Although I wouldn't recommend them for PVP since people will certainly have thermal engineered shields, in PVE being able to one-shot an Anaconda's shield with double shot incendiary frags is quite amusing.
Although I wouldn't recommend them for PVP since people will certainly have thermal engineered shields, in PVE being able to one-shot an Anaconda's shield with double shot incendiary frags is quite amusing.
Although I wouldn't recommend them for PVP since people will certainly have thermal engineered shields, in PVE being able to one-shot an Anaconda's shield with double shot incendiary frags is quite amusing.
Around 500m
I think its around 1000 actually, at least thats what they were shooting at when I tried them.
When was that? I used a large frag turret a month ago. You cant hit much at 1km
When was that? I used a large frag turret a month ago. You cant hit much at 1km
I've only used fixed frags. Hitting a ship 1-1.5km isn't hard to do at all because of the spread, though because of this you don't do a lot of damage unless it's a large ship from above or below. But for a ship that is fleeing on 5%, hitting them at about 1.8km is enough to finish them off.When was that? I used a large frag turret a month ago. You cant hit much at 1km
Frag turrets wont automatically fire until the target is 500m away or less.Yes but i think 1k is about right for when turreted frags start engaging.
When was that? I used a large frag turret a month ago. You cant hit much at 1km
Watch what happens to this asp once its shield falls, and I unleash my T-10's frag turrets:*wince*
*eye twitch*
As long as you only take good shots (waiting until you're close enough, etc.), their ammo actually goes pretty far. Used to be extremely limiting, but the ammo reserves got a major buff a while back. As a nice bonus, they take to high-capacity modding fantastically. Since their DPS is normally so heavily constricted by their reload time, doubling the size of the magazine has a substantial positive effect on their sustained DPS. High-cap frags are a lovely PvE weapon, once you get a feel for them.There was a recent vindicator jones video which taught me about them.
You have to fly different to use them, but the major tradeoff is ammo. He suggested they fit well with assassination missions where you're not there killing things for a longer period of time.
As long as you only take good shots (waiting until you're close enough, etc.), their ammo actually goes pretty far. Used to be extremely limiting, but the ammo reserves got a major buff a while back. As a nice bonus, they take to high-capacity modding fantastically. Since their DPS is normally so heavily constricted by their reload time, doubling the size of the magazine has a substantial positive effect on their sustained DPS. High-cap frags are a lovely PvE weapon, once you get a feel for them.