The post that started this claimed 6 employees from Hello games and 10x the manpower working on Elite. That's 60 people, not 300.
Like I said, factually incorrect, not sure why you are struggling with this.
The post that started this claimed 6 employees from Hello games and 10x the manpower working on Elite. That's 60 people, not 300.
I can't tell if you're talking about NMS or ED.......
HG has not moved to spanky new LARGE premises, or floated the company on the stock market, which in case you don't know, and I don't think you do; is usually done once a company reaches a certain size and income stream so that investors have faith the company is growing and producing a good income.
The fact that HG have not done this tells you by inference that they don't have the same income, ergo less money to throw at a project, ergo LESS BUDGET.
also - the CEO is NOT a millionaire -
your move.
PS - you've still not shown me any PROOF I'm wrong yet - saying "back at you" when I've shown figures and information and you have not doesn't work.
How do I know that? talk to the police or any lawyer.
Yes, there was a factual inaccuracy on your part on claiming they said 300 people were working on Elite specifically (hint, no one said that even when mentioning the total employee count) when we're discussing that post. Why you keep doubling down I'm not sure. Unless you're now saying not even 60 people are working on Elite?Like I said, factually incorrect, not sure why you are struggling with this.
Thread starts out great. I like how some 'grind is in the minders' think NMS is grindy. Yea, it is, just like Elite in that way. 2 different grinds, with one having more things to do with those grinds. Unreal guys.
Anyway, they're different games, but I am much more enamored with the sense of exploration and experimentation in NMS than I ever was with Elite. The variation is fantastic, even if it isn't 'realistic'. Not a big fan of the flight model in NMS though, but that's ok. I'm really hoping FDev is putting a lot of love into the Q4 update, because I feel that's where most of the love is needed right now. Even when NMS first game out, it was my exploration game and Elite was my combat game. I know some people love the screenshot exploration we have in Elite now, but I do believe that NMS blows it out of the water in that area. To each their own though right? And really, there's nothing wrong with either game being stronger in areas than the other, I'm very much a 'why not both?' kind of guy, so I have both. Regardless of preference, more games like NMS, Elite, Star Citizen, X, are all good for the genre and we really should all be happy they exist and can pick bits up from each other with their own flavor. These odd arguments and hate/love for either/or just really don't make sense.
Or maybe I was simply pointing out that stating FD has 300 odd staff working on Elite was factually incorrect? And if you think that NMS is anywhere near as complex as Elite then you've not played either of them enough.
Yes, there was a factual inaccuracy on your part on claiming they said 300 people were working on Elite specifically (hint, no one said that even when mentioning the total employee count) when we're discussing that post. Why you keep doubling down I'm not sure. Unless you're now saying not even 60 people are working on Elite?
In ED grind is a choice.
ED doesn't even HAVE atmospheric flight so your point is?
David and Goliath was never truer - and David is stealing players from ED, and more than a few if forum posts are to be believed, or are you going to call the people posting that they are enjoying NMS liars as well?
No, I did not, a distinction you should appreciate as a stickler for pedantry as you've presented yourself. And also, a comparison of the companies, which is wholly fair because the resource allocation out of that number towards Elite is wholly within their control.Context, you made the statement as a direct comparison, I simply cleared it up. Keep going...
Why? It doesn't matter. Unless you're able to get a complete breakdown of the workload, project schedule, code details, design challenges of each game it's just a meaningless number. Can you show me in detail what it takes to create a Stellar Forge like ED has, and compare that with the engine used in NMS to create their universe? No, you can't. Only those companies can.just shows some people don't do up to date research - HG had 6 employee's then it was 16, until launch, now it's 25, give or take.
Next time I'm in Guildford (lovely town, with old buildings, a castle and canals) - which is 20 minutes drive from my parents house - I'll drop by and ask shall I?
No, I did not, a distinction you should appreciate as a stickler for pedantry as you've presented yourself. And also, a comparison of the companies, which is wholly fair because the resource allocation out of that number towards Elite is wholly within their control.
Well aware thanks, what does Sean's personal finances have to do with it and where are you ascertaining your information on his personal finances from?
hahah, nice, you guess figures, I call you on it and you then ask me to provide proof with figures you know cannot be attained, good one, I'm not falling for it.
Should those considerations expand development multiplicatively?Why? It doesn't matter. Unless you're able to get a complete breakdown of the workload, project schedule, code details, design challenges of each game it's just a meaningless number. Can you show me in detail what it takes to create a Stellar Forge like ED has, and compare that with the engine used in NMS? No, you can't. Only those companies can.
Key riced man, you actually really think the employee count on it's own tells you anything? For frog's sake man, you cannot be this naive.
not that wasn't a ruse - you've said I'm wrong - REPEATEDLY - that gives anyone who's read our posts the assumption that YOU KNOW THE CORRECT FIGURES.
That being the ONLY POSSIBLE WAY TO KNOW I'M WRONG.
I'm sure the correct figures are available somewhere, but FDev's are a matter of public record from companies house - because they are a publically traded company and it's a legal requirement - Hello Games however are not a publically traded company so I've gone by financials post in various places along with information elsewhere - I've done my due diligence as best as can be done in a short amount of time.
Now you do yours.
Still your move.
OR, do you concede that YOU DO NOT KNOW THE ACTUAL FIGURES, and were merely saying "you're wrong" in the hope of scoring some points without anything to back it up, because if that's the case, you don't know me very well do you.
If you tell me "you're wrong", you better damn well have something other than your finger in your pocket (fake gun) to back it up sonny.
Hello games has 16 people on staff, not 6, but that aside the contingent on Elite is reportedly far larger. That isn't misinformation. They've grown the feature set of the game considerably and revisited their fundamentals. These are things Elite has promised to do but not yet fully delivered, though we know steps are being made.
Edit: Employee numbers I got were apparently from 2016. They've apparently grown to 1/4th of the devs supposedly on Elite.
The validity is proportional to the amount of information used to support that argument. And in this case the amount of information is a couple of numbers and: they're both space games. (Sorry Pi)Should those considerations expand development multiplicatively?
If they do does that not call into question the forward thinking of past development?
From the outside the best details we can get can only lead us to ED being a much less efficient game to develop by your considerations presented here. In which case the argument still stays as valid as it ever was.
Why? It doesn't matter. Unless you're able to get a complete breakdown of the workload, project schedule, code details, design challenges of each game it's just a meaningless number. Can you show me in detail what it takes to create a Stellar Forge like ED has, and compare that with the engine used in NMS to create their universe? No, you can't. Only those companies can.
Key riced, you actually really think the employee count on it's own tells you anything? For frog's sake man, you cannot be this naive.
I stand corrected.you cannot be this naive.
When the counter argument is that product A is harder to develop while product B is also comparably complex and B does more with less than A I think there is room for comparison. This isn't an in depth deep dive we're talking about.The validity is proportional to the amount of information used to support that argument. And in this case the amount of information is a couple of numbers and: they're both space games. (Sorry Pi)