Engineers Drag Drives vs Drive Distributors for speed

So if you want to improve your turn radius, just improve your top speed. There are no other variables.
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My point exactly!...higher speed is bigger radius in your sample....i want smaller radius, make tighter curvers...not wider ;)....which is the definition of agility....
 
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My point exactly!...higher speed is bigger radius in your sample....i want smaller radius, make tighter curvers...not wider ;)....which is the definition of agility....

Then E rated thrusters are what you want. There'd be a nice tight turn radius there for sure. It'll take you forever to do it, but damn, it'll be tight.
 
My point exactly!...higher speed is bigger radius in your sample....i want smaller radius, make tighter curvers...not wider ;)....which is the definition of agility....

No, you misunderstand me, lol!

The game has eight flight stats:

Speed

Max boost
Max speed without boost

Rotation

Pitch
Yaw
Roll

Thrust

Up/down thrusters
Left/right thrusters
Fw/rev thrusters

All of the above improve in direct proportion to the ship's top speed.

In order to cause a ship to be able to turn more tightly (i.e. with a smaller radius) just increase the ship's top speed. (This does not mean, of course, that you are using that top speed during the turn...)

There are no other variables. Clean drives, drag experimental these have nothing to do with it. A ship with dirty drives and top speed of 550 will have better pitch, yaw, roll and thrust in all directions than the same ship with clean drives and a lower top speed.
 
If anybody is in the slightest doubt about this, just plug your build into...

www.edshipyard.com/new

...which unlike Coriolis at present is completely reliable stats-wise.

You can then see your build with dirty drives, clean drives and the different experimentals. Although the lateral thrusters are not a displayed value (in-game or in-app) the rotational values of pitch, yaw and roll are displayed. EDShipyard will show you what your new rotational variables will be with each build combination.

You'll see that these improve in all cases in line with top speed, albeit that as noted earlier the improvements are in a higher ratio with regular drives than with enhanced drives.
 
Still , if you want agility over speed, making tighter circles in a dogfight, you need higher optimum mass, and so engineer more direction Clean Drives? As far as i know optimum mass decides how fast you can turn? ...that said, fast turn i mean in a shorter circle on the same amount of time...(dirty drives give slightly faster degrees per seconds, but your radius becomes larger)...

So ...how to get better turnrates /smaller radius?

I think if you say 'tighter turn' instead of 'faster turn', you might get the answer youre looking for. Im not sure if deploying landing gear or changing pip settings affects these things more than drive mod choice. ie. by using flight mechanics maybe you can have your speed cake and eat it, with better low speed agility & therefore tighter turns (that cover less distance) when you want that, but full benefit of boost speed & max turn rate that drag drives give.
For permaboost ships, drag drives are surely the best option, for more mixed flying styles, maybe its not so clear-cut..
 
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I think if you say 'tighter turn' instead of 'faster turn', you might get the answer youre looking for. Im not sure if deploying landing gear or changing pip settings affects these things more than drive mod choice. ie. by using flight mechanics maybe you can have your speed cake and eat it, with better low speed agility & therefore tighter turns (that cover less distance) when you want that, but full benefit of boost speed & max turn rate that drag drives give.
For permaboost ships, drag drives are surely the best option, for more mixed flying styles, maybe its not so clear-cut..

4 pips to Eng will tighten a turn by increasing the force exerted by the translational thrusters that provide both the rotation (via pitch etc) and the thrust. The inputs required to achieve the tightest turn will vary by ship speed and vector, ship type (as ships have different ratios between rotation and translation) etc. But basically in all cases the tightest possible turn will involve both rotation and translation being used simultaneously.

However...

...I feel I have to repeat again that this really doesn't affect the answer to @Draxxa's question, which concerned which engineering to apply. In every single case the answer is the same: 'whatever would give your ship the highest max speed.' That provides the strongest starting point for the tightest turn because, in direct proportion, it also provides the best rotational stats and strongest translation thrusters - at any speed.

In Elite Dangerous, the answer is always the same: 'If you want your ship to be able to manoeuvre more tightly, engineer your ship for maximum top speed.'

(I do repeat, though, again that the exception to the above is regular drives v enhanced drives on small ships. That is a purchase choice, not an outfitting choice, but regular drives provide stronger thrusters, compared to top speed, than enhanced drives.)
 
Hate to Necro a thread but this one has a lot of information and my question is similar to it.

How does Drive Distributor affect yaw, pitch, and roll? How does this compare to Drag Drives?
 
How does Drive Distributor affect yaw, pitch, and roll? How does this compare to Drag Drives?

Well... the answer is according to the conclusion of the thread: whatever mod increases the speed more, it will also increase the yaw, pitch, roll values more.
In some edge cases Drive Distributors is better than Drag Drives, in most others is not

Generally speaking, Drive Distributors is a better experimental for edge cases where you gain more from minimum mass increase (distributors) than solely from multiplicator increase (drag)

Examples come from lightweight builds:
  • racing ships that use Drive Distributors (and gain more from it) in cases where it helps to increase the minimum mass of thrusters. Like this Viper racer where if you switch from Drive Distributors to Drag Drives you actually lose speed
  • lightweight Cutter hauler, where Drive Distributors allows a cutter full cargo capacity while running 7D drives. IF you switch to Drag Drives, you gain a bit of speed, but you cannot haul 784t anymore (max is 770) on a full tank because total ship mass will exceed the total mass allowed for the thrusters. So in this case Distributors is better than Drag.
 
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If the OP is still around, the images/links are dead in the main post and it'd be nice to have the images back at least
 
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