That would require thinking and good programming. Not gonna happen
Thats not where the problem is at all in this economy thing, rewards from missions should not be shared depending on effort made to complete the mission from each commander because wing missions are missions that require best the full support of the wing to be completed for the reward to be "profitable" , let us say you have a Mining wing mission that requires you to mine 150 Low temperature diamonds and you will get 60m ,
as a wing you will go with 1 type 10 mainly for cargo, 1 miner ship and 2 Combat ships to defend against any attack, so... once the type 10 turns the 150 Ltd, all 60m should be given to the type 10 ? because the mission requires you to deliver them, they dont care how you got them, they want the mining of 150 Ltd, if you think you can do it alone go ahead, but you make sure you are safe of any risks, so you get the full support squad with you and thats why they get rewarded regardless.
The economy will be real economy when, if System B has a high need for commodity X, but system A, C, and D have limited supplies, they obviously wouldn't want to give up their entire supply to system B, so system B would be forced to pay high prices for commodity X because of their need for it and the limited supply. This doesn't happen. Payouts are standardized based on the mission type alone.
Solution, give your player base full control of a system economy, how ? Trough factions, if a player faction happens to reach the % needed to be the controlling faction they should control the system economy if not they should atleast be able to control their mission payouts.
1,Eh look, we have high security, bounty rewards will be nerfed by the faction because they have high security, threat level is low, if low security = Higher payout.
2, This station is being attacked, transporting passengers will pay 10x as much as normally would ( not the 200k for 30 passengers crap ), and you wont be able to transport a infinitive ammount of VIP, Example: 3000 VIP in station... once players have transported all of them no VIP missions would pop-up anymore, and only "Normal" or refugees would be next.
Hers the funny part that can be done with this:
-Alliance station passengers will pay as much VIP or not,
-Federation station, VIP pay more buy you will still see normal or refugees missions to accept
-Empire, Only VIP will pop-out until they are all out and then it will be ranking accordingly, from King to slave.
I dont know how hard it is to be programmed, but if we went from 32-bit game to this stage I am pretty sure that this could be accomplished.