Ships PVE Combat Corvette without enginering build suggestions

TY for all the replies I just love this community!



You got me pondering/doubting whether holding off on the vette and fully engineer my cutter instead.
Could it be possible I won't be needing a vette any more (and just switch modules in mu cutter)?
And how grindy is engineering? I looked at Farseer, I still need an meta alloy (or something) to unlock.
I know its kinda off topic from my original thread but since I got your attention anyway.

So basic, should I get my cutter rigged for mining, fuel scoop,....?


I don't think it's grindy at all, anymore, but I am comparing it to the old, very grindy system, to be fair.

What are your preferred playstyles?

You can make the engineering goals dovetail with your in-game goals, and vice versa.
If you find yourself wanting to visit the Pleiades, well by all means stop and pick up those meta-alloys.
Likewise, if you are doing lots of exploring, you can use the data to unlock some of the permits and engineers.
Don't just sell it to anyone.

You will make progress with some of the engineers even if you don't try.

Once you engineer your first ship, you'll see it's not a big fuss at all.

I say get/keep both and engineer them all!

Honestly, if you ground out the rank for a Cutter already, I say you kind of owe it to yourself to experience what those ships can actually do.
It's way nicer to fly fully engineered, and that is the easy part by comparison.
It took me weeks to get a Cutter, but it was fully engineered in a couple of days.

The current system is a vast improvement, and once you have them unlocked, you can fully engineer a new ship in hours.
 
Engineering is extremely grindy, if you want G5 upgrades that is. Since 3.0 i did not even manage to fully engineer single ship, even with all the mats i already had. But even if you will settle with lower-grade upgrades it takes a lot of time and often forces one into certain activities (material trader helps a lot here, though).
IMO if you did not do it already good idea is to go for some guardian stuff at this point. They decreased those crazy requirements to just one blueprint fragment per module, and given the "puzzle" itself is quiet fun for first few times it is MUCH less grindy than getting similar things from engineers (especially if you need to unlock them first). Good thing here is once you unlocked the module you just buy as many of them as you want using credits.
Also, any of big ships can be built for combat, but they are quiet different in terms of playstyle, so it is probably better to try different ones instead of just sticking to single one.



^
Don't listen to people who don't do the activity in question.
 
Engineering is extremely grindy, if you want G5 upgrades that is. Since 3.0 i did not even manage to fully engineer single ship, even with all the mats i already had. But even if you will settle with lower-grade upgrades it takes a lot of time and often forces one into certain activities (material trader helps a lot here, though).
IMO if you did not do it already good idea is to go for some guardian stuff at this point. They decreased those crazy requirements to just one blueprint fragment per module, and given the "puzzle" itself is quiet fun for first few times it is MUCH less grindy than getting similar things from engineers (especially if you need to unlock them first). Good thing here is once you unlocked the module you just buy as many of them as you want using credits.
Also, any of big ships can be built for combat, but they are quiet different in terms of playstyle, so it is probably better to try different ones instead of just sticking to single one.


Engineering was grindy before it got updated , now I think its probably a little too easy to be honest.
 
Start with Farseer and/or Martuuk.(FSD)
Get Dweller, Lei Chung next.(PD and shields)
They are all very easy to obtain.
After that, work towards Professor Palin.(Thrusters)
He takes a couple of steps and a bit of distance but is well worth it.

Any further engineers are more based on what you want to do.
Hera Tani might be a good next step, for powerplants.

https://inara.cz/galaxy-engineers/
 
With all the NPC's streaming chaff endlessly, you should consider a mix of fixed/gimballed weapons for either your Corvette or Cutter.

I run 3 gimballed MC's (on the 3 and 4's) and 4 fixed rails (on the 1's and 2's).

Rails are the only weapon I have found that make 1's useful.

Imperial Hammers are also very desirable and fun.

Good luck.
 
I thank you all for the good advise!
Ok so I have just one last question about engineering.
Do you need to gather the mat every time you want to use a blue print or do you need to gather the mat only once the get the blueprint and pay the upgrade itself with credits?

As I founded out it seems that the first is true. This seems indeed very grinding.
 
Last edited:
I thank you all for the good advise!
Ok so I have just one last question about engineering.
Do you need to gather the mat every time you want to use a blue print or do you need to gather the mat only once the get the blueprint and pay the upgrade itself with credits?

As I founded out it seems that the first is true. This seems indeed very grinding.


You will need mats for every upgrade, but you only need to unlock each engineer and level once.
It can sound like a lot of materials, but it's nothing like before.
The time you save just taking fewer jumps over time will offset any mat gathering, as will the rebuys you might avoid.

Also, people are very helpful.
It should be pretty easy to find someone on your platform to help you find mats.

o7
 
You will need mats for every upgrade, but you only need to unlock each engineer and level once.
It can sound like a lot of materials, but it's nothing like before.
The time you save just taking fewer jumps over time will offset any mat gathering, as will the rebuys you might avoid.

Also, people are very helpful.
It should be pretty easy to find someone on your platform to help you find mats.

o7

OK thnx I will see if I can get the FSD, thrusters and PP G1 (shouldn't be a problem as I already have a few sulphur, from a time wanted to start a mining career) upgraded with Farseer and then go from there.
 
Last edited:
OK thnx I will see if I can get the FSD, thrusters and PP G1 (shouldn't be a problem as I already have a few sulphur, from a time wanted to start a mining career) upgraded with Farseer and then go from there.

Plan on applying the "Mass Manager" special effect right from the get go, assuming it's for a c5 or larger FSD.
For the first FSD you do, you'll still need to unlock the engineer, but by the time you unlock G5, you'll want to pin that blueprint, so you can "top it off" almost anywhere in the bubble.

From that point on, you only need to apply the special at the engineer base, and then do the rest remotely as you acquire mats.

o7
 
OK so I refitted my cutter for exploration: (With this setup I still can go back to my home station and do some trading jobs 4 a few million / mission)
https://coriolis.io/outfit/imperial...9T4/HQEAAA==.EweloBhA2AWECMcQFMCGBzANikiIFA==
(The 6B fuelscoop refill rate is insane without heat problems.)
and went to farseer and it seems I had more mat in stock than I initially thought :D :D :D
All G1 I can do with farseer is done (except the sensors) FSD almost G2 completed and thrusters almost G3 completed I had no luck there its maybe 0.1% short lol.
My FSD range went from 17 too 21 :D :D :D :D
No mat for exp though, oh well..
Almost forgot to pin the FSD blue print lol.

For now this will do.

THNX everyone
 
Last edited:
^
Don't listen to people who don't do the activity in question.

Engineering was grindy before it got updated , now I think its probably a little too easy to be honest.

It is orders of magnitude more grindy now than before update.
Before i could just find few pieces of random unobtanium and get my G5 upgrade.
Now i have to cross-check a pair of large tables with clunky ui, make few estimates about how much materials i will need (as it is random now) and visit all the traders to get what i will need. And to add insult to injury i have to use 3-rd party sites just to see what i will need for particular chain-upgrade.
Material collection by itself never bothered me to be honest, as it is usually varied enough to be fun.
Also yes, i do activity in question, i just do not have enough playtime at this point to do it faster.
 
Last edited:
OK so I refitted my cutter for exploration: (With this setup I still can go back to my home station and do some trading jobs 4 a few million / mission)
https://coriolis.io/outfit/imperial...9T4/HQEAAA==.EweloBhA2AWECMcQFMCGBzANikiIFA==
(The 6B fuelscoop refill rate is insane without heat problems.)
and went to farseer and it seems I had more mat in stock than I initially thought :D :D :D
All G1 I can do with farseer is done (except the sensors) FSD almost G2 completed and thrusters almost G3 completed I had no luck there its maybe 0.1% short lol.
My FSD range went from 17 too 21 :D :D :D :D
No mat for exp though, oh well..
Almost forgot to pin the FSD blue print lol.

For now this will do.

THNX everyone



Nice!
Congrats for taking the plunge.

You can change the life support to D rated for ~another half light-year.
There's probably no benefit for you to use A rated anyhow.

You'll want the "drag drives" special for the thrusters, put that on asap.

For sensors LW will give you more range, but I love using long range.
You see so much more on the scanner.
 
I also suggest dirty drives instead of clean.
The clean drives use more power so that can offset the thermal reduction, because of how heat is calculated.
The added heat from dirties is well worth it for the slight speed/handling benefit.
 
How is it random?
You receive random increase with each upgrade and ultimately need random number of upgrades at each grade.
This basically means that you have to make some estimate of how much materials you need for certain upgrade chain and hope that you are not too unlucky with RNG.
 
Last edited:
Yes the A -life support is a habit from the past.
About the thrusters, I didn't had as much mat for the dirty ones as for the clean. It was G1 dirty or G3 clean.



How is it random?

Cool, just figured I'd mention some subtle things.
In the current system you will need progressively more rolls to complete the higher grades but that's not "random".
It can be up around 8-10 rolls for G5, but typically less, and some diminishing returns apply.
I've done over 2000 G5 mods alone so I have a pretty good handle on the process.

You receive random increase with each upgrade and ultimately need random number of upgrades at each grade.
This basically means that you have to make some estimate of how much materials you need for certain upgrade chain and hope that you are not too unlucky with RNG.

That's not true at all.
 
Cool, just figured I'd mention some subtle things.
In the current system you will need progressively more rolls to complete the higher grades but that's not "random".
It can be up around 8-10 rolls for G5, but typically less, and some diminishing returns apply.
I've done over 2000 G5 mods alone so I have a pretty good handle on the process.

That's not true at all.
Why?
You hit the button, you get random stat increase, you need to reach certain stat level to go to next grade => you need random number of attempts to get to next grade.
Also, are not you contradicting yourself here, with "not random" and "8-10 rolls"?
 
Why?
You hit the button, you get random stat increase, you need to reach certain stat level to go to next grade => you need random number of attempts to get to next grade.
Also, are not you contradicting yourself here, with "not random" and "8-10 rolls"?



Because 8-10 isn't random.

Random means it could be any number, but it's progressively more each level.
That is by definition "not random".

Random means it could be 1.45869 x 10^12 rolls on g1 and 1 roll on G5.
 
Because 8-10 isn't random.

Random means it could be any number, but it's progressively more each level.
That is by definition "not random".

Random means it could be 1.45869 x 10^12 rolls on g1 and 1 roll on G5.
8-10 is random with set boundaries between 8 and 10.
And those "8-10" are not the exact boundaries either.
 
By contrast in the old system you could do 1,000, maybe even 10,000 rolls and still not get a "god roll".
Now, you will never do more than say 11-12 and you certainly get the maximum possible benefit, and it tells you exactly what that value will be.
That is not random.

8-10 is random with set boundaries between 8 and 10.
And those "8-10" are not the exact boundaries either.

No, it's a range, ergo not random.
It's a progression, so not random.

You are simply misusing the word.
 
Back
Top Bottom