PvP PvE'ers of Solo/PG, just *why* are you okay with NPCs "interfering" but a player is Hell incarnate?

  • Thread starter Deleted member 110222
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well it's all been said.
for myself, I play in open, but rarely engage in combat with other players.
The main reason being this game is not balanced for PVP combat; Whoever has the best suited ship with the best suited - engineered - loadout (aka meta) wins.
Presuming it is a one-on-one encounter. wing ganking is beneath my level of topic.
 
I am the cat amongst the pigeons with this one, I am a Solo player, but not for the 'easy road'... I would actually relish a good challenge! and did have quite a lot off skirmishes with players back in the day.

but all of a sudden I noticed the actions of horrible players on the rise, where I never got interdicted by players or see innocent players slaughtered, it became almost common place once the trend kicked in. I could not use trade ships without being mercilessly destroyed just for the fun of it by a PvP biased vessel. I could not protect the innocent transports during the Oracle slaughter, as I was too outmatched with 4:1 wing advantages. so simply, I left... and will continue to remain in solo until the C&P system actually deals justice (right now bounties still don't mean stuff all, and to pursue these players you get robbed with the 2M credit cap!!)


This current CG sounds fun for Open, but being ganked in the short trip to the starport with an hours worth of bonds is not what I consider fun. (looking at the system bounty list, there are ALOT of people being ganked, some of these culprits I have seen at other CG's as well.) if I could keep the whole bounty reward for killing these people then I would be back in open dealing justice!
 
Seriously?
Of course I don't take those claims seriously. They're clearly nonsense. As you're about to show :)

I can't speak for PP, but my faith teaches that killing members of the pilot's federation will guarantee a seat in heaven next to DBOBE with my pick of any 72 of the thousands of neck-bearded virgins I've killed as my servants for all eternity.
Like I said .... on the spot, out of game and after the fact.

Murder Hobo 4 Life - you're taking it back and changing it to whatever seems apt at the moment. Such role, much play :p
 
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Deleted member 38366

D
btw. the PvP Bounty System is still total Pita, giving no incentive to really head out there and play the Sheriff in person except RP reasons, fun factor or just looking to assess Quality of a build/seek weaknesses of Opponent builds.

ELITE_PvP_BountyCap.jpg


Yeah, it can be done. A PvE guy in a PvE build takes down a Criminal PvP guy in a PvP build. Yay me, right? Well, not quite.
Was it worth it? 2M Cr Bounty, representing a tiny fraction of that CMDR's total Bounty. All while risking a 30M rebuy and loss of a hand-trained NPC Crew?
It's nonsense really.

For as long as Players can't get the full Bounty - making it actually worth it - Criminals hold yet another advantage and the table remains tilted once again.
The lack of Incentive and Reward. Not even some nice G5 Materials to scoop up afterwards, just 2M, thanks for the fish and bye.

I know this is still in place due to the isolated "Gold Seller" issue we had in the distant past, but IMHO FDev smashed a small fly with a nuke on the day they "fixed" that - the unintended consequences IMHO affect the Bounty Hunter vs. Criminal Gameplay far more than that handful of "Bounty/Gold Sellers".

So even if I have opportunity to "get things right", play Judge Dredd and emerge as a winner (which as a PvE guy isn't exactly a "safe bet" ) - it currently matters not.
I could do it all day and either go bankrupt or even if I scored kill after kill. It still wouldn't matter one bit. Game doesn't work that way.
Extreme risk level coupled with extremely poor rewards and essentially achieving next to nothing. Not sexy IMHO, unless you happen to be a dedicated PvP guy and enjoy that expensive hobby.

That's one of the reasons I remain that "boring PvE guy".
 
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Thing is I love playing in open for talking to people, but I usually expect people to just be decent, and have a reason for killing me that they make clear before they kill me

For example, on a federal CG a while back I was interdicted by some imperial commanders who asked whether I was playing for the fed side. I replied with 'Whichever side pays the most', saying yeah I am basically, and then they started to shoot me.
Thats different from a wing interdicting then shooting me straight away without saying anything to me at all, why theyve done it or anything.

Another thing that was amusing was a Vulture interdicting me, who then said in commms 'I want your clothes, your boots and your motorcycle' then shot at me a bit. I found it funny, I was in a Trading Python but Ive got strong shields on it so I flew around a bit, entertaining him, then i decided to leave, at which point a different wing enters, shoots me and kills me very quickly for the fun of it, which I didnt like. At least Vulture guy talked a bit, half the time the ones who ruin the experience just dont say anything.
 
You fly in a regular freighter, hauling a couple of 100 tonnes of cargo? You regularly do this, against PvP combat fitted ships and skilled pilots?

If you're competent at building ships and piloting them, you can take a 100% non-engineered freighter into open play and live to tell the tale. You will take a hit in cargo capacity, but you'll still have a respectable amount of cargo, all things considered.

Engineers allow you to squeeze more out of modules, so you can do things like undersize a shield generator to fit more cargo, without compromising defenses. I recommend even low level modifications.

You don't have to build a ship to withstand prolonged attack, it just has to hold together long enough high wake to safety.

It's far easier than most realize.
 
Besides... you seem to have overlooked the part where they have so serve me for all eternity. :cool:
Nah, I think you're just deceiving yourself and actually you're going to be one of those 72, every one with the same delusion that the others are there to serve them... :p
 
Thing is I love playing in open for talking to people, but I usually expect people to just be decent, and have a reason for killing me that they make clear before they kill me

For example, on a federal CG a while back I was interdicted by some imperial commanders who asked whether I was playing for the fed side. I replied with 'Whichever side pays the most', saying yeah I am basically, and then they started to shoot me.
Thats different from a wing interdicting then shooting me straight away without saying anything to me at all, why theyve done it or anything.

Another thing that was amusing was a Vulture interdicting me, who then said in commms 'I want your clothes, your boots and your motorcycle' then shot at me a bit. I found it funny, I was in a Trading Python but Ive got strong shields on it so I flew around a bit, entertaining him, then i decided to leave, at which point a different wing enters, shoots me and kills me very quickly for the fun of it, which I didnt like. At least Vulture guy talked a bit, half the time the ones who ruin the experience just dont say anything.

That seems like a pretty unreasonable expectation.
 
Moslty because it's a risky waste of time; anything that delays the commencement of fight or flight decreases the odds of success for ether endeavor.
Sounds plausible.
I wish E: D had quick comm buttons like racing games have had for ages, so player could send a predetermined message by pushing one button.
 
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Sounds plausible.
I wish E: D had quick comm buttons like racing games have had for ages, so player could send a predetermined message by pushing one button.
Macros on PC exist. I thought he meant the unreasonable expectation was players being decent lol

However, I dont however think its unreasonable to have a macro or 2 ready to say something, at the very least something basic.
 
Guys, sincere question. Why is it okay for an NPC to shoot you, but not a player?

Technically, there's no difference.

Generally the thing from what I read is, NPC's do not shoot or do anything for the 'lulz' or simply out of spite, they are simply part of the game.
A player will do a thing without reason, will do a thing simply because they want to annoy people and similar, and it doesn't take long looking around the forum that you see various personalities in the whole debate with PvE vs PvP, as someone who enjoys both aspects it is extremely frustrating that these people do not see that they are affecting a game that they are playing negatively, where you see later on them complaining about not being able to find people to attack and begin complaining about how people are 'hiding' from them, or using 'unfair' tactics, such as BGS against 'them'. Attacking 'them'. And since they do not want to use that mechanic it is bad of others to use it against them.

And that's just a tiny part of the list of arguments on both sides, and while I enjoy PvP, I cannot understand the parts of the community that seem to think that other people are here to serve them, to make the game fun for them, regardless of what they do to others, but yeah, its frustrating and those kinds of people that go to extremes on both sides, though yes, it seems the PvP side has more, or maybe they are simply louder, I really don't know, it is simply frustrating.

But yeah the difference is 'why' someone is doing it.
Kinda like in monopoly you can draw a card to get sent to jail.
imagine if people could send you to jail at a whim? or similar.

A frustrating topic in general, and one that is often derailed deliberately by various people.
 
Macros on PC exist. I thought he meant the unreasonable expectation was players being decent lol

However, I dont however think its unreasonable to have a macro or 2 ready to say something, at the very least something basic.


To be fair, that too!

Generally the thing from what I read is, NPC's do not shoot or do anything for the 'lulz' or simply out of spite, they are simply part of the game.
A player will do a thing without reason, will do a thing simply because they want to annoy people and similar, and it doesn't take long looking around the forum that you see various personalities in the whole debate with PvE vs PvP, as someone who enjoys both aspects it is extremely frustrating that these people do not see that they are affecting a game that they are playing negatively, where you see later on them complaining about not being able to find people to attack and begin complaining about how people are 'hiding' from them, or using 'unfair' tactics, such as BGS against 'them'. Attacking 'them'. And since they do not want to use that mechanic it is bad of others to use it against them.

And that's just a tiny part of the list of arguments on both sides, and while I enjoy PvP, I cannot understand the parts of the community that seem to think that other people are here to serve them, to make the game fun for them, regardless of what they do to others, but yeah, its frustrating and those kinds of people that go to extremes on both sides, though yes, it seems the PvP side has more, or maybe they are simply louder, I really don't know, it is simply frustrating.

But yeah the difference is 'why' someone is doing it.
Kinda like in monopoly you can draw a card to get sent to jail.
imagine if people could send you to jail at a whim? or similar.

A frustrating topic in general, and one that is often derailed deliberately by various people.



Ironically, an NPC can't have a "reason" at all.
 

Deleted member 38366

D
Ironically, an NPC can't have a "reason" at all.

Actually, they do. Their "reason" is hard-coded into them. So are their timers and attack triggers.
It might not be much, but each NPC is performing tasks only for that very reason. Additionally, they always transmit that via Text comms, so they're very transparent as well.
 
Ironically, an NPC can't have a "reason" at all.
Well other then, its part of how the game was created, no.

But yes it is the vast difference between 'part of the game' and 'because someone felt like it', though of course some have argued that, the later part is 'part of the game' as well, which is the problematic grey area, is it part of the game that people can do what they want? sure, the game itself right now, does not care one bit if it is PvE or PvP.
however just because you 'can' do something doesn't mean you should, and it usually ends up with a 'this is why we can't have nice things' situation unfortunately, people deliberately misuse something, so rules are set to limit that, that also affect something else, then people find something else to misuse, and new rules are set, and so on and so forth, it has made many online games very flat and bland.

And in some cases like for example WoW things have been made so insanely easy compared to previously so 'everyone' can participate, which is a side effect from constantly fixing stuff that is misused, essentially it was seen as 'bad' as only some people could do thing x and others couldn't, and so the game was pancaked towards lowest skill requirement.
 
Actually, they do. Their "reason" is hard-coded into them. So are their timers and attack triggers.
It might not be much, but each NPC is performing tasks only for that very reason. Additionally, they always transmit that via Text comms, so they're very transparent as well.


Lol, they aren't even material.
They are patterns of light on a screen.

The game simply makes different patterns of light depending on what you do.
That isn't reasoning by any stretch, and I suggest it's why you used quotes.
 

Arguendo

Volunteer Moderator
Tell that to my pal who lost a cool half-bil in a Python (in an arranged fight no less... other guys brought a KWS to a "friendly" 2v2. That both of us missed it is yet another reason not to drink and fly that I plan to ignore completely).

The attackers reported they each got 24 mil, BTW (we're still on friendly terms... it was a great gank)... so it seems the 2 mil limit has been lifted.
It's 2M per faction. So if they got 24 mill each, that means your pal had a bounty of 2M+ in 12 different systems/factions. He'd clearly been a busy boy ;)
 
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