Krait = Emperor's New Clothes?

It looks upside down to me.

I should have known.

I made a light-hearted post, highlighting some seemingly (to me) incongruous things about a ship that I see people raving about and of course some people have to insult my temerity.

Ohhhhhh that’s really, really funny!

ROFLMAO
 
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Have to disagree on the speed and maneuverability. I was intedicted by a heavily engineered 'vette in service to the Overlord the other day, and forgot I was in an almost entirely unengineered ship. Shields dropped so far I actually thought they'd gone completely (the last ring was so faint I couldn't even tell it was still there) on the first pass, yet I was able to evade his fire and escape without taking another hit. Python could NEVER pull that off. I also finish most NPC fights with nearly full shields, where my Python would finish those same fights with half shields or less, simply because the Krait spends less time in the opponents field of view, and more time on target, so I take less hits, and finishing fights faster reduces incoming hits even more.

Also disagree about the hardpoints. With the python, one of the side C3 hardpoints loses sight of the target every time they are on the other side of the screen, because the ridged shape of the hull blocks their LoS across to the opposite side. With the Krait, that never happens, and they only have very slightly worse downward arc. They are also tighter for fixed weapons.

Well, I'm a snob so I'll compare the speeds of my fully engineered Python and Krait, which are respectively 485 and 533m/s for boost and 372 and 387m/2 respectively. Is the Krait faster - sure, especially the boost, but to say that the Krait is SO much faster that the Python couldn't do anything the Krait can - hardly the case...

Never had my weapons blocked in the way you describe and I often run the medium hardpoints as beamed laser turrets on my Python. *shrug* Not sure gimbaled can turn that far to one side as to even have the problem theoretically.
 
Well, I'm a snob so I'll compare the speeds of my fully engineered Python and Krait, which are respectively 485 and 533m/s for boost and 372 and 387m/2 respectively. Is the Krait faster - sure, especially the boost, but to say that the Krait is SO much faster that the Python couldn't do anything the Krait can - hardly the case...

Never had my weapons blocked in the way you describe and I often run the medium hardpoints as beamed laser turrets on my Python. *shrug* Not sure gimbaled can turn that far to one side as to even have the problem theoretically.

Your cruise and boost numbers are very low with the Krait. Mine is fully combat fit and cruises at 401 m/s and boosts to 555. The difference between it and my Python, identically fit, is significant. That goes for agility as well.
 
Your cruise and boost numbers are very low with the Krait. Mine is fully combat fit and cruises at 401 m/s and boosts to 555. The difference between it and my Python, identically fit, is significant. That goes for agility as well.

Well, given that you cannot get faster than g5 dirty drives + drag drives you must be saving on plenty of armor weight.
 
On an entirely trivial note, are those "white lights" supposed to be, perhaps, the holo-projectors for the crew's HUDs?
They're clearly angled away from the pilot, toward the left/right seats.

More practically, I don't think it's really wise to compare the Krait to the Python.
The Krait isn't grait (m8) for shields, armor or heat management.
It all just a teensy bit "highly strung".

Personally, I tend to think of the Krait as a Super-AspX rather than a Fighty Python.
Course, that's cos I've deliberately set my Krait up to do all the things I normally do in an AspX so I guess I will draw that comparison.
It's what the Krait seems best-suited to doing though - doing a bit of everything but not really excelling at any of it.
Which, of course, is exactly how a "multirole" ship should be.

It's the orange cable to those lights I take issue with ..... so 1990's :rolleyes:
 
So they introduce the Krait MkII and everyone goes - Yippee a new ship:





I finally get around to trying one out and I end up:





Shape of canopy - why on earth stick it out like that?






Forward view - why would anyone have these two bright white light-sources up there in your view of a (generally) dark environment? Any pilot would take a hammer to these on the first flight.






Then, scooping, mining or just approaching a station - blinded by the light (well four sets of bright flashing lights right in front of you).






(.. and I am not even going to mention the crazy bobblehead ordering.)


Am I missing the point or is this ship just a joke by the developers? :rolleyes:

Nope. Still love the Krait. I have been sceptical actually until I tried it.
 
So they introduce the Krait MkII and everyone goes - Yippee a new ship:





I finally get around to trying one out and I end up:




Shape of canopy - why on earth stick it out like that?





Forward view - why would anyone have these two bright white light-sources up there in your view of a (generally) dark environment? Any pilot would take a hammer to these on the first flight.





Then, scooping, mining or just approaching a station - blinded by the light (well four sets of bright flashing lights right in front of you).





(.. and I am not even going to mention the crazy bobblehead ordering.)


Am I missing the point or is this ship just a joke by the developers? :rolleyes:

I've been complaining about the lighting in cockpits for ages, FDev doesn't listen.
 
I really wish we could:

1) Switch off/dim cockpit lights.
2) Switch off proximity warning.

On. Every. Fuggin'. Ship.

Preach it, brother.

On a related note, I dread that FDev will give us our wish and let us turn off the cockpit and proximity warning lights, but they'll keep the lights by the throttle and the flight stick on. These are crazy bright in VR and it is horrible.
 
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It may no be apparent in 2D, but the Krait cockpit really excels in VR, in particular the downward view (which is really useful when looking for things on planet surfaces). It's considerably faster and more agile (roll rate on mine is 162 deg) than the Python and a fun to fly. Just the armor is a little weak, only 55 hull hardness, but you can't have everything. The white lights don't bother me, as they don't face me directly, but I could do without them ofc. In general, VR cockpits are different. One example is the FdL, where in 2D there is a metal bar in the middle of everything. In VR, you can not only see it's aluminium, but it's not blocking the view in any way and just makes sense. The Python's cockpit is far from being as good as the Krait's in VR and much more sterile. I think the Krait was designed VR-first, and I like that :D

O7,
[noob]
 
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Well, I'm a snob so I'll compare the speeds of my fully engineered Python and Krait, which are respectively 485 and 533m/s for boost and 372 and 387m/2 respectively. Is the Krait faster - sure, especially the boost, but to say that the Krait is SO much faster that the Python couldn't do anything the Krait can - hardly the case...

Never had my weapons blocked in the way you describe and I often run the medium hardpoints as beamed laser turrets on my Python. *shrug* Not sure gimbaled can turn that far to one side as to even have the problem theoretically.
Like Adaris, my Krait is about 401(555) m/s. But even in your case, that's a significant difference. You have to take into account that the Krait can boost more often than the Python. In practice, my Krait doesn't go below 520 m/s before it can boost again, so it averages around 535. Yours should average 505–510, though I don't know the boost deceleration formula.

By contrast I think your Python will average more like 430 m/s. That's something like the difference between being able to escape an engineered Cutter (2–>4 km) in 20 seconds vs 130 seconds. I think that counts as something the Krait can do that the Python can't.
 
Like Adaris, my Krait is about 401(555) m/s. But even in your case, that's a significant difference. You have to take into account that the Krait can boost more often than the Python. In practice, my Krait doesn't go below 520 m/s before it can boost again, so it averages around 535. Yours should average 505–510, though I don't know the boost deceleration formula.

By contrast I think your Python will average more like 430 m/s. That's something like the difference between being able to escape an engineered Cutter (2–>4 km) in 20 seconds vs 130 seconds. I think that counts as something the Krait can do that the Python can't.

You don't have upgraded armor nor hull reinforcement packages or what?
 
Just another ship to me. Been using mine as a trash collector (engineer materials). It flies, good enough.

I have no sentimental attachments to the previous games I never played to care about the history behind the ship model. I’m kind of like Jay Leno, I just collect ships. I do most of my day to day in one of the Saud Kruger ships. I like the look, the feel, the sound and the versatility along with the handling.

The rest of my fleet are task specific ships when I want to do just one thing.
 
So they introduce the Krait MkII and everyone goes - Yippee a new ship:





I finally get around to trying one out and I end up:




Shape of canopy - why on earth stick it out like that?





Forward view - why would anyone have these two bright white light-sources up there in your view of a (generally) dark environment? Any pilot would take a hammer to these on the first flight.





Then, scooping, mining or just approaching a station - blinded by the light (well four sets of bright flashing lights right in front of you).





(.. and I am not even going to mention the crazy bobblehead ordering.)


Am I missing the point or is this ship just a joke by the developers? :rolleyes:

What utter tosh. Lights a little too bright are they? Hurting your mince pies are they? Ever thought of turning down the gamma setting for your cockpit? I can't stand the glowing effect personally of all the cockpits so i've turned mine to 0, much much better for me at least. The Krait is a cool ship, looks excellent looking out of the cockpit, it's different for once. Don't understand the negativity tbh. At least the ship works, even if the rest of the game barely functions
 
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