Luxury!These young'ens have it good now days... when I was a boy I had to walk 10 miles to school each day without shoes.
Luxury!These young'ens have it good now days... when I was a boy I had to walk 10 miles to school each day without shoes.
I saw a friend of mine one day in the CG with me, and less than 24 hours later he was in Colonia. That just kills the scale of the galaxy. I kinda miss(ed) the days when only the most dedicated could make it to Beagle Point after months of hard work fighting against the black. THOSE people were explorers. Today we're just tourists camping in our fancy motor homes.
Took my 36LY max DBE to the end of the galaxy before engineers via Roncevaux Crossing.
You can make around 2000LY per hour, to Colonia that would be 10 hours flight time without neutron boosts.
8 hours sleep, 2x 5hour sessions, that gives you two 3 hour breaks for hunting food.
These young'ens have it good now days... when I was a boy I had to walk 10 miles to school each day without shoes.
This seems relevant right about now (the funk soul brothers)
Check it out now (the funk soul brothers)
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Hmm. 57 LY and still not good? Are you sure this is about exploration and not interstellar racing?
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Also, unless FD implentes a hard cap, there will always be one ship which has half a LY more range than the others and thus apparently is the "best" choice. It's just like with cargo ships, as long as one can just carry 4 tons more than another, it'll be seen as the better cargo ship.
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It might be just me, but in my eyes the the criteria "does the job reasonably well and is fun to use" counts. And 57 LY jump range in my eyes is more than just reasonably well.
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Hello Frontier,
I think this has been brought up a few times, but it has indeed gotten to the point of extreme frustration for so so many people.
Every single new ship released in the last year or more has been combat focused. Even the multi-role Krait is a basically a more combat friendly version of the Python. And before that, we got the Beluga (still in a bad spot, still needs buffs) and the Dolphin.
You know what's missing here?
The last time we got an exploration focused ship was THREE YEARS AGO (Diamondback Explorer). Since then, nothing. There are a grand total of three deep space exploration friendly ships currently available: Diamondback Explorer, Asp Explorer, Anaconda. And when I say deep space exploration, I mean ships with a pre-engi/pre-guardian tech jump range of over 30LY when fitted with D-rated gear.
Now obviously, any ship can go exploring in the deep ... but when you're travelling FAR, range matters a great great deal as space sickness is a thing and sometimes you need to get back to the nearest base ASAP.
The biggest problem with the current lineup is that there's no decent mid-range explorer. There's this big gap between the Asp and the Anaconda where a huge number of low jump range ships lie. The community *absolutely* needs a dedicated explorer in the 30-50 million credit range stock. And certainly something much more agile in supercruise than the Anaconda (I HATE exploring in that thing), as well as having a better cockpit view. As it stands, you either take DBX or AspX for an agile and comfortable explorer with limited internals, or you grab an Anaconda that can fit limpets and a fighter bay, but feels like you're piloting a coma patient.
Those of us who like travelling far are more than happy to have a ship with very limited weaponry a la cargo ship or passenger liner. Give us an 8 or 9 optional slot ship with a great cockpit view, good supercruise agility, and great range, and we'll be happy and stop complaining.
Anything in the works? Maybe a pair of explorers that arrive with the exploration update?
The Anaconda being leagues beyond all of these is why explorers keep asking for more exploration ship choices, because nothing else comes even close to it, from a pure capability point of view.
Also, according to the DWE list above, not even half of CMDRs pilots an Anaconda
This is a chart of what explorers will be flying on the upcoming DWE2:
Pilots are willing to suffer that disastrous handling of the Anaconda for two reasons:
1. Lots of internals.
2. Best in class jump range.
Doesn't mean people like the ship, it's just the best tool for the job. THIS is why we want more (or better) exploration ships, so explorers can have more choices of best tools for the job. So the best choice won't always be the Anaconda. So we can finally have more ship diversity on expeditions, and so that every big multiplayer exploration voyage can stop looking like an Anaconda convention.
Doesn't mean people like the ship, it's just the best tool for the job. THIS is why we want more (or better) exploration ships, so explorers can have more choices of best tools for the job. So the best choice won't always be the Anaconda.
People are weird aren't they? They don't like the ship, but chose it anyway so they have to fly less time in a ship they don't like rather than spend a little more time in a ship they do like.Doesn't mean people like the ship
Wow, less than 50% of the commanders Pilot 3% of all ship types (one specific type out of 35)?!? Yeah you are right, the conda isn't explorer's choice. /s
The problem I think at the moment is that the number of things an exploration ship needs - and worse, the number of things that are even potentially useful - is far too low to support 'choice'.A 'perfect' explorer ship doesn't increase choice - it REDUCES* it.