Unfortunately, you are basically asking for a game that is the combination of the best of Elite, X-series, NMS; but better in every way. I mean, yeah it sounds great. But I dont think its even close to feasible to expect that, never mind in six years of development. Its always tempting to think how great it would be if good things from other games would be merged into your favourite game, but that is just theorycrafting and daydreaming. Unfortunately.![]()
Given the scope of a game like that - I often wondered if it'd be possible/practical to have a collaborative development process.
Someone develops an initial framework, then other individuals/companies can come in and develop/improve/evolve elements of it. Someone might add more ship types, more station types, more weapons. Another company might have the skills for terrain generation or atmospherics. The more people that contribute, the more variety and entropy is in the game; it becomes more interesting to explore.
Obviously in a multi-player game it raises issues if they're selling add-on content: if someone buys a ship and flies it, everyone needs to have that ship model to display it. Things like ship stations need to be in the game for everyone, so they obviously can't be sold. Perhaps Kickstarter would be an option - if you want a certain feature in the game, pledge and you have (some) say in how it'll work. But if the target is met, everyone gets the feature, for free.