No Man's Sky recent success is good sign for Elite and future Space games/sims

Jex =TE=

Banned
Fair enough. Point your ship at the star in NMS and hit your impulse drive. You'll sit there until the day you die before you reach that star. Big enough for ya? ;)

The same can be said for ED - point your ship at a star outside your solar system and you'#ll never get there since you're in a sky box.
 

Jex =TE=

Banned
After playing for a while, it's easily seen why NMS is very popular...remote mining, several variants of customisable ships and SRVs, base building, diverse biomes, multiplayer with mates...and it's real fun [yesnod]

A few screenies from my last session with a mate.

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Fair enough. Point your ship at the star in NMS and hit your impulse drive. You'll sit there until the day you die before you reach that star. Big enough for ya? ;)

What are you, a moth? Flying into a Star is just an all-purpose bad idea anyways. Stars are just free-standing, uncontained fusion reactions, not hangout hot spots.
 

Jex =TE=

Banned
Interesting, I remember the opposite being true. Any details?

I just remember the post and the color red (lol i think that was his avatar and maybe his username was pete or peter or paul sooooo...loads of help there. Anyway he knew his physics and did tests in an orbit by increasing his speed or decreasing it and not moving (decreasing or increasing altitude I think). This was two years ago I think and that's about the best I can do right now lol.
 

Jex =TE=

Banned
I wouldn't call it flying though ;)

Neither is ED - you're sat in your room at home looking at a monitor/s or VR. NMS in no way matches ED's flisht mechaincs though and when I'm shooting pirates in NMS, I'm wishing I had ED's flight model and given the rubbishness of the xbox controller and the not so great flight model it certainly adds a little more challenge to it!
 
What about flying spaceships? [hotas]

You can do that too, and dock in your mega freighter and send out fleet missions...flight model is carp though :)

Didn't think I'd like it all in all...I was very wrong [yesnod]

I get very different experiences from ED and NMS... both feed different wants from space games. I'd add that Hellion and it's EVA stuff also feeds another want. My ideal would be to combine some of the mechanics of NMS and Hellion with ED or have FDev add similar experiences into ED. A big ask... and one that will never come to fruition.

NMS is distracting because it has everything that ED doesn't and that I've wished ED had...however, they are both very different games and no comparison should be made other than they are both of the same genre.
 
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Ian Phillips

Volunteer Moderator
Lets just remind ourselves of the premise of the thread, before the insults get any worse.....

Not only it shows how *thirsty* people are for space exploration games (especially a good one) by the huge player numbers on Steam in recent week, but also Elite will get some healthy competition and hopefully other new titles and developers will create something new. Especially if it's multiplayer.

The first developer that creates a true MMO space sim might possibly see success of Star Citizen level, that's all of my friends really wanted when they first heard/tried Elite/Star Citizen, but quickly lost interest due to instancing or just not in release yet.

I'll guess we will wait and see what Elite has in store for the new free and paid content, and if FD is on par with NMS development speed and can reinvigorate players' interest in the game. It really doesn't need to be that much, I think the huge chunk of players would return to Elite with one really good update.

and then get back to the topic.


Thanks
 
First, we don't know how long it took to HG to develop the next expansion, second, HG has ONE game to take care of. They quite literally depend of that game's success to keep the lights on, so it is highly understandable that they work on it exclusively since they can't afford to work on anything else.
Second, in four years FD has released not one, but 3 games which include Elite, Planet Coaster, and Jurassic World.
Third, they released multiple expansions for those games, some for free others not. AND they keep working on EACH ONE OF THEM !

I'm all for giving credit at HG for sticking with their game and improving it, but I don't need to belittle FD's work in order to do so.

Only time will tell if the NEXT expansion will be enough to save the studio, but I fear that many may see this as too little to late.

Frontier is the Elite Dangerous Company as far as I'm concerned. I don't have any interest in PC or JW in fact those games look terrible to me. I only care about their other games inasmuch as they bring in money and talent that will go towards making Elite better. If those games don't ultimately help generate *more* resources to be put into Elite, or if they in fact detract from its development (such as when Michael Brookes left), then from where I'm standing any dollar spent towards those games is a waste and Frontier don't deserve any cheering for doing so.
 
No Man's Sky massive rise from the ashes is great for that game and I'm really enjoying it now!

But it also makes me really really bitter about Elite.

In two years, NMS has gone from near featureless to loaded with three primary storylines, complex base building and crafting, large varieties of ships and customization, ***space legs*** (NMS was just a first person pespective, but this latest update actually gives players character models with full animation), three different types of rovers to drive around extraordinarily detailed and varied worlds (Elite's 'varied' is basically different colors on dead rocks), control of large fleets to do missions on their own, etc etc etc. Basically, there's A LOT you can do in NMS. Although yes, Elite is still much better at flying around in space and spare combat.

In two years, Elite has brought us ... junk. With only a few shining exceptions. The Horizons update 2.0 and 2.1 were excellent. 2.2 onwards was not. Passenger missions are basically rethemed cargo transport missions with attitude problems. Ship launched fighters are basically the same as flying normal ships, but with NPC crew that have permadeath and gobble up your revenue even when not being used. Multicrew is GARBAGE. I cannot express how terribly bad the single most anticipated feature of Horizons is. It's just really really bad. First off, with only being able to fly fighters and man turrets, it's combat exclusive. Second, because it's only for fighters and turrets, it serves absolutely no purpose on smaller ships with multiple seating like the Cobra or Asp. Again, I can't stress how horrible multicrew as implemented is and will stop here before I go on a feverish page long rant about this 'feature'. And then 2.4 brought us Thargoids and ... oh look ... more combat. And more combat ships. And more combat gear. Uhm, yay?

So if you're really into space battles, the last two years have been fairly strong. For those of us who are not combat junkies, the devs are driving us away in large numbers!

And now this whole year is spent on revamping mechanics they really should have tried getting right in the first place. Don't get me wrong ... I'm looking forward to the mining and exploration changes at the end of the year, but it feels like too little too late, know what I mean?

And through all this, NMS has come out with strong update after strong update ... for FREE.
Elite has given us the base game for 60 bucks, the Horizons DLC for 50ish, and have a cosmetic microtransaction store absolutely raking in the cash. And they are a much bigger company last I heard.

I really really hope that this latest giant free update for NMS is giving Frontier a serious wake up call that they are letting their signature IP go to the dogs and force them to *finally* improve the game and add real content ... without just making us pay another 50 bucks for a new DLC with the barest minimum of effort like Horizons. I really really do. I love this game, but right now, I can't find any reason to play it anymore.
 
On topic for a sec.

I'm not sure the overlap between NMS and ED is actually all that great considering their differing approaches to the concepts of exploration and player agency.

ED treats exploration like a sightseeing tour. Wonderful to look at but ultimately impossible to meaningfully interact with. The game is based around the insignificance of the player for better or worse and this is enforced by limiting certain aspects of player agency.

NMS on the other hand promotes exploration as a means to an end. You're looking for resources and often places particularly hospitable to invest those resources into a home which you'll use to expand your options which allows you to further explore and exploit what you find.

Even ignoring the mechanics there is such a fundamental difference there that I doubt space game draw alone is enough for it to carry over.
 
No Man's Sky massive rise from the ashes is great for that game and I'm really enjoying it now!

But it also makes me really really bitter about Elite.

In two years, NMS has gone from near featureless to loaded with three primary storylines, complex base building and crafting, large varieties of ships and customization, ***space legs*** (NMS was just a first person pespective, but this latest update actually gives players character models with full animation), three different types of rovers to drive around extraordinarily detailed and varied worlds (Elite's 'varied' is basically different colors on dead rocks), control of large fleets to do missions on their own, etc etc etc. Basically, there's A LOT you can do in NMS. Although yes, Elite is still much better at flying around in space and spare combat.

In two years, Elite has brought us ... junk. With only a few shining exceptions. The Horizons update 2.0 and 2.1 were excellent. 2.2 onwards was not. Passenger missions are basically rethemed cargo transport missions with attitude problems. Ship launched fighters are basically the same as flying normal ships, but with NPC crew that have permadeath and gobble up your revenue even when not being used. Multicrew is GARBAGE. I cannot express how terribly bad the single most anticipated feature of Horizons is. It's just really really bad. First off, with only being able to fly fighters and man turrets, it's combat exclusive. Second, because it's only for fighters and turrets, it serves absolutely no purpose on smaller ships with multiple seating like the Cobra or Asp. Again, I can't stress how horrible multicrew as implemented is and will stop here before I go on a feverish page long rant about this 'feature'. And then 2.4 brought us Thargoids and ... oh look ... more combat. And more combat ships. And more combat gear. Uhm, yay?

So if you're really into space battles, the last two years have been fairly strong. For those of us who are not combat junkies, the devs are driving us away in large numbers!

And now this whole year is spent on revamping mechanics they really should have tried getting right in the first place. Don't get me wrong ... I'm looking forward to the mining and exploration changes at the end of the year, but it feels like too little too late, know what I mean?

And through all this, NMS has come out with strong update after strong update ... for FREE.
Elite has given us the base game for 60 bucks, the Horizons DLC for 50ish, and have a cosmetic microtransaction store absolutely raking in the cash. And they are a much bigger company last I heard.

I really really hope that this latest giant free update for NMS is giving Frontier a serious wake up call that they are letting their signature IP go to the dogs and force them to *finally* improve the game and add real content ... without just making us pay another 50 bucks for a new DLC with the barest minimum of effort like Horizons. I really really do. I love this game, but right now, I can't find any reason to play it anymore.

This is the example of a post that will really get on some people's nerves.

Pushing subjective opinion as a fact and the they wonder why people get peed off with them.
 
And through all this, NMS has come out with strong update after strong update ...
Well, it did take pretty much a year between the last two strong updates (1.3: 11th of August 2017, 1.5 24th of July 2018). And after Atlas Rises (1.3) there were more than 7 months without any concrete information on further development on NMS other than that they're still working on the game.
Actually, the game was in a pretty good state with 1.3 already, but I wouldn't say it felt like 'update after update' earlier this year.
 
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