btw. the PvP Bounty System is still total Pita, giving no incentive to really head out there and play the Sheriff in person except RP reasons, fun factor or just looking to assess Quality of a build/seek weaknesses of Opponent builds.
Yeah, it can be done. A PvE guy in a PvE build takes down a Criminal PvP guy in a PvP build. Yay me, right? Well, not quite.
Was it worth it? 2M Cr Bounty, representing a tiny fraction of that CMDR's total Bounty. All while risking a 30M rebuy and loss of a hand-trained NPC Crew?
It's nonsense really.
For as long as Players can't get the full Bounty - making it actually
worth it - Criminals hold yet another advantage and the table remains tilted once again.
The lack of Incentive and Reward. Not even some nice G5 Materials to scoop up afterwards, just 2M, thanks for the fish and bye.
I know this is still in place due to the isolated "Gold Seller" issue we had in the distant past, but IMHO FDev smashed a small fly with a nuke on the day they "fixed" that - the unintended consequences IMHO affect the Bounty Hunter vs. Criminal Gameplay far more than that handful of "Bounty/Gold Sellers".
So even
if I have opportunity to "get things right", play Judge Dredd and emerge as a winner (which as a PvE guy isn't exactly a "safe bet" ) - it currently matters not.
I could do it all day and either go bankrupt or even if I scored kill after kill. It still wouldn't matter one bit. Game doesn't work that way.
Extreme risk level coupled with extremely poor rewards and essentially achieving next to nothing. Not sexy IMHO, unless you happen to be a dedicated PvP guy and enjoy that expensive hobby.
That's one of the reasons I remain that "boring PvE guy".