Why are n00bz so rude... "?"

well... the last hauler, began flipping around wildly, and slammed into my ship... killing himself, and doing 1% damage to my shields... so now i have to WAIT 2 hours to clear my ship, because he/she/they 1. can't fly, 2. were utterly rude, and 3. dont know how to use comms...

Shouldnt there be a notification to new players when Player Interaction is initiated? one that could manually be turned off in settings, not unlike the preflight checklist???

Maybe they just don't want to talk to you or engage with you at that particular time. I mean, it's not mandatory. It's also not rude.
 
I got lonely... so I flew to the n00b systems...I thought helping out n00bz woud be FUN!!! But, quickly I am educated to the unexplainable fact that n00bz don't want help. THEY WONT EVEN ACKNOWLAGE MY EXISTANCE!!! I pull them over, gain a fine for my courtesy ( FDEV), and they completely ignore me. I don't understand this behavior. Will someone explain it to me PLEASE!!!???!!!

You interdict them? As in "Pull them over."
I would consider that a hostile action too.
 
You interdict them? As in "Pull them over."
I would consider that a hostile action too.

Isn't it considered a hostile action even by the game itself?
I remember the talks about how interdicting a clean ship should automatically make you wanted so the victim doesn't have to wait for your first shot to start defending themselves.

I never interdicted anyone who wasn't wanted so I am not sure.
 
I got lonely... so I flew to the n00b systems...I thought helping out n00bz woud be FUN!!! But, quickly I am educated to the unexplainable fact that n00bz don't want help. THEY WONT EVEN ACKNOWLAGE MY EXISTANCE!!! I pull them over, gain a fine for my courtesy ( FDEV), and they completely ignore me. I don't understand this behavior. Will someone explain it to me PLEASE!!!???!!!

Honestly, this reads like a troll.

1. Interdicting is not a friendly action.

2. New players don't know how to communicate - in fact they are still learning how to operate their ship.

3. The only rude person was you.

(P.S. Most browsers have a free spell-checker plug-in, as do most phones.)
 
which is exactly what was done... you really should read the full thread before replying half baked
not EVERYONE is as TROLLish as your cynical view

As you have not at any point said you tried to talk to them "before" pulling them over, and confirmed you didn't when you said BL1P wrote "exactly what happened" in their example (which didn't include any prior comms before pulling them over) - it is you who are clearly trolling. Perhaps you should go back and re-read it yourself. Because you claimed and confirmed you pull people over out of the blue.

And even if you had tried to message first and they ignored you, why would you pull them over when you know they are ignoring you?
Oh that's right.... your own entertainment by making newbies panic.

And the fact you get a fine for pulling someone over should also be a clue as to what people expect when you do it.
(Again, any experienced player knows all of this)
 
Being social in Elite takes time. A lot of time.

With my first account... it took me about 10 months to get to an Anaconda. I flew it, without rebuy, I died, and was back in a Sidewinder with 200k Cr. But during this time, I got social, in a carefull way, and found some very good friends...

At that point (when I had the Anaconda and totally FAILED), I had a bunch of friends, so they helped me into a T6 within an hour, and from there we did things such as Mining etc, and they all dropped Painite for me to sell... I was in a Python in a couple of days... (this was a long time ago, even before Ceos/Sothis was a thing).

FORCING people to be social is never a good thing, unless you are a damn good pirate who RPs.

Just becuase you are being social, doesn't mean others wants to be social, even if they happen to play in Open.
 
When i go to erevate to help newbies i hang around the station and the star asking players if i can help them in any way. If the ignor me i tell them how comms works, if they still ignore me i let them on their merry way. If they reply back and want help I give them some good advice like dont fly without insurance etc. Then I wing up with them and do a small wing cargo mission that pays a hefty 4 mil. Thats enough to get them a cobra, type6, or a viper.

Im usually in my fdl or conda to combat any griefers i come across. Most of the players ive helped become good friends of mine.
 
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I remember a long time ago some commander on the forum talked about trying 'reverse piracy' where players were pulled out of cruise and offered some gold or something.
It didn't go so well. :D

I had a CMDR do this to me once (I don't remember his name), I was in my new and barely modified Anaconda and he was in an I-Courier. After he interdicted me, I knew I couldn't outrun an I-Courier so I deployed hardpoints and turned to face him but held my fire. I don't think he expected that because he bumped into the front end of my Conda. After backing up, he sent me a message about it being reverse piracy, dropped one ton of beer and high waked out. Unfortunately, he didn't abandon the cargo when he dropped it, so I decided at the time it wasn't worth the risk of smuggling in one ton of "stolen" beer. It did make for a fun and unusual experience.

Sometimes I enjoy just sitting outside a station and watching all the new sidewinders frolic and play. It can be quite a show sometimes. I remember once in particular, I watched a new sidewinder turning every which way while holding position outside the slot (may have been in FA Off), when suddenly they accidentally boosted and did a face plant directly into one of the lighted posts of the toaster rack. Meanwhile another one had gotten himself wedged between the outside of the toaster rack and the surrounding wall. :D I tried to send them a message asking if they needed help, but as usual, by the time I had taken my vr headset off and typed the message they had already left.
 
They're new to the game. They probably don't know you're a human player.

The ones that might have an idea that you're human probably don't know how to activate comms yet. And comms just changed, so the ones who knew about it have to relearn it, along with everything else in the game.

And there are others that don't give a rat's derriere.

This.

I have experienced the same as OP.

Generally when you see them at novice rank in better ships (e.g. Cobra III) they are more responsive.
 
I wonder what the OP does when he is interdicted by a Commander. Does he immediately submit, turn to face the other ship expecting no action? Nah, if he did submit, he would either boost away or immediately deploy hardpoints ready for a fight. Yet he expects new players who think everyone is out to destroy them to act differently. What a goose lol
 
The game basically hands someone off the street a shiny Ford Transit Panel Van as a loaner, a couple rusty AK-47's and then leaves them too it. So after they eventually find the clutch (gearbox making some uholy noises at first) and like an hour after searching, find the super cruise button and magically find themselves on a mystical space highway, some guy in an F-16 glides silently in behind them, and yoinks the transit van off the highway. *thud*

Meanwhile, new guy be like:

WHY IS EVERYTHING IN THIS VAN ANGRY AT ME ALL OF A SUDDEN WHY IS THE ENGINE OVERHEATING SO MANY LIGHTS FLASHING WHY IS IT MAKING THOSE NOISES WHAT IS GOING ON? WAIT. WHAT WAS THAT NOISE? OH S**T WHY DOES NOTHING WORK WHERE IS EVERYTHING I WAS JUST GOING TO TOSHI STATION TO COLLECT SOME POWER CONVERTERS - FML *boost* *thunk* EJECT EJECT EJECT

.. wha?

Noobs. Poor buggers. They grow up so soon to be big and strong and driving F-16s and complaining about noobs who grow up big and strong and driving F-16s and complaining about noobs who grow up big strong and driving F-16s..
 
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Regarding new players not understanding how to use the comms, I can see why.

Iv been playing for coming up to 4 years years now, for some reason even now I can still miss comms chat & have to bring back received messages.
I find If I'm concentraing on doing something in particular, then I'll ignore comm's chat completely. The text being the same orange colour as most of the overlay just isn't obvious enough to the eye when it first appears - it should appear in a more prominent colour.

As for the starter systems, my advice would always be to move away from them to a less populated system, so you can learn the basics in peace & without fear of being ganked.
 
Regarding new players not understanding how to use the comms, I can see why.

Iv been playing for coming up to 4 years years now, for some reason even now I can still miss comms chat & have to bring back received messages.
I find If I'm concentraing on doing something in particular, then I'll ignore comm's chat completely. The text being the same orange colour as most of the overlay just isn't obvious enough to the eye when it first appears - it should appear in a more prominent colour.

As for the starter systems, my advice would always be to move away from them to a less populated system, so you can learn the basics in peace & without fear of being ganked.

I was thinking about this myself the other day.

I think any Cmdr chat should be another colour. Be it local or Direct it should be Highly visible that its a Cmdr typing and not an NPC.

Wing chat does this well.
 
Regarding new players not understanding how to use the comms, I can see why.

Game shows a system name in four places; including in your face every time you jump. Yet does not actually make sure useful information, such as an incoming message from another commander are communicated at all well. Frontier's esoteric design hard at work. They mean well? .. but the focus on what matters at any given time is still something they're still - uh - figuring out

For example; let's just endlessly spam NPC dialog in a box and then, occasionally, have a direct message appear from a commander (signal) in the sea of NPC chatter (noise). And people wonder why they miss stuff. The UI actually conditions commanders to ignore the very same locations vital data is delivered.

I would really love Frontier to actually look at the entire UI and make it a hell of a lot more contextual and shift where vital data is, and increase the signal over noise. I think it would go a massive, massive way to help commanders be more connected to ongoing situations.

There is a high degree of information overload; folks will just switch off when it's too much and miss half the relevant cues the developer has created.
 
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I think the comms panel needs to be highlighted during the initial tutorial mission, potentially in the pre-flight checks, as well.

The number one reason new players give me for not responding, when I eventually get them to respond, is that they hadn't even seen my messages, and once they even did, had no idea how to respond to them.
 
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