Freeport free-shooting day?!

I've also had patrolling Station Vipers boost out to meet and scan me even though I was 12K from the station.
 
PvP isn't being forced on them, no one is MAKING them go to Freeport, or any other anarchy system where there's no protection for them. Shy of disabling world PvP entirely there is no way to prevent players from getting ganked, its in the nature of PvP that you'll end up in fights you don't want. Restricting PvP to specific zones would be extremely detrimental to the game in my opinion, the constant threat of danger is part of what keeps things interesting.

That's like saying the murder victim is dead because he was where the murder was. Morally wrong by any standards.

NPC are very rarely a real threat, even in entry level ships. They don't bother you at all near star ports, and interdictions are laughably easy to escape. The only mild threat from NPCs is getting rammed in combat zones. I would also argue that camping Freeport, or really killing players in almost any way can't be considered griefing. Sure it's inconvenient and frustrating, but again that is the nature of PvP. It's plenty safe trading in the core systems till you can arm yourself enough to hold your own. I will admit that Freeport should not allow shots to be fired inside the hangar, and that the no-fire zone should either be enforced or removed. The kind of player that is this easily discouraged by getting ganked probably wouldn't enjoy any game with world PvP.

If you're bored, find a game that keeps your interest.

Someone posted on another thread an example about speeding and not being caught. It's still against the law to speed, thinking that not being caught somehow makes out legal, in a civilized society, is wrong, it's still illegal. The same holds true for places in game that report an NFZ, it's still illegal to shoot another ship inside the NFZ, even if the station guns are down. Or more too the point, it's a known bug in the game that is being exploited, knowingly exploiting that but it's against the rules, just because the game managers haven't enforced, doesn't make it somehow right our within the rules, as well as the rules of good sportsmanship, and respect of your fellow players. Cheating is cheating, no matter how you try to weasel your way out of it.

I have absolutely had NPCs straight up attack me without warning. No threats or scans, just shooting. This has happened to me in both interdictions and in the various open zones like the Nav Beacons.

But you knew from going in that there was a potential threat, that's how the rules of the game work. Going to a place that's expected to be reasonably safe, such as a station, inside and out, in the NFZ, a player, especially a new player, would expect it to be safe. Where there's an antisocial, cheater who found and is exploiting a bug for their own jollies, is wrong. The exploiter in all other games would be banned. A beta tester who knowingly exploits a known bug for their own amusement, should be removed, both from beta and release, if they can't be trusted with a task like bug finding, they can't be trusted at all.

In the end no matter how Frontier decides to deal with PvP there are going to be people that like the state of the game and people that don't. Having been on both sides of this problem (both the camper and the victim) I have to say that aside from the minor issues I previously mentioned about Freeport, I'm perfectly OK with things the way they are now.

You're right, no argument there, but consider the future players, the customers of Frontier, do we as beta testers want to see the game fail after release, because an example of expected or sportsmanship was presented during beta? Bear in mind, these forums are open to the public, people waiting for release and not joining beta are watching and deciding if the game will bee worth their time and money. Do you want to be responsible for such a failure?
 
...but consider the future players, the customers of Frontier, do we as beta testers want to see the game fail after release, because an example of expected or sportsmanship was presented during beta? Bear in mind, these forums are open to the public, people waiting for release and not joining beta are watching and deciding if the game will bee worth their time and money. Do you want to be responsible for such a failure?

Yes I do.


That's a ridiculous answer to a patently ridiculous question.

Really, now.

You're honestly suggesting that only "sportsmanlike" behaviour is tested by multiplayer beta testers.

Because, to follow FD's stated directive that "anything goes" will result in an inexorable decline into full product failure, due to the weakened moral fabric caused by that testing.

Please take a step back and think about this for just a minute.
 
That's like saying the murder victim is dead because he was where the murder was. Morally wrong by any standards.
I'm saying the murder victim is dead because he strolled into a dark ally in a bad neighborhood... he should have known better but sometimes we learn these things the hard way, that's part of the learning curve.



If you're bored, find a game that keeps your interest.
This argument goes both ways, if you don't enjoy world PvP and the constant potential for danger, find a game that better fits your needs.


Someone posted on another thread an example about speeding and not being caught. It's still against the law to speed, thinking that not being caught somehow makes out legal, in a civilized society, is wrong, it's still illegal. The same holds true for places in game that report an NFZ, it's still illegal to shoot another ship inside the NFZ, even if the station guns are down. Or more too the point, it's a known bug in the game that is being exploited, knowingly exploiting that but it's against the rules, just because the game managers haven't enforced, doesn't make it somehow right our within the rules, as well as the rules of good sportsmanship, and respect of your fellow players. Cheating is cheating, no matter how you try to weasel your way out of it.

See, you seem to not fully understand what anarchy is. Laws are created by governing bodies, in Freeport there is no governing body, and thus no laws. Killing another players is NOT breaking the law and getting away with it because you can't break a law that doesn't exist. I do however agree that you shouldn't be able to be killed while inside the hangar, and that the NFZ should either be enforced or removed. But none of this is cheating, we aren't breaking any rules doing this. And aside from killing people inside the hangar, you can't even really consider anything going on in Freeport to be bug abuse.



But you knew from going in that there was a potential threat, that's how the rules of the game work. Going to a place that's expected to be reasonably safe, such as a station, inside and out, in the NFZ, a player, especially a new player, would expect it to be safe. Where there's an antisocial, cheater who found and is exploiting a bug for their own jollies, is wrong. The exploiter in all other games would be banned. A beta tester who knowingly exploits a known bug for their own amusement, should be removed, both from beta and release, if they can't be trusted with a task like bug finding, they can't be trusted at all.

This is a game with world PvP, there is always a potential threat. Again, I do agree that the NFZ should perhaps be better enforced, but even then you should never assume that you're 100% safe so long as the game allows PvP.



You're right, no argument there, but consider the future players, the customers of Frontier, do we as beta testers want to see the game fail after release, because an example of expected or sportsmanship was presented during beta? Bear in mind, these forums are open to the public, people waiting for release and not joining beta are watching and deciding if the game will bee worth their time and money. Do you want to be responsible for such a failure?

Do we want to see a ton of potential players pushed away because some people are scared of PvP and talked the devs into removing world PvP, thus driving away a ton of potential players that wanted to play a game with world PvP? No matter what the game becomes there going to be people that love it and people that hate it. You can't make everyone happy.
 
See, you seem to not fully understand what anarchy is. Laws are created by governing bodies, in Freeport there is no governing body, and thus no laws. Killing another players is NOT breaking the law and getting away with it because you can't break a law that doesn't exist. I do however agree that you shouldn't be able to be killed while inside the hangar, and that the NFZ should either be enforced or removed. But none of this is cheating, we aren't breaking any rules doing this. And aside from killing people inside the hangar, you can't even really consider anything going on in Freeport to be bug abuse.

From what I've read, Freeports NFZ not causing the station to fire is a bug expected to be fix on the next beta release, so it is bug exploitation.



This is a game with world PvP, there is always a potential threat. Again, I do agree that the NFZ should perhaps be better enforced, but even then you should never assume that you're 100% safe so long as the game allows PvP.

I never did I expect 100% safety, but I do expect beta testers to follow the rules. Don't use the statement from the main website, that's marketing. Inside the game, the players/testers should know the rules and fair play. Using a known bug is cheating, there is nothing you can say to make out otherwise, unless the designers and developers change their minds and make known they're not going to fix it and make it a feature.
 
I never did I expect 100% safety, but I do expect beta testers to follow the rules. Don't use the statement from the main website, that's marketing. Inside the game, the players/testers should know the rules and fair play. Using a known bug is cheating, there is nothing you can say to make out otherwise, unless the designers and developers change their minds and make known they're not going to fix it and make it a feature.

If you're going to claim that the NFZ in Freeport is a bug and use it as your main argument then please provide a source.

You're missing the point that in anarchy space there is no "fair play."

...but consider the future players, the customers of Frontier, do we as beta testers want to see the game fail after release, because an example of expected or sportsmanship was presented during beta? Bear in mind, these forums are open to the public, people waiting for release and not joining beta are watching and deciding if the game will bee worth their time and money. Do you want to be responsible for such a failure?

You're absolutely right I do, and to call that a failure is naive. There is no expected sportsmanship in anarchy space. You enter completely at your own risk and should know that anything can happen. That is the way the developers designed it, it isn't a bug that there is no police force in LP 98-132.

I would expect a person interested in the game to view it for what it is. There is no reason to assume that there's a gentleman's agreement in anarchy when that isn't how the game is designed.
 
From what I've read, Freeports NFZ not causing the station to fire is a bug expected to be fix on the next beta release, so it is bug exploitation.

No other station in the game fires on you when you fire your weapons in the NFZ. Nor are they expected to in the future.

No other station in the game fires on you when you destroy a WANTED ship in the NFZ. Nor are they expected to in the future.

Any station will fire on you if you fire on it... Freeport included.


At Freeport, there are no WANTED ships, as there is no jurisdiction or authority to declare anyone CLEAN or WANTED.


This is all pretty consistent.

You can't reasonably frame Freeport station behaviour as a "bug".


It may need more fine-tuning to get the best gameplay out if it. Alternatively, the best gameplay might indeed be to leave it just how it is! Then you have those crazy places where angels fear to tread.
 
No other station in the game fires on you when you fire your weapons in the NFZ. Nor are they expected to in the future.

No other station in the game fires on you when you destroy a WANTED ship in the NFZ. Nor are they expected to in the future.

Any station will fire on you if you fire on it... Freeport included.


At Freeport, there are no WANTED ships, as there is no jurisdiction or authority to declare anyone CLEAN or WANTED.


This is all pretty consistent.

You can't reasonably frame Freeport station behaviour as a "bug".


It may need more fine-tuning to get the best gameplay out if it. Alternatively, the best gameplay might indeed be to leave it just how it is! Then you have those crazy places where angels fear to tread.

Have you personally observed/confirmed that station behavior you mention above? What's the point of calling it an NFZ then? You're saying that all you get is a fine or something, or that only the space cops shoot at you (assuming there are some around)? Is this "every station" behavior supposed to persist into the finished game?
 
Have you personally observed/confirmed that station behavior you mention above? What's the point of calling it an NFZ then? You're saying that all you get is a fine or something, or that only the space cops shoot at you (assuming there are some around)? Is this "every station" behavior supposed to persist into the finished game?

Consider that it is entirely possible that the lack of an NFZ is working as intended but that the bug may be that it broadcasts that there is a NFZ to begin with.
 
Have you personally observed/confirmed that station behavior you mention above? What's the point of calling it an NFZ then? You're saying that all you get is a fine or something, or that only the space cops shoot at you (assuming there are some around)? Is this "every station" behavior supposed to persist into the finished game?

Yes, confirmed.

Firing weapons in the NFZ is a bit naughty, in controlled systems. You will be fined. If you don't pay those fines within 24 hours, then you'll become WANTED.

Killing WANTED ships in the NFZ is okay and cool, in controlled system NFZ. The police do it. The station does it. You can do it. But you get fined for firing.


So... if you want to earn some credits AND clean up the galaxy, get cracking. :)

All you need to do is pick your targets. Low-value bounties will lose you more on fines than you gain in terms of bounty credits.

And as you need to get the last shot in to get a bounty, don't bother shooting at ships that the police and station guns are already melting. Chances are, you'll come out with nothing but fines.


But here's where Anarchy and "policed" systems differ. The instant you shoot a CLEAN ship in a policed system, you become WANTED yourself. Which is bad (see above comments about how WANTED ships are welcomed, lol).

So you can't just fly around killing everyone. Only those who are WANTED. It's open season on them.
 
Yeah, was great today. Was flying a bit with an eagle and got killed a couple of times...now switched back to the viper. Also had some great dogfights in the belt nearby. Whoever wants to do some dogfighting let me know CMDR Rand Haginen

Yeah, its great; Its great I can ignore this action, and play 'solo online' or 'friends group'. Eve crazies wont have a chance...:)
 
No other station in the game fires on you when you fire your weapons in the NFZ. Nor are they expected to in the future.

No other station in the game fires on you when you destroy a WANTED ship in the NFZ. Nor are they expected to in the future.

Any station will fire on you if you fire on it... Freeport included.


At Freeport, there are no WANTED ships, as there is no jurisdiction or authority to declare anyone CLEAN or WANTED.


This is all pretty consistent.

You can't reasonably frame Freeport station behaviour as a "bug".


It may need more fine-tuning to get the best gameplay out if it. Alternatively, the best gameplay might indeed be to leave it just how it is! Then you have those crazy places where angels fear to tread.

Or ignore the problem; go solo online, and laugh at the [redacted] tears...
 
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Or ignore the problem; go solo online, and laugh at the [redacted] tears...

I second this so hard.

Feel free to link to this thread when the next "we need more online players!" one swings by. Being confortable playing is only second to being cannon fodder, apparently.
 
I don't understand.

In Solo mode, if you are WANTED and the police scan you, you'll be shot at like crazy. That's the very thing that was missing in Premium Beta, and has now been implemented for Standard Beta. Previously, you could swan around WANTED with a huge bounty, right outside Aulin or any other policed station, and there would be no mechanism to notice you or react.

That's not got a lot to do with multiplayer.

Or are you talking about something else?
 
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