My first guardian blueprint

On that note...

Why, oh why, did FDev decide to make it so blueprints disappear from the tech' brokers when you unlock them - thus meaning that I can no longer refer a tech' broker in the game when discussing this stuff?
Would it not have been smarter to have the locked blueprints coloured red and, perhaps, colour the unlocked ones in green but leave them visible so people can still look at them for reference?

I realise we have stuff like INARA to fall back on but, c'mon.



I always thought it might be cool if the SRV could launch some kind of "drone" which would build up a mini-map as you flew it around and which you could also use to locate things and then create waypoints to them.
Course, given that it's possible to just use the vanity-cam to look around, I guess it might be a wasted effort.

Or build up a mini-map anyway? :) But yes, a drone would be nice, isn't that sort of the semi-official explanation for the camera? Maybe doing a bit more with it could be a thing.
I would quite like to see a bit more persistence here, things like obelisks ought to be pinned on the map and greyed out when not selectable. Perhaps have a filter to enable seeing them in the contacts/nav panel when not normally selectable or something - it would help with navigation. The energy pylons at Guardian sites are a bit vexing like this - hey, here is an important thing you should definitely remember where is yet no contact or anything and the computer can't pin a location. Anyway..

More mapping tools, navigation pins etc please.
Also, store network side if you can :) This is annoying for route planning, if I have to switch machine it loses my destination - which is fine if I remember my destination but kind of annoying if I'm out somewhere and don't.
 
As to what to spend your other module blueprint on, I have FSD, shield booster, PP & PD unlocked, and would rank them in that order to acquire.

The shield booster is amazing for low shield value ships. The PP gives you an easy way drop a size (weight), but in every case can be outshined by engineering. The PD is good for something you don't want to engineer as well.

Its seems the shield booster is a popular next choice. I'm curious about the guardian MRP; since that's a module with no existing engineering alternatives, why is it not more popular?
 
Its seems the shield booster is a popular next choice. I'm curious about the guardian MRP; since that's a module with no existing engineering alternatives, why is it not more popular?
Guardian module reinforcements only has 10% more integrity while adding some power draw, which isn't a particularly good trade-off, imho. The resistance to Thargoid interference is either bugged and not working or it is next to imperceptible.
 
The only other thing to remember is that you don't need to stress over getting Sentinel scrap and Obelisk scans at the sites where you get the BP fragments.
After you've got the BP fragments, head for the Col 173 site to fill up on all the other stuff you need.

Is that here?

Col 173 Sector QU-O d6-25
 
My experience is mostly the same. I first went there with an Asp explorer, I came back with a DBX. Much smaller and easier to land. I don't know what the fuss is about sentinel missiles though. 4 pips to shield, brace for impact. I wish I had one on my DBX, but mostly for the light show :D You do have to have mats for the occasional hull/fuel/ammo synthesis, but those mats are easy to find on the guardian planets. They also happen to have good mats, so scouting 2km away from the base will usually yield some level 3+ mats.
 
I gave the FSD Guardians site a try for the 1st time a few weeks back - never had anything to do with Guardians or Thargoids before that so all new to me - didn't watch any Youtubes or anything - all I had was a system and a planet to go to, and a comment from someone that it should take 1-2 hours tops. So, zoomed through the galaxy in an ASPx with 2 SRVs just in case, found the site with little issue as it appears on the HUD, arrived, and got the SRV out.

Fast forward about 5-6 hours of bumping into things, scanning glowy things that say some data has been collected but doesn't register anywhere I can see - rolling over alot - getting to see the ruins from an upside down perspective alot, moving forwards, nope meant to go back, ack something behind me - try jets, yep going somewhere, oh that's the sky, that's probs ba.. crunch, upside down again somewhere else. Great.

So yeah as you can probably tell I am an ace SRV driver, and yeah eventually I figured out what to do and did it but that was like a day's epic mission of total SRV skill fail on my part and the fact those ruins for sure are less friendly to SRVs than the lil floaty drones that guard them.

Did it a few more times for giggles once I got the hang of it, but yeah even then would take longer than an hour to do, as oh, am upside down again, dang caught on a pillar with no wheels on the ground, umm oh crap thrusters dont seem to work jeez.

That's my story - thanks for listening :)
 
I really enjoyed my first stint doing this

No disrespect to OP but I found that solving the puzzle wasn't too hard, and I did it without looking it up. That surprised me because I'm rubbish at base running and always get lost...

Sentinels are not too hard, if it helps the are really crap at hiding... I found a lot of times that they would drift behind something at leave a handy corner sticking out that you could chip away at. I did have point defence and that was fun to watch but as already noted you can do without it.
..
I also didn't try to get everything on my first visit and this has kept it funIm. I visited 4 sites and on two I logged out, went to bed and did it again when I next logged in (I find relog a bit cheesy usually)


I'm now looking forward to going out that way again when I fancy it, it's pretty cool
 
Is that here?

Col 173 Sector QU-O d6-25

Yep, that's the one.

No puzzle to solve (AFAIK) but the Structure site spawns half a dozen Sentinels as you drive around and there are 2 Ruins sites a couple of hundred km away.

Took me 2 days of re-doing the puzzles to gather up half the mat's I needed for all the Guardian unlocks.
Went to Col 173, got the other half of the mat's from the Structure site with about an hour of re-logging then flew across to the nearby Ruins site and got all the remaining Obelisk data in, literally, about 10 minutes.

It's still not what you'd call "entertaining" gameplay but at least it doesn't make you feel like it's going to take forever.
 
I recently did these and found you can activate the pillars with beam lasers on a fighter means I can activate them all in like 1 minute although I do then need to land with SRV to drop the relic but still its loads more fun!

+rep

I guess that means you need a Krait since most of the SLF-capable ships are too big to land anywhere near.


When I was unlocking Guardian tech, I found these maps of the ruins with pretty much essential, since it's often dark and it's useful to have a map when you're driving around.

Where to go for each type of Guardian blueprint:
https://canonn.science/codex/guardian-structure/

Maps of the various site layouts:
https://imgur.com/a/GWQ4w

(Even though the power pillars aren't marked, they're on the maps as unlabelled triangles)

Without those two links, the job of unlocking FSD and shield boosters would have made me pull all my hair out in frustration.
 
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Fun fact about the missiles: When you hide under an overpass, they are not going to hit you. It also makes a nice place to hide behind to evade other sentinel fire.
 
Being more than a bit familiar with Guardian stuff, I can say, without a doubt, there is only one ship of choice, and that’s the Dolphin. With a little engineering and smart outfitting you can stuff every single thing in one of these to do everything you need and make a profit too.


https://www.coriolis.edcd.io/outfit...==.Aw1/kA==..EweloBhBGA2GAsICmBDA5gG2SGF9A===

WHAT? No class 10 Fuel scoop?! You won’t need it running out from Meene. I know your Anaconda can jump 99 ly at a time, but as the OP pointed out there’s nowhere to land it. Even your esteemed Diamondbacks and Asps are going to have a hard time finding a flat spot to set down that doesn’t involve a bone jarring, bladder bursting SRV trip across shattered mountain tops. The Dolphin’s thin design and tiny foot print allows it to land in places other ships simply cannot, which includes across some of the lock marks on the surfaces of these sites where even a DBX can’t land because there’s an uneven crater there - the Dolphin is just long enough to span these and thin enough to fit between structures.

But Mining Lasers? Yep. They charge pylons delughtfully fast. Need I say more? They also pop the panels that hide the other goodies you need just as easily and if you’re quick you can scoop them before they touch the ground.

PD + Shield + Booster means you’ve nothing to worry about where Aentinals are concerned.

And those CRCR’s? I was able to max out all my blueprints, data and materials when this first launched over the course of a weekend. Use regular CRs until you can get the big CRCR. The small one you can get from Palin, and if you’ve been putting off that 5k ly trip, this micro luxury Explorer is a great way to get that done too. With some FSD engineering you can hit 40+ ly easily - more if you get creative.
 
I gave the FSD Guardians site a try for the 1st time a few weeks back - never had anything to do with Guardians or Thargoids before that so all new to me - didn't watch any Youtubes or anything - all I had was a system and a planet to go to, and a comment from someone that it should take 1-2 hours tops. So, zoomed through the galaxy in an ASPx with 2 SRVs just in case, found the site with little issue as it appears on the HUD, arrived, and got the SRV out.

Fast forward about 5-6 hours of bumping into things, scanning glowy things that say some data has been collected but doesn't register anywhere I can see - rolling over alot - getting to see the ruins from an upside down perspective alot, moving forwards, nope meant to go back, ack something behind me - try jets, yep going somewhere, oh that's the sky, that's probs ba.. crunch, upside down again somewhere else. Great.

So yeah as you can probably tell I am an ace SRV driver, and yeah eventually I figured out what to do and did it but that was like a day's epic mission of total SRV skill fail on my part and the fact those ruins for sure are less friendly to SRVs than the lil floaty drones that guard them.

Did it a few more times for giggles once I got the hang of it, but yeah even then would take longer than an hour to do, as oh, am upside down again, dang caught on a pillar with no wheels on the ground, umm oh crap thrusters dont seem to work jeez.

That's my story - thanks for listening :)

^THIS^ Although I tried to filter out most of my frustration in the OP, you did a great job of capturing it for me :D
 
Nice write-up OP!

(but I'm here for the digression ;) )



I do wonder if FD intended the Ram Tah mission to be exactly this - I collected all the mats / data I needed by doing the mission. But they messed up as it:
  • doesn't cause you to harvest BP
  • even if you did collect BP the number required was way too high (until 3.1)
  • the cash payout for the mission was too low for the complexity
  • I'm sure most were put off the mission due to preconditions being ... challenging

Sorry for the digression!


The thing that threw me off the mission was the bug that 1/3rd of the way through your timer it would just vanish and you lose all the work you had done. When that one was announced, me and my two friends raced back to ram to cash in what we had. Just haven't gone back to try it now that it is supposedly fixed. Also, don't have the thargoid pieces needed to do those parts.

Now, having said all that. As to the OP. I was able to land an anaconda at the sites. Not right next to them, but within a few KM.

My friend at work who plays had the rough time of finding the dark objects in the dark ruins in the dark. The ruins are ALWAYS in the dark. Maybe that is on purpose or just happens that every time I visit the moon/planet happens to have the ruins on the dark side.
 
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Its seems the shield booster is a popular next choice. I'm curious about the guardian MRP; since that's a module with no existing engineering alternatives, why is it not more popular?

Pretty much what Vardaugas said. Next to no gain for a lot more power that can be used elsewhere.
 
imho, using free cam at Guardian sites is simply deploying a recon drone. =)

I've been to all the guardian sites listed on cannon's website (except those 14kly away) and after my first two ruins, I decided to do a flyby of the ruins to spots the pylons. Makes things really faster, provided you have some sense of direction. To spice things up, wake as many sentinels as possible. It can get dicey, but this helps with the monotony.
 
My next goal is to get a weapons blueprint. I realized after visiting a couple of different guardian structures for module blueprints that each site is different: different pylon layout and site lighting. I liked that last one I visited a lot more than the first. I could actually see where I was going. Any suggestions for good weapon blueprint sites?
 
My next goal is to get a weapons blueprint. I realized after visiting a couple of different guardian structures for module blueprints that each site is different: different pylon layout and site lighting. I liked that last one I visited a lot more than the first. I could actually see where I was going. Any suggestions for good weapon blueprint sites?

I've only been to the Weapon BP site in Synuefe EU-Q C21-10 and, IIRC, the layout is basically similar to the Module BP site in HD 63154.

The main difference, IIRC, is that the "altar" is at the top of a stepped-ramp that you have to bunny-hop your SRV up (or drive around the side of) and there's a sort of "dirt wall" around the centre part of the site which you have to drive over to see a couple of the pylons.

Also, FWIW, if you do go there, the map of the site on canonn (and elsewhere) is slightly inaccurate in that shows a couple of the pylons as being just inside the dirt wall.
They're not. They're just outside it so you just have to drive over it and the pylon is right in front of you.
 
So is guardian tech an alternative to engineering then. For example is a Guard FSD better or worse than a grade 5 engineered one? Or the same?
 
So is guardian tech an alternative to engineering then. For example is a Guard FSD better or worse than a grade 5 engineered one? Or the same?

Guardian stuff is roughly G4, maybe G3 on some, with no special effect.

The benefit is it is a one time unlock, it is easier than engineering unlock and leveling, you lose nothing selling a module back, and for weapons they are effective vs human and Thargoids alike.

I really like being able to visit the nearest guardian tech station when I'm off somewhere, by a cheaper small ship, outfit it with a guardian PP, PD, and a couple weapons, and have a halfway engineered ship to run around the area in. Can then sell it all back and be out next to nothing, and cheaper than a ship transfer.
 
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