Chango has a black market![]()
Yes indeed it has. But Chango Dock will burn your face off if you are beeing scanned before setting down.
Chango has a black market![]()
PvP isn't being forced on them, no one is MAKING them go to Freeport, or any other anarchy system where there's no protection for them. Shy of disabling world PvP entirely there is no way to prevent players from getting ganked, its in the nature of PvP that you'll end up in fights you don't want. Restricting PvP to specific zones would be extremely detrimental to the game in my opinion, the constant threat of danger is part of what keeps things interesting.
NPC are very rarely a real threat, even in entry level ships. They don't bother you at all near star ports, and interdictions are laughably easy to escape. The only mild threat from NPCs is getting rammed in combat zones. I would also argue that camping Freeport, or really killing players in almost any way can't be considered griefing. Sure it's inconvenient and frustrating, but again that is the nature of PvP. It's plenty safe trading in the core systems till you can arm yourself enough to hold your own. I will admit that Freeport should not allow shots to be fired inside the hangar, and that the no-fire zone should either be enforced or removed. The kind of player that is this easily discouraged by getting ganked probably wouldn't enjoy any game with world PvP.
I have absolutely had NPCs straight up attack me without warning. No threats or scans, just shooting. This has happened to me in both interdictions and in the various open zones like the Nav Beacons.
In the end no matter how Frontier decides to deal with PvP there are going to be people that like the state of the game and people that don't. Having been on both sides of this problem (both the camper and the victim) I have to say that aside from the minor issues I previously mentioned about Freeport, I'm perfectly OK with things the way they are now.
...but consider the future players, the customers of Frontier, do we as beta testers want to see the game fail after release, because an example of expected or sportsmanship was presented during beta? Bear in mind, these forums are open to the public, people waiting for release and not joining beta are watching and deciding if the game will bee worth their time and money. Do you want to be responsible for such a failure?
Had some friendly folks there in two vipers that kindly asked me to leave or pay ransom. They were not at the level to pick on an Anaconda...yet (but they will learn from it).
Will put a video up later on...
Edit: Vid should be up now
https://www.youtube.com/watch?v=nMG8qYqmd3Q&feature=youtu.be
I'm saying the murder victim is dead because he strolled into a dark ally in a bad neighborhood... he should have known better but sometimes we learn these things the hard way, that's part of the learning curve.That's like saying the murder victim is dead because he was where the murder was. Morally wrong by any standards.
This argument goes both ways, if you don't enjoy world PvP and the constant potential for danger, find a game that better fits your needs.If you're bored, find a game that keeps your interest.
Someone posted on another thread an example about speeding and not being caught. It's still against the law to speed, thinking that not being caught somehow makes out legal, in a civilized society, is wrong, it's still illegal. The same holds true for places in game that report an NFZ, it's still illegal to shoot another ship inside the NFZ, even if the station guns are down. Or more too the point, it's a known bug in the game that is being exploited, knowingly exploiting that but it's against the rules, just because the game managers haven't enforced, doesn't make it somehow right our within the rules, as well as the rules of good sportsmanship, and respect of your fellow players. Cheating is cheating, no matter how you try to weasel your way out of it.
But you knew from going in that there was a potential threat, that's how the rules of the game work. Going to a place that's expected to be reasonably safe, such as a station, inside and out, in the NFZ, a player, especially a new player, would expect it to be safe. Where there's an antisocial, cheater who found and is exploiting a bug for their own jollies, is wrong. The exploiter in all other games would be banned. A beta tester who knowingly exploits a known bug for their own amusement, should be removed, both from beta and release, if they can't be trusted with a task like bug finding, they can't be trusted at all.
You're right, no argument there, but consider the future players, the customers of Frontier, do we as beta testers want to see the game fail after release, because an example of expected or sportsmanship was presented during beta? Bear in mind, these forums are open to the public, people waiting for release and not joining beta are watching and deciding if the game will bee worth their time and money. Do you want to be responsible for such a failure?
Enjoyed watching that video. I look forward to being able to afford an anaconda.
See, you seem to not fully understand what anarchy is. Laws are created by governing bodies, in Freeport there is no governing body, and thus no laws. Killing another players is NOT breaking the law and getting away with it because you can't break a law that doesn't exist. I do however agree that you shouldn't be able to be killed while inside the hangar, and that the NFZ should either be enforced or removed. But none of this is cheating, we aren't breaking any rules doing this. And aside from killing people inside the hangar, you can't even really consider anything going on in Freeport to be bug abuse.
This is a game with world PvP, there is always a potential threat. Again, I do agree that the NFZ should perhaps be better enforced, but even then you should never assume that you're 100% safe so long as the game allows PvP.
I never did I expect 100% safety, but I do expect beta testers to follow the rules. Don't use the statement from the main website, that's marketing. Inside the game, the players/testers should know the rules and fair play. Using a known bug is cheating, there is nothing you can say to make out otherwise, unless the designers and developers change their minds and make known they're not going to fix it and make it a feature.
...but consider the future players, the customers of Frontier, do we as beta testers want to see the game fail after release, because an example of expected or sportsmanship was presented during beta? Bear in mind, these forums are open to the public, people waiting for release and not joining beta are watching and deciding if the game will bee worth their time and money. Do you want to be responsible for such a failure?
From what I've read, Freeports NFZ not causing the station to fire is a bug expected to be fix on the next beta release, so it is bug exploitation.
No other station in the game fires on you when you fire your weapons in the NFZ. Nor are they expected to in the future.
No other station in the game fires on you when you destroy a WANTED ship in the NFZ. Nor are they expected to in the future.
Any station will fire on you if you fire on it... Freeport included.
At Freeport, there are no WANTED ships, as there is no jurisdiction or authority to declare anyone CLEAN or WANTED.
This is all pretty consistent.
You can't reasonably frame Freeport station behaviour as a "bug".
It may need more fine-tuning to get the best gameplay out if it. Alternatively, the best gameplay might indeed be to leave it just how it is! Then you have those crazy places where angels fear to tread.
Have you personally observed/confirmed that station behavior you mention above? What's the point of calling it an NFZ then? You're saying that all you get is a fine or something, or that only the space cops shoot at you (assuming there are some around)? Is this "every station" behavior supposed to persist into the finished game?
Have you personally observed/confirmed that station behavior you mention above? What's the point of calling it an NFZ then? You're saying that all you get is a fine or something, or that only the space cops shoot at you (assuming there are some around)? Is this "every station" behavior supposed to persist into the finished game?
Yeah, was great today. Was flying a bit with an eagle and got killed a couple of times...now switched back to the viper. Also had some great dogfights in the belt nearby. Whoever wants to do some dogfighting let me know CMDR Rand Haginen
If you don't want to run the risk of being destroyed don't enter an anarchy system.
Mos Eisley Cantina.
No other station in the game fires on you when you fire your weapons in the NFZ. Nor are they expected to in the future.
No other station in the game fires on you when you destroy a WANTED ship in the NFZ. Nor are they expected to in the future.
Any station will fire on you if you fire on it... Freeport included.
At Freeport, there are no WANTED ships, as there is no jurisdiction or authority to declare anyone CLEAN or WANTED.
This is all pretty consistent.
You can't reasonably frame Freeport station behaviour as a "bug".
It may need more fine-tuning to get the best gameplay out if it. Alternatively, the best gameplay might indeed be to leave it just how it is! Then you have those crazy places where angels fear to tread.
Or ignore the problem; go solo online, and laugh at the [redacted] tears...