No Man's Sky recent success is good sign for Elite and future Space games/sims

I can't tell if you're talking about NMS or ED.......

HG has not moved to spanky new LARGE premises, or floated the company on the stock market, which in case you don't know, and I don't think you do; is usually done once a company reaches a certain size and income stream so that investors have faith the company is growing and producing a good income.

The fact that HG have not done this tells you by inference that they don't have the same income, ergo less money to throw at a project, ergo LESS BUDGET.

also - the CEO is NOT a millionaire -

Well aware thanks, what does Sean's personal finances have to do with it and where are you ascertaining your information on his personal finances from?


your move.

PS - you've still not shown me any PROOF I'm wrong yet - saying "back at you" when I've shown figures and information and you have not doesn't work.

How do I know that? talk to the police or any lawyer.

hahah, nice, you guess figures, I call you on it and you then ask me to provide proof with figures you know cannot be attained, good one, I'm not falling for it.
 
Like I said, factually incorrect, not sure why you are struggling with this.
Yes, there was a factual inaccuracy on your part on claiming they said 300 people were working on Elite specifically (hint, no one said that even when mentioning the total employee count) when we're discussing that post. Why you keep doubling down I'm not sure. Unless you're now saying not even 60 people are working on Elite?
 
Thread starts out great. I like how some 'grind is in the minders' think NMS is grindy. Yea, it is, just like Elite in that way. 2 different grinds, with one having more things to do with those grinds. Unreal guys.

Anyway, they're different games, but I am much more enamored with the sense of exploration and experimentation in NMS than I ever was with Elite. The variation is fantastic, even if it isn't 'realistic'. Not a big fan of the flight model in NMS though, but that's ok. I'm really hoping FDev is putting a lot of love into the Q4 update, because I feel that's where most of the love is needed right now. Even when NMS first game out, it was my exploration game and Elite was my combat game. I know some people love the screenshot exploration we have in Elite now, but I do believe that NMS blows it out of the water in that area. To each their own though right? And really, there's nothing wrong with either game being stronger in areas than the other, I'm very much a 'why not both?' kind of guy, so I have both. Regardless of preference, more games like NMS, Elite, Star Citizen, X, are all good for the genre and we really should all be happy they exist and can pick bits up from each other with their own flavor. These odd arguments and hate/love for either/or just really don't make sense.

I've never said grind is in the mind. In ED grind is a choice. In NMS the early game is pure grind. You have no choice in that grind. You have run around constantly shooting rocks otherwise you die.

But I think people like that kind of thing. As it gives that repetition a purpose, to them it stops being a grind. For me being forced to do these repetitive tasks constantly is not my cup of tea.

In ED I can potter around and go at my own pace, I don't notice the repetition as it can be several weeks between doing a similar activity. So it isn't a grind as I don't notice it.

All games are full of repetition. Can't get away from It, it's whether you notice it or not and with ED that so depends on the player and how they play.
 

Rafe Zetter

Banned
Or maybe I was simply pointing out that stating FD has 300 odd staff working on Elite was factually incorrect? And if you think that NMS is anywhere near as complex as Elite then you've not played either of them enough.

official site says 17 - financials says 25 - take your pick.

Either way the 312 the Fdev has officialy reported is still over ten times the manpower


- update
financials of HG is that they have assets of £2.8 millions - but a net WORTH of just £277k. (assets minus costs)

compared to FDev's net worth of 38 MILLION and an income stream of £7.8 MILLION.


David and Goliath was never truer - and David is stealing players from ED, and more than a few if forum posts are to be believed, or are you going to call the people posting that they are enjoying NMS liars as well?
 
Yes, there was a factual inaccuracy on your part on claiming they said 300 people were working on Elite specifically (hint, no one said that even when mentioning the total employee count) when we're discussing that post. Why you keep doubling down I'm not sure. Unless you're now saying not even 60 people are working on Elite?

Context, you made the statement as a direct comparison, I simply cleared it up. Keep going...
 
In ED grind is a choice.

Still disagree with this. ED is a game where "do 'x' to get 'y'" is in full effect. You can spread out 'x' as much as you'd like but you're still doing it or forgetting about 'y'. And if you don't enjoy 'x' then you can pound sand. And you can bet it's become an expectation with the power creep. You can't ask for loadout assistance without someone posting G5 bling fits even when you specify unengineered. Or people suggesting to get it engineered fast.
 
Context, you made the statement as a direct comparison, I simply cleared it up. Keep going...
No, I did not, a distinction you should appreciate as a stickler for pedantry as you've presented yourself. And also, a comparison of the companies, which is wholly fair because the resource allocation out of that number towards Elite is wholly within their control.
 
just shows some people don't do up to date research - HG had 6 employee's then it was 16, until launch, now it's 25, give or take.

Next time I'm in Guildford (lovely town, with old buildings, a castle and canals) - which is 20 minutes drive from my parents house - I'll drop by and ask shall I?
Why? It doesn't matter. Unless you're able to get a complete breakdown of the workload, project schedule, code details, design challenges of each game it's just a meaningless number. Can you show me in detail what it takes to create a Stellar Forge like ED has, and compare that with the engine used in NMS to create their universe? No, you can't. Only those companies can.

Key riced, you actually really think the employee count on it's own tells you anything? For frog's sake man, you cannot be this naive.
 
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No, I did not, a distinction you should appreciate as a stickler for pedantry as you've presented yourself. And also, a comparison of the companies, which is wholly fair because the resource allocation out of that number towards Elite is wholly within their control.

You are correct, I got confused between posts, my apologies. It was Rafe :)
 

Rafe Zetter

Banned
Well aware thanks, what does Sean's personal finances have to do with it and where are you ascertaining your information on his personal finances from?

hahah, nice, you guess figures, I call you on it and you then ask me to provide proof with figures you know cannot be attained, good one, I'm not falling for it.

not that wasn't a ruse - you've said I'm wrong - REPEATEDLY - that gives anyone who's read our posts the assumption that YOU KNOW THE CORRECT FIGURES.

That being the ONLY POSSIBLE WAY TO KNOW I'M WRONG.

I'm sure the correct figures are available somewhere, but FDev's are a matter of public record from companies house - because they are a publically traded company and it's a legal requirement - Hello Games however are not a publically traded company so I've gone by financials post in various places along with information elsewhere - I've done my due diligence as best as can be done in a short amount of time.

Now you do yours.

Still your move.


OR, do you concede that YOU DO NOT KNOW THE ACTUAL FIGURES, and were merely saying "you're wrong" in the hope of scoring some points without anything to back it up, because if that's the case, you don't know me very well do you.

If you tell me "you're wrong", you better damn well have something other than your finger in your pocket (fake gun) to back it up sonny.
 
Why? It doesn't matter. Unless you're able to get a complete breakdown of the workload, project schedule, code details, design challenges of each game it's just a meaningless number. Can you show me in detail what it takes to create a Stellar Forge like ED has, and compare that with the engine used in NMS? No, you can't. Only those companies can.

Key riced man, you actually really think the employee count on it's own tells you anything? For frog's sake man, you cannot be this naive.
Should those considerations expand development multiplicatively?

If they do does that not call into question the forward thinking of past development and/or efficiencies of current development?

From the outside the best details we can get can only lead us to ED being a much less efficient game to develop by your considerations presented here. In which case the argument still stays as valid as it ever was.
 
not that wasn't a ruse - you've said I'm wrong - REPEATEDLY - that gives anyone who's read our posts the assumption that YOU KNOW THE CORRECT FIGURES.

That being the ONLY POSSIBLE WAY TO KNOW I'M WRONG.

I'm sure the correct figures are available somewhere, but FDev's are a matter of public record from companies house - because they are a publically traded company and it's a legal requirement - Hello Games however are not a publically traded company so I've gone by financials post in various places along with information elsewhere - I've done my due diligence as best as can be done in a short amount of time.

Now you do yours.

Still your move.


OR, do you concede that YOU DO NOT KNOW THE ACTUAL FIGURES, and were merely saying "you're wrong" in the hope of scoring some points without anything to back it up, because if that's the case, you don't know me very well do you.

If you tell me "you're wrong", you better damn well have something other than your finger in your pocket (fake gun) to back it up sonny.

So just because I cannot provide figures means you are correct? righto, that makes sense of course. You provided figures, I called you on it because I don't believe you, either prove it or don't, it's your figures on the line, not mine.
 
Hello games has 16 people on staff, not 6, but that aside the contingent on Elite is reportedly far larger. That isn't misinformation. They've grown the feature set of the game considerably and revisited their fundamentals. These are things Elite has promised to do but not yet fully delivered, though we know steps are being made.

Edit: Employee numbers I got were apparently from 2016. They've apparently grown to 1/4th of the devs supposedly on Elite.

They started with 6 devs on early development then got to about 12-16 devs. Anyway still lower than frontier development you get the point.
 
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Should those considerations expand development multiplicatively?

If they do does that not call into question the forward thinking of past development?

From the outside the best details we can get can only lead us to ED being a much less efficient game to develop by your considerations presented here. In which case the argument still stays as valid as it ever was.
The validity is proportional to the amount of information used to support that argument. And in this case the amount of information is a couple of numbers and: they're both space games. (Sorry Pi)
 

Rafe Zetter

Banned
Why? It doesn't matter. Unless you're able to get a complete breakdown of the workload, project schedule, code details, design challenges of each game it's just a meaningless number. Can you show me in detail what it takes to create a Stellar Forge like ED has, and compare that with the engine used in NMS to create their universe? No, you can't. Only those companies can.

Key riced, you actually really think the employee count on it's own tells you anything? For frog's sake man, you cannot be this naive.

err no?

I was merely pointing out the proportional sizes of teams and financials - although those two keys facts do say quite a lot. - As I said elsewhere even if FDev's staff was equally broken down btween their stable of 3 games or even 3 current games and a 4th in production that still outstrips HG project staffing ability by a factor of 3:1 - 78 vs 25 (or 16, which makes it almost 5:1)

You can take from those what you will - but usually more staff and money = better when games development is concerned, or would you argue that too?

Good luck making that one fly.

You are also correct, we have no clue which stellar forge takes more work to produce - considering NMS has significantly more variables than ED's with flora and fauna and much more intricate topography, it's far from being an absolute certainty that ED's was/is more complicated. Graphical representation is meaningless - it's the LINES OF CODE THAT MATTER.

next!
 
The validity is proportional to the amount of information used to support that argument. And in this case the amount of information is a couple of numbers and: they're both space games. (Sorry Pi)
When the counter argument is that product A is harder to develop while product B is also comparably complex and B does more with less than A I think there is room for comparison. This isn't an in depth deep dive we're talking about.
 
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