News Elite Dangerous: Beyond - Chapter Two Release Date

Unfortunately, you are basically asking for a game that is the combination of the best of Elite, X-series, NMS; but better in every way. I mean, yeah it sounds great. But I dont think its even close to feasible to expect that, never mind in six years of development. Its always tempting to think how great it would be if good things from other games would be merged into your favourite game, but that is just theorycrafting and daydreaming. Unfortunately. :(

Given the scope of a game like that - I often wondered if it'd be possible/practical to have a collaborative development process.

Someone develops an initial framework, then other individuals/companies can come in and develop/improve/evolve elements of it. Someone might add more ship types, more station types, more weapons. Another company might have the skills for terrain generation or atmospherics. The more people that contribute, the more variety and entropy is in the game; it becomes more interesting to explore.

Obviously in a multi-player game it raises issues if they're selling add-on content: if someone buys a ship and flies it, everyone needs to have that ship model to display it. Things like ship stations need to be in the game for everyone, so they obviously can't be sold. Perhaps Kickstarter would be an option - if you want a certain feature in the game, pledge and you have (some) say in how it'll work. But if the target is met, everyone gets the feature, for free.
 
Where is the Panther Clipper or Turner Class. I want some big ships, not down grade to smaller ones.

Well, they said in yesterdays live stream that the Challenger was one of two ships they were going to add with the next patch. Since I don't believe the Panther Clipper is quite there yet, that must mean that the Krait is about to be released.
 
Unfortunately, you are basically asking for a game that is the combination of the best of Elite, X-series, NMS; but better in every way. I mean, yeah it sounds great. But I dont think its even close to feasible to expect that, never mind in six years of development. Its always tempting to think how great it would be if good things from other games would be merged into your favourite game, but that is just theorycrafting and daydreaming. Unfortunately. :(

Yes, I think that during the initial development of ED, that FDev knew that achieving the immense scope of the galaxy and the billions of star systems would make it much more difficult and take more more time and development to include all the things that players would dream about from other games to be included in the same framework. But then, they made the decision to go ahead with the realistic astronomical simulation despite those drawbacks and I still think they made the right one focusing on the Elite franchise's unique distinguishing characteristics rather than make another X-like or other game with a fantasy and relatively tiny scoped space backdrop.
 
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Given the scope of a game like that - I often wondered if it'd be possible/practical to have a collaborative development process.

Someone develops an initial framework, then other individuals/companies can come in and develop/improve/evolve elements of it. Someone might add more ship types, more station types, more weapons. Another company might have the skills for terrain generation or atmospherics. The more people that contribute, the more variety and entropy is in the game; it becomes more interesting to explore.

Obviously in a multi-player game it raises issues if they're selling add-on content: if someone buys a ship and flies it, everyone needs to have that ship model to display it. Things like ship stations need to be in the game for everyone, so they obviously can't be sold. Perhaps Kickstarter would be an option - if you want a certain feature in the game, pledge and you have (some) say in how it'll work. But if the target is met, everyone gets the feature, for free.

I think the issue would be more that of exponentially increasing complexity. You can make a FPS in a year, you can make a racing game in a year, and you can make a management game in a year. But the same people cannot make a management game where you can leave the office, get in your car, sneak into your rival's office and execute their CEO in three years. The sum takes far more time than each element alone. Now when you start to spread this across multiple studios, or even multiple companies, it becomes even worse. Star Citizen is an excellent example of what happens when you try to build too much upon your original idea, spread it across different studios and different countries while throwing more devs at the wall.

Here is what I hope for X4: that they dont even bother to compete with Elite. I predict they are sensible enough to do this, so the flight model will be far worse, the ship customization will be worse, combat AI will be worse and generally just flying will be far better in ED. However, they will focus on the typical X-series strengths and build a compelling empire-management game, with great visuals, okay-ish sounds and lots of management depth. NMS found its niche as well. Its the only way IMHO: pick&chose, and spend years on that. ED might add atmo, space legs etc. It will never have a very deep economy, or EvE-style player controlled wars. You wont have trade fleets you can order around.

And any game that will try to do it all will fail. Badly. Which brings us to the most important question in this genre: can people live with the non-perfect, or will we complain until we have the everything game? Because if the latter I wouldnt be surprised if the renaissance of space games will be over soon, and studios will reverb back to genres where customers just want to have some fun with a game.
 
Hmmm... Just found this... It looks really nice... Is this real? Its not on ED or FD youtube pages... https://www.youtube.com/watch?v=idrnfZ-q4X8&feature=youtu.be It looks very well made... not fanmade.

Definitely not fan made because you cannot walk in the game and they do a lot of walking in the video.
It just seems to add so much to the immersion when you walk to the ship, walk up the ladder, then walk again to the cockpit.

This trailer creates so much expectation (and hope).
 
Definitely not fan made because you cannot walk in the game and they do a lot of walking in the video.
It just seems to add so much to the immersion when you walk to the ship, walk up the ladder, then walk again to the cockpit.

This trailer creates so much expectation (and hope).

Except when I think about how often I dock and undock, how much time would be spent pointlessly walking to and from my ship...and people think time spent in supercruise is a grind and waste...
 
I am pretty sure if space legs was added, it would be optional. Similar to the new mining mechanics, you can still access services from the cockpit HUD, but you can also take a stroll outside.
Don't mean to hijack this thread. There's many about space legs already opened.

Still nice cinematic trailer. Would be nice to have an Elite movie too, hahaha.
 
Greetings Commanders,


Summary of features:

New Ship: Challenger
The Alliance continue to refine their warships in the face of the looming Thargoid threat. The Alliance Challenger, envisaged as a frontline combat vessel, has stronger armour than its Chieftain counterpart and will be able to soak up a significant amount of punishment.


We’d love to hear what you think about this next instalment of the Beyond series of updates and can’t wait to let you discover all the content ingame!

The Challenger sounds great but what about a dedicated large mining ship with fighter support, one that can be used with a crew!
 
Hi everybody. Me I have a question for Frontier: When do you think to change and put back as before your absurdity regarding the generators !!!! Because a generator set to 0% that still provides 50% of food is pretty huge as a trick. I thought I was playing a space flight simulator. A generator is like one could say a car engine, if your engine breaks, your car is still moving forward? or do you call a tow truck? So why when you have a generator to 0% can still have 50% of food? Since your 3.0 update there have been good things good content, but this abomination at the generator level why have it changed? it is not stipulated anywhere in changelog? This broke a lot of things in the game mainly in the Piracy quests that were already not easy to perform in the times (too short time) but now it's just not possible anymore to do them or so if there is a solution let me know. I want to clarify that I am a pirates, I appreciated this principle of punishment when it comes to crimes and I do not want it to change, it adds a little spice and I love it! But out of pity at the exit of the game you want to do a Spatial flight simulator, So where is the simulation if you change things that can not be realistic !!!!!

PS: sorry for my written english, i go through a translator.
 
Hi everybody. Me I have a question for Frontier: When do you think to change and put back as before your absurdity regarding the generators !!!! Because a generator set to 0% that still provides 50% of food is pretty huge as a trick. I thought I was playing a space flight simulator. A generator is like one could say a car engine, if your engine breaks, your car is still moving forward? or do you call a tow truck? So why when you have a generator to 0% can still have 50% of food? Since your 3.0 update there have been good things good content, but this abomination at the generator level why have it changed? it is not stipulated anywhere in changelog? This broke a lot of things in the game mainly in the Piracy quests that were already not easy to perform in the times (too short time) but now it's just not possible anymore to do them or so if there is a solution let me know. I want to clarify that I am a pirates, I appreciated this principle of punishment when it comes to crimes and I do not want it to change, it adds a little spice and I love it! But out of pity at the exit of the game you want to do a Spatial flight simulator, So where is the simulation if you change things that can not be realistic !!!!!

PS: sorry for my written english, i go through a translator
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There, made it readable for others, it was black text on black background.
 
Hi everybody. Me I have a question for Frontier: When do you think to change and put back as before your absurdity regarding the generators !!!! Because a generator set to 0% that still provides 50% of food is pretty huge as a trick. I thought I was playing a space flight simulator. A generator is like one could say a car engine, if your engine breaks, your car is still moving forward? or do you call a tow truck? So why when you have a generator to 0% can still have 50% of food? Since your 3.0 update there have been good things good content, but this abomination at the generator level why have it changed? it is not stipulated anywhere in changelog? This broke a lot of things in the game mainly in the Piracy quests that were already not easy to perform in the times (too short time) but now it's just not possible anymore to do them or so if there is a solution let me know. I want to clarify that I am a pirates, I appreciated this principle of punishment when it comes to crimes and I do not want it to change, it adds a little spice and I love it! But out of pity at the exit of the game you want to do a Spatial flight simulator, So where is the simulation if you change things that can not be realistic !!!!!

PS: sorry for my written english, i go through a translator.

A 0% integrity generator still provides 50% energy, and this is nothing new.
If you want a real life example: a Lithium battery (like the one on your phone) is considered dead (end of life) when it's integrity is at 80%. However, it still provides energy, just not as efficiently as when it was a higher percentage.

TL;DR: Integrity != capacity
 
FD is frightend about to let players loose ships in the storyline. Station-attacks would be great, but without a megaship for every attacked station in the near where EVERY player-ship is automatically transfered to.

Let us loose ships and credits, caused by attacks.

This would be really great. To have the danger all the time to loose everything and start from the beginning.

I wouldn;t mind if it was optional. Otherwise no.
 
So 2 ships, a new mission (to replace the one you cut instead of balancing), something new to scan, a couple weapons and one enemy?

Wow, that's really not very much at all given the amount of time taken to deliver and the state of the game.
 
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