Sandro: "People who play Open versus other modes are majority, by significant margin"

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Everyone seems to mix up AI and loadout. What happened before was the Loadout was crazy. The Ai is pathetic in that it is either coded to be dumb or is dumbly coded. A ship that is at 46% health should not come nose to nose with me in a far superior ship. It should bug out. In fact, the entire combat code is a mess and bugged to hell and back.

So are you saying it should be predictable?
 
So are you saying it should be predictable?

They shouldn't be predictable, but they should at least have some degree of common sense, similar to how a human would. Realistically, a pirate that tries to go toe-to-toe with a large and capable combat ship for 1000 credits of cargo would go out of business pretty quickly, meanwhile a T-9 with 7 million credits of cargo should attract some serious pirates in all but the most secure systems. Similarly, in CZs ships should wait until they have sufficient numbers and power before trying to take down their opponents, rather than simply trying to wear through their ammunition and fuel in a battle of attrition.

Obviously, you should sometimes see overconfident/stupid/ambitious NPCs, just like how some NPCs might be overcautious and cowardly, but they should be far ends of the spectrum rather than suicidally overconfident being not just the default, but the only AI behaviour. If the AI fought intelligently, then even for heavily engineered ships they could be a significant threat.
 
The statement seems clear to me as well. But based on my experiences in Open, it raises a lot of questions:
  • What is the definition of an “Open Player?”
  • What’s the minimum amount of time to play in Open to qualify?
  • How much time is spent in all three modes on a weekly basis?
  • What’s average session like?
  • Is he using the popular or mathematical definition of majority, or the popular one?

Sandro’s statement can range from “65% of players spend 95% of their time in Open,” to “40% of players log into Open at least once a week.” Thus the uncertainty.

Well thought out statement. I play open on xbox (yes im a filthy xbox cmdr) and I hardly EVER see ANYONE ANYWHERE, my nats open, my router settings are fine, and ofc I pay for my service. I've hardly ran into anyone, couple people here and there, a station rammer once in the bubble around eravate (omw to grab a friend that just started playing, i normally avoid it like the plague). Even the cg zone was sparesley populated as well, i think i ran into 3 people so far.

Maybe its instancing, maybe its me, i get networking, but how this instancing works has been magic mumbo jumbo to me so far as I am in a pg as well, and someone i normally have no problems connecting to in other games, sometimes just doesn't appear at all (in the pg and in open). Xbox's service can be a bit wonky though, so it could be that as well.

Pair that with I'm quite untrusting of authority (read: american politics are idiots) and you get a me who questions everything, and likes to find numbers and such to back things up rather than statements that can be, well, misinterpreted or just left wide open on purpose even if it's to "get feedback". One cannot make an informed decision on a statement alone, no matter how much we my agree with it.
 

sollisb

Banned
So are you saying it should be predictable?


Not at all! Right now it is predicable as hell. I could ream off each ship and it's maneuvers right now. I live in the HazRez, there every night. For sure, they load up the ship with good loadouts and addin their cheats, but the AI is just stupid. Examples;

FAS, FGS, FDS, will sit at 980 away and scan you. When engaged they will head straight for you and try to sit above your nose, all the while unloading everything they got.
Clippers will try the fly towards you, then try to do somersault then fly off for another run.
Anaconda will try nose to nose.
Pythons will do the long runs away and come back at you.
The smaller ships (speedies) will fly off and then come streaking towards you, some of them will try some evasive twists. (of course they also have the x numbers of shots always miss them lark)

For most of these 'tactics' I just sit and blaze away when they're in front and all pips to shields when they're doing their 'moves'. When empty use synthesis to reload MCs and off I go again.

I will say, I earn about 10m per night doing HazRez, so maybe I get to see 'too much' of it.
 
What we need to remember in terms of AI vs Human is that AI will always ultimately be predictable. AI doesn't have emotional response (fight or flight) for example.

I do agree that algorithms can and should be improved, however... but not to the ridiculous point of RNG where we'll see an Elite NPC with a fully engineered Corvette fleeing a Harmless Sidewinder human pilot, just as an example.
 
The statement seems clear to me as well. But based on my experiences in Open, it raises a lot of questions:
  • What is the definition of an “Open Player?”
  • What’s the minimum amount of time to play in Open to qualify?
  • How much time is spent in all three modes on a weekly basis?
  • What’s average session like?
  • Is he using the popular or mathematical definition of majority, or the popular one?

Sandro’s statement can range from “65% of players spend 95% of their time in Open,” to “40% of players log into Open at least once a week.” Thus the uncertainty.

Ridicules.

So we all fail to be where you are? Cos you can't see nothing jet?

Comon Fyre, we are not alone here, are we?

You do understand instancing, right?
 
If I am not in Open, I can't be there. We literally can't be "here" and "jet", if we are elsewhere...... not at the same time.

Its literally Open only. Which makes PP, by the way a pain in the , if you're not "committed".
 
AI doesn't have emotional response (fight or flight) for example.

Fight or flight isn't an emotional response and could be reduced to a string of boolean variables. Indeed, it already is in the case of NPCs, it's just overly simplified and far too heavily skewed to "fight" for (bad) gameplay reasons.

I do agree that algorithms can and should be improved, however... but not to the ridiculous point of RNG where we'll see an Elite NPC with a fully engineered Corvette fleeing a Harmless Sidewinder human pilot, just as an example.

RNG is useful when there isn't a clear cut answer or when the wrong answer would sometimes be believable, but an Elite NPC in an Engineered vette should absolutely be fleeing most of the time, if things go south. Most people, even very aggressive ones, are not willing to die when they could cut their losses and run. NPCs aren't supposed to have magic ejection seats that ensure survival and they should be accordingly cautious. Even if they did, the penalty for losing a ship would still be severe in many cases, and flight would be eminently plausible if it looked like victory was no longer attainable.

That NPCs go out of their way to be targets is one of the most absurd parts of this game. Every single one of them should be treated as the protagonist of it's own story and the overwhelming majority should be fighting tooth and nail for survival, rather than striving to die well for some CMDR.
 
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I am not alone, any time any where. In Elite Dangerous.

except when your instance keeps you locked in "open solo mode". which from my understanding, is simply changing a few settings in the router. regardless of who else is there, keywords here: in other instances, if you're alone in yours, you're alone. So instancing basically goes against all these open pp only ideas. Do you understand instancing? because sadly, it seems you both want your cake, and to eat it too.
 
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except when your instance keeps you locked in "open solo mode". which from my understanding, is simply changing a few settings in the router. regardless of who else is there, keywords here: in other instances, if you're alone in yours, you're alone. So instancing basically goes against all these open pp only ideas. Do you understand instancing? because sadly, it seems you both want your cake, and to eat it too.

I doubt FD would decide against a change because a few people want to cheat tbh..
 
except when your instance keeps you locked in "open solo mode". which from my understanding, is simply changing a few settings in the router. regardless of who else is there, keywords here: in other instances, if you're alone in yours, you're alone. So instancing basically goes against all these open pp only ideas. Do you understand instancing? because sadly, it seems you both want your cake, and to eat it too.




Thats right.
And there is nothing we can do about that. If you play a game, you are not responsible for its underlying architecture.
 
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I doubt FD would decide against a change because a few people want to cheat tbh..

Utilizing a system that a company refuses to change can hardly be constituted as cheating. I mean they've left in ploited creds and minerals, even though they changed things so they couldnt be done again. thus leading to this Logic: If you cheat before it's considered a cheat, it's not cheating.

Thats right.
And there is nothing we can do about that. If you play a game, you are not responsible for its underlying architecture.

:D well said. Though we are free to gripe about it! :p
 
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Utilizing a system that a company refuses to change can hardly be constituted as cheating. I mean they've left in ploited creds and minerals, even though they changed things so they couldnt be done again. thus leading to this Logic: If you cheat before it's considered a cheat, it's not cheating.



:D well said. Though we are free to gripe about it! :p







Fair enough.
 

sollisb

Banned
Fight or flight isn't an emotional response and could be reduced to a string of boolean variables. Indeed, it already is in the case of NPCs, it's just overly simplified and far too heavily skewed to "fight" for (bad) gameplay reasons.



RNG is useful when there isn't a clear cut answer or when the wrong answer would sometimes be believable, but an Elite NPC in an Engineered vette should absolutely be fleeing most of the time, if things go south. Most people, even very aggressive ones, are not willing to die when they could cut their losses and run. NPCs aren't supposed to have magic ejection seats that ensure survival and they should be accordingly cautious. Even if they did, the penalty for losing a ship would still be severe in many cases, and flight would be eminently plausible if it looked like victory was no longer attainable.

That NPCs go out of their way to be targets is one of the most absurd parts of this game. Every single one of them should be treated as the protagonist of it's own story and the overwhelming majority should be fighting tooth and nail for survival, rather than striving to die well for some CMDR.


They tried the flee mechanic and it didn't work out so well, as you get to pump them up the rear while they're fleeing. Then they added the almost instant jump and that didn't work either.

I think... (rarely) that some of the problem is that we need a higher form of HazRez. HazRez was originally meant for those pilots who have outgrown 'federal help' scenarios. What we see now is HazRez with almost harmless npcs all the way up to elite, but the RNG is making it so the HazRez is mostly way less risk to the bigger ships. I'd reckon, that in an evening I see maybe 3 wings that cause me to think. What we need is another HazRez (ie no federales) but with mostly Deadly/Elite wings. That way, you don't get the scenario where you take out the big guy and just mop up later. It should be, you have to really think about which of the wing is going to cause you most concern.

How-ever, neither should it be that every wing is a death trap. It needs to be finessed to a stage where it gives you cause for concern but also, rewards way high, for engaging and succeeding.

Caveat; Personal opinion or, how I'd do it..
 
except when your instance keeps you locked in "open solo mode". which from my understanding, is simply changing a few settings in the router...

Utilizing a system that a company refuses to change can hardly be constituted as cheating...

Deliberately configuring your router to exclude opposing players from a competitive game mode (proposed OOPP) isn't utilizing P2P architecture, it's cheating.. if you feel differently fair play to you (pun intended)
 
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