News Collect Wing Mission Balancing

The problem is the way wing missions are paid:
Mission pays say 20m.
1 commander does it - gets 20m
2 commanders do it - both get 20m, regardless of their contribution.
3 commanders do it - all 3 get 20m, even if 2 just done 1t of contribution while the 3rd was doing all the work.
and so on.
That concept is just wrong in so many ways. Wing mission should pay more than a regular counterpart to begin with.
Single mission: Pays 2m to haul 500t of stuff from A to b.
Wing mission: Pays 10m to haul 2000t of stuff from A to b.

If I want to solo that wing mission, I get 10m, right?
If I get wing mates, they also get 10m. The mission giver in this case "generates" extra 10m to hand out, instead of splitting the 10m between the 2 commanders. That's how things normally would/should work.
Ergo wing missions should get a massive buff of x4 and then split between the contributing commanders. If you solo it, lots of cash for you. If you wing it, you get a share instead.

And yes, there are other gaming companies out there... Egosoft for example..

I wished to have this already a long time ago!! This is how it would be in real life! What we have in the game is just ridiculous ...
 
Okay I agree with the post you agreed with. But while we are on that road, the average price per good comes down when shipped in bulk. So if we ran on rl rules then sp missions should always be paying more for 180 tons than 4 man missions would pay for the same 180 tons.

10,000 tons = 5,000,000 duckies.
180 tons = 1,350,000 duckies.

Clearly it costs you less duckies to ship bulk sales. But when you absolutely positively must ship that 180 tons today or your money back, hire a cmdr. Cheap. Reliable. Done.

So if what I said makes sense lore wise, what's the incentive to play wing trade missions? It would be more beneficial and is more beneficial to simply take multiple missions going in the same direction. That's how rl carriers do it, and that's how in game carriers do it. But who would choose bulk? In rl sure a dependable route nets big bucks for long periods, but you have contracts and stuff. In game, forget lore, why do bulk missions? As digthat would say, what's it do for me?
 
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