Would this make you play Open more?

I fly in open only with small ships which re-buy value I can make back with one trade run with Python. Only way I would play fully in open with big ships would be to make the monetary loss of ship and cargo due to fellow CMDR much lower. If I can make back my lost credits with one trading run, I am good to go.

I do not mind if someone blows my ship, but I hate the lost time and effort it makes me to re-buy the ship and cargo lost. Cutter's re-buy is so high I would never want to fly it in open.
This is pretty much my only issue as well.

Remove the penalty for being killed, and I will be in open all the time and won't mind being blown out of the sky.

But ultimately, I would prefer a PVE game where we band up against NPC aliens. I was never a dedicated PVP combat afficionado and never will be.
 
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Late to the party, but frankly I don't care.

There is a reason why PvP and PvE are segregated - the goals of each mindset are completely different, and at odds with each other.

The high-sec / low sec has been done already (EVE) and frankly - it doens't wash with the PVE players. They simply do not wish to engage, EVER. in the potential of PvP ... Periiod. All the great games out there deliberately split the game modes because they know this - either the game is PvE, or it's PvP, or in the instance they're trying to cater to both (WoW / DAoC / etc) the software house offers the choice, but keeps the modes very much apart with zero chance of accident.

As admirable as your suggestion is, it has been heard before, and will not, ever, work .. and sadly for me - end of discussion.

I've detailed this many times before as well. Some just seem to be really "thick" when it comes to understanding that many people just don't get into competing with other players directly.

PvEer's like "challenge"- but that doesn't necessarily mean "competition" between players. The "game" is their challenge.
PvPer's like "competition between players", and consider that their "challenge". Other players are their "game".

Many others can be "both", but sooner or later- one style or another prevails overall. The problem with PvPer's thinking that PvErs can "coexist" lies in the fact that all PvErs are to them is PREY.

Nothing more, nothing less... just prey. Why? Because PvErs dont "want" to "fight them back"... for whatever reason.
 
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Why can't people get it into their heads and give up? There are MANY players who DO NOT LIKE interacting with other humans in any game not just this one, no matter how you change the rules of engagement those players are not interested in multiplayer.

In my experience the worst part of many MMO's is the other people and even when you fins some decent players who you might want to hook up with it's a huge hassle arranging times and getting together if you have limited time to game.

The PvP part of this game is under populated (in some peoples opinion) because of the size of the game and it's player base not really having much to do most of the time so those without specific goals often don't hang around in game for that long.

Go look at other successful MMOs effectively they force players together so that they will encounter each other either by having small arena you are all in anyway or by having a hub or hubs with a reason to go there OR are set up so many game goals cannot be reached without assistance
 
This is an idea I have presented before, but I believe it is relevant given all the PvP / PvE discussions lately:


Theory:
The main reason for the PvP hatred is that it doesn't happen by choice. Being blown out of the sky for no reason can happen anywhere, any time, with little to no consequence for the attacker. For PvE'ers that aren't specialised in combat, or even good combat pilots that haven't spent a large amount of time engineering, there is very little to do about this other than escaping (which still wastes time and is annoying compared to not being attacked) or moving to PG or Solo.


Solution:
Ensure that the different system security states actually mean something, AND give incentives for moving into more dangerous areas of space.

1. System Security. The security response in a high security system should be near instant and overwhelming. The defending ship should only have to be able to survive say 15 seconds before the attacker is swarmed by god-like system security ships and nuked to oblivion. Scale this progressively down to where low sec is more or less like medium sec is now, and anarchy is just that, anarchy.

2. Security State. Make the system security state obvious. Make a tutorial that explains to new players that they should remain in high sec systems, plot routes through high sec systems, and only take missions to high sec systems if they wish to remain safe.

3. Rewards. Make rewards for taking missions going to low sec or anarchy systems considerably higher (twice?) what you would get for a similar mission in high sec. Same for CG's - higher risk = higher reward. Ensure that this is true also in Solo by populating low sec systems with aggressive highly engineered pirates, bounty hunters and psychos.

4. Locations. Spread the system security states out according to some logic. Make some areas of the bubble dangerous, others safer, create crime hotspots, maybe connected to large material deposits (gold rush style).



Summary:
In short, make PvP a player choice even in Open. Stray out of high sec and you risk getting shot at. For me this would mean that instead of getting killed and thinking "what an ing *** he was" I'd think "damn, I should have stayed in high sec because I suck". It would be my choice to risk leaving high sec for a higher reward or a lucrative CG.

Would this entice anyone else back into Open? Edit: Assuming of course that you are interested in player to player interactions at all - if not then there is no reason to not be in Solo :)

Interesting ideas, but the fact that you can still get blown out of the sky in no time, regardless of the security of a system makes it for me totally unappealing.
Make PvP optional, have a flag that one can raise - a radio button to set for PvP enabled. Everyone would fly in the same space, and you couldn't do damage to anyone that has the PvP flag set to off - likewise they wouldn't be able to harm you in return.
 
I'd welcome the changes as an Open only player however, I don't think that ANY change would stop random killings (for whatever reason) by other CMDRs.

From just reading the forums it seems like peeps don't choose Open because:-

1. Random killings (so prefer PvE and consensual PvP)
-as in the lack of additional reward for potentially facing this
-as in the loss of time/credits (esp true for explorers as the best example of this)
-as in the lack of a in world reason to PvP (in CMDRs perception)
-silly childish commentary on relative epeen sizes

2. Just Prefer Solo - "Spirit of '84"

3. Networking/Instancing issues

Roughly in that order? Speak up Solo/PG players if there is anything I have missed?

With (the potential for) random killings seeming to be one of the main reasons why people don't choose to play in Open then, and as aforementioned these changes only address the consequences of random killings it'd be nice but not swing the majority over.

Personally, I'm cool with that aspect which is why I am Open only (and props to those who choose whatever mode they want to play in), and IMHO we have 3 modes that cater to most players playstyle across the board.

Egotistical to quote myself but having read the whole thread there's nothing much to add to what I said above.

I don't want to see a PvP flagged mode for Open, I'd be happy if there was a PvE mode like Mobius but official.

Generally, I'll try and encourage CMDRs to play in Open but if they don't want to then that is also fine - unlike the OP I don't think there are any changes which would encourage them to do so (although the changes proposed would be good across all modes)
 
Make PvP optional, have a flag that one can raise - a radio button to set for PvP enabled. Everyone would fly in the same space, and you couldn't do damage to anyone that has the PvP flag set to off - likewise they wouldn't be able to harm you in return.

That would take some significant changes to the mechanics, requiring dev-time to be diverted from their other planned features and improvements.

On the other hand, you choosing the appropriate mode for your play-style from the main menu takes up no dev-time whatsoever.
 
Egotistical to quote myself but having read the whole thread there's nothing much to add to what I said above.

I don't want to see a PvP flagged mode for Open, I'd be happy if there was a PvE mode like Mobius but official.

Generally, I'll try and encourage CMDRs to play in Open but if they don't want to then that is also fine - unlike the OP I don't think there are any changes which would encourage them to do so (although the changes proposed would be good across all modes)

you forgot that many don't choose open because they don't want to be others "content" pure and simple, someone gaining "pleasure" from my negative emotions is not a human trait I want to encourage.
 
This is an idea I have presented before, but I believe it is relevant given all the PvP / PvE discussions lately:


Theory:
The main reason for the PvP hatred is that it doesn't happen by choice. Being blown out of the sky for no reason can happen anywhere, any time, with little to no consequence for the attacker. For PvE'ers that aren't specialised in combat, or even good combat pilots that haven't spent a large amount of time engineering, there is very little to do about this other than escaping (which still wastes time and is annoying compared to not being attacked) or moving to PG or Solo.


Solution:
Ensure that the different system security states actually mean something, AND give incentives for moving into more dangerous areas of space.

1. System Security. The security response in a high security system should be near instant and overwhelming. The defending ship should only have to be able to survive say 15 seconds before the attacker is swarmed by god-like system security ships and nuked to oblivion. Scale this progressively down to where low sec is more or less like medium sec is now, and anarchy is just that, anarchy.

2. Security State. Make the system security state obvious. Make a tutorial that explains to new players that they should remain in high sec systems, plot routes through high sec systems, and only take missions to high sec systems if they wish to remain safe.

3. Rewards. Make rewards for taking missions going to low sec or anarchy systems considerably higher (twice?) what you would get for a similar mission in high sec. Same for CG's - higher risk = higher reward. Ensure that this is true also in Solo by populating low sec systems with aggressive highly engineered pirates, bounty hunters and psychos.

4. Locations. Spread the system security states out according to some logic. Make some areas of the bubble dangerous, others safer, create crime hotspots, maybe connected to large material deposits (gold rush style).



Summary:
In short, make PvP a player choice even in Open. Stray out of high sec and you risk getting shot at. For me this would mean that instead of getting killed and thinking "what an ing *** he was" I'd think "damn, I should have stayed in high sec because I suck". It would be my choice to risk leaving high sec for a higher reward or a lucrative CG.

Would this entice anyone else back into Open? Edit: Assuming of course that you are interested in player to player interactions at all - if not then there is no reason to not be in Solo :)




Why would the reward be higher the more dangerous? Wouldn't it be less reward as you're in a toilet of a system? So if UPS goes from NY city to India via Syria (as a stop off) they get more payment then say going via France (as a stop off)?
Let's reward the bad guys, welcome to ED - where the justice system works like the UKs - murder... 8 years inside, armed robbery... 12 years inside, internet trolling... LIFE! ;)
 
Why would the reward be higher the more dangerous? Wouldn't it be less reward as you're in a toilet of a system? So if UPS goes from NY city to India via Syria (as a stop off) they get more payment then say going via France (as a stop off)?
Let's reward the bad guys, welcome to ED - where the justice system works like the UKs - murder... 8 years inside, armed robbery... 12 years inside, internet trolling... LIFE! ;)

Oh look, another attempt at applying RL to a fantasy future dystopia video game where mechanics and gameplay trump realism...
 
a fantasy future dystopia

You SAY Dystopia...but there seem to be an AWFUL lot of Co-operative and Democratic Governments...AND hi-tech and Luxury Trade DOES seem to be functioning well across the Galaxy...and the economy seems to be doing quite well with lots of Boom states and there seem to be lots of stable states with high-security systems etc etc...
Are you sure its a Dystopia???
 
Yes, I'm Welsh and well aware that the video game is a fantasy and not RL. Thank you for noticing :)



And yet to lot won't face it in reality... maybe you're in the matrix?

Edit: And what has Whales (yup, I know! ;)) got to do with it? I'm Northern Irish... peeing contest? My nation has more guns than yours, yours sings better? No? I'm confused as to the nation thing. ;)
 
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Oh look, another attempt at applying RL to a fantasy future dystopia video game where mechanics and gameplay trump realism...

That's the issue with Elite Dangerous. It claims to be a "dog eat dog", dystopian, cutthroat galaxy with murder and piracy everywhere - but in reality (in game reality) it is a galaxy that heavy relies on absolutely secure trade and extreme levels of cooperation.

Doesn't make much sense.

Take an anarchy space station for example.
It simply wouldn't work - way to much organization and cooperation needed to keep such a station in working condition, to much cooperation needed for the trade that is required to keep the people on that station alive.
At best it's a station owned by a criminal organization - making it a dictatorship or some other type of government that simply doesn't care what happens with outsiders, but even with that pseudo definition of "anarchy" it wouldn't really make sense.

Players could be on the complete fringe of society, outsiders everywhere - and I think that's the initial vision of Elite (Dangerous), that way it would make sense if nobody cares what happens to players and what players do to other players.
But then we have the insane amount of influence players have on the galaxy, the Pilots Federation that is basically the galactic government and all the other things that make players special in this game (for gameplay reasons, players just love to be special and build empires).

In some way it is dystopian, but more in the totalitarian police state sense of dystopian.

Sorry, probably very off topic, but I had to get that off my chests. The political and social context of this game simply doesn't make sense to me and from time to time I have to vent a bit about it.
Keep discussing what ever this thread is about.
 
Open players probably never will get it. Open adds zero content to the game that solo and pg players are looking for.

That's not strictly true - it might be for some, but I personally enjoy seeing as many other commanders around as possible in populated areas. It makes the game feel more alive! The suggestions I put forward are intended as a way to allow PvE players (like myself) to play in Open (in certain areas) without being forced to engage in PvP. It would be a form of PvE / PvP zones like other games have, except in a more believable way.

The only other alternative is a PvE / PvP flag, but I find that very gamey and out of place. It might be the only option though, having players like Mobius run community based PvE servers is crazy!
 
That's not strictly true - it might be for some, but I personally enjoy seeing as many other commanders around as possible in populated areas. It makes the game feel more alive! The suggestions I put forward are intended as a way to allow PvE players (like myself) to play in Open (in certain areas) without being forced to engage in PvP. It would be a form of PvE / PvP zones like other games have, except in a more believable way.

The only other alternative is a PvE / PvP flag, but I find that very gamey and out of place. It might be the only option though, having players like Mobius run community based PvE servers is crazy!

Isn't there a private group with a gazillion members that caters for no-PvP?
 
The galaxy is so "dystopian" that i could saddle up in an unshielded sidewinder and perform a grand tour of dozens of Anarcy systems stopping only to refuel at remote outposts controlled by Pirate and mafia factions without ever being attacked...
(But if i visit the hq system for the entire pilots federation...thats a different matter altogether)
 
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