side:
Let's assume for an example scenario a CMDR upgrades from a T7 to a Python and aims to do all-round purposes and sells the T7. Having around 80 million credits in assets, buying a Python and equip it with some basic D and C rated modules is possible. Equip some cargo racks for trading and some scanners, shields and lasers for exploration and combat in between. Maybe a mining laser as well. So for theory purposes only I say this Python is worth 70 million credits so the rebuy will be 3.5 million credits. Having 80 million in total, that leaves us with 10 million credits in the bank. Seems pretty reasonable.
Now, doing some basic trade runs or haulage missions, this CMDR gets interdicted by a pirate and manages to destroy it, gaining some extra bounty claims. After a couple of hours, let's say 3, this Python pilot managed to increase its credit balance to 20 million credits, a plus of 10 million.
Later on, this pilot decides to participate in the CG. Upon arrival, the Python is being attacked by local terrorists and is getting destroyed. We just gonna assume we don't have alpha/beta insurance and no notoriety discounts and a full cargo hold worth ~ 1 million credits so the rebuy will be 3.5m + 1m = 4.5 million credits. This is still below the profits of the last 3 hours and can easily be aquired back doing the CG or other tasks.
But, for reasons I don't understand, CMDR Python Pilot is extremely angry and complaints about too high rebuy costs and furthermore demnds rebuy costs reductions or even free rebuys.
Why?
CMDR Python Pilot has successfully made the way to 90 million credits in assets before, CMDR Python Pilot has successfully made 10 million credits in 3 hours, CMDR Python Pilot is capable of aquiring 90 million credits but is not capable of paying 4.5 million credits despite its assets being 90 million plus the bank account balance being 10 million? Sure, if the ship is lost I'd understand somehow but then again, there is a red indicator when you check your credit balance that it is lower than your rebuy costs. But as with fuel, people do mistakes so FDev added the loan function where you can borrow some credits or sell other modules/ships to cover the costs of the current bill.
That said. Why are people complaining about rebuy costs that are only 5% of the current value of the ship. Anyone who needs to pay a 5 million credit bill already managed to aquire 100 million credits and what I don#t understand is why 5 million credits are such a pain to pay when you have 100 million or more?
Why? Let's look at the logical side:
Let's assume for an example scenario a CMDR upgrades from a T7 to a Python and aims to do all-round purposes and sells the T7. Having around 80 million credits in assets, buying a Python and equip it with some basic D and C rated modules is possible. Equip some cargo racks for trading and some scanners, shields and lasers for exploration and combat in between. Maybe a mining laser as well. So for theory purposes only I say this Python is worth 70 million credits so the rebuy will be 3.5 million credits. Having 80 million in total, that leaves us with 10 million credits in the bank. Seems pretty reasonable.
Now, doing some basic trade runs or haulage missions, this CMDR gets interdicted by a pirate and manages to destroy it, gaining some extra bounty claims. After a couple of hours, let's say 3, this Python pilot managed to increase its credit balance to 20 million credits, a plus of 10 million.
Later on, this pilot decides to participate in the CG. Upon arrival, the Python is being attacked by local terrorists and is getting destroyed. We just gonna assume we don't have alpha/beta insurance and no notoriety discounts and a full cargo hold worth ~ 1 million credits so the rebuy will be 3.5m + 1m = 4.5 million credits. This is still below the profits of the last 3 hours and can easily be aquired back doing the CG or other tasks.
But, for reasons I don't understand, CMDR Python Pilot is extremely angry and complaints about too high rebuy costs and furthermore demnds rebuy costs reductions or even free rebuys.
Why?
CMDR Python Pilot has successfully made the way to 90 million credits in assets before, CMDR Python Pilot has successfully made 10 million credits in 3 hours, CMDR Python Pilot is capable of aquiring 90 million credits but is not capable of paying 4.5 million credits despite its assets being 90 million plus the bank account balance being 10 million? Sure, if the ship is lost I'd understand somehow but then again, there is a red indicator when you check your credit balance that it is lower than your rebuy costs. But as with fuel, people do mistakes so FDev added the loan function where you can borrow some credits or sell other modules/ships to cover the costs of the current bill.
That said. Why are people complaining about rebuy costs that are only 5% of the current value of the ship. Anyone who needs to pay a 5 million credit bill already managed to aquire 100 million credits and what I don#t understand is why 5 million credits are such a pain to pay when you have 100 million or more?