Why does my 34th century spaceship have no autopilot OR how do you accept the hyperjump grind?

That depends on what one defines as challenging. Physical difficulty, need for dexterity, twitch reflexes are not the only ways to define "Challenge" Actually, I think some people may be confusing "Challenging" with "Difficult". No, the current mechanics of long distance travelling are not difficult, but they are clearly very challenging for some people. So challenging in fact that they simply can't succeed at it.
I mean, if you alter the definition of challenging to be something someone might not chose to do for any reason including mere preference then yes, travel is challenging. But with that definition so is anything that is physically trivial but repetitive enough to be avoided due to tedium.
 
I mean, if you alter the definition of challenging to be something someone might not chose to do for any reason including mere preference then yes, travel is challenging. But with that definition so is anything that is physically trivial but repetitive enough to be avoided due to tedium.

No altering of any definitions necessary. Long distance travel is certainly a challenge to people who have little patience or ability to cope with tedium. For others, the tedium is not challenging to them at all. Take myself for example when it comes to PvP combat. While I have the physical skills and reflexes, as well as the equipment to compete at a high level, I find it quite tedious and boring and way too time consuming. It is not difficult, but I find it very challenging to actually stay engaged for more than about a minute, thus I avoid PvP combat. Not because it's difficult, but because it is mind numbingly boring for me.
 
No altering of any definitions necessary. Long distance travel is certainly a challenge to people who have little patience or ability to cope with tedium. For others, the tedium is not challenging to them at all. Take myself for example when it comes to PvP combat. While I have the physical skills and reflexes, as well as the equipment to compete at a high level, I find it quite tedious and boring and way too time consuming. It is not difficult, but I find it very challenging to actually stay engaged for more than about a minute.
Unless you're arguing tedious and challenging are and have always been synonyms then yes, you are bending definitions. Challenging has not meant anything one chooses not to do out of preference alone, yet that's the definition you're applying here as you fully acknowledge the capability to easily do so but point to not wanting to invest the time (under the guise of lacking patience) as the culprit.

I'd argue exactly the same for your PvP example. You don't find the act challenging at all per you're description. You'd just rather do something else in the game. That's a preference, not a challenge.
 
The dreaded way back. You went out to what you were planning to do. Did it. All what's left is getting home. Same happened to me after my first Sag A trip. Until I decided to check out the nebulae on the way back and went straight past the bubble to see ... well ... the Bubble nebula.

Since then I always try to have a between destination or something to look out for along the way to keep me occupied.

It was on the way back I realized the current system does it's job in the bubble, but not out there. Out there I'd rather have a "cruising system" like supercruise. I''ve seen constellations I'd liked to have visited but finding them jump after jump wasn't just tedious, it was also disorienting and took away from experiencing the galaxy wholesome. There simply isn't a way to navigate by sight and go "that direction" when you have a layer of starchart and a completely new sudden perspective on the place you wanted to go. Was it this way? Or that? The stars look different now but how this came to be I couldn't tell because the bits in between are missing.

Open world, good open world design lives off landmarks and the desire to check them out. This is hardly possible in ED - yet the engine looks like it was perfectly able to do it - seemless travel through the galaxy - not just the systems, limited only by your ship equipment - wouldn't that be nice?

I'd also limit this "galaxy supercruise" to "exploration ships" so the stupid "many internals beat everything else" meta would be broken up for some real purpose to different ships.
 
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Unless you're arguing tedious and challenging are and have always been synonyms then yes, you are bending definitions. Challenging has not meant anything one chooses not to do out of preference alone, yet that's the definition you're applying here as you fully acknowledge the capability to easily do so but point to not wanting to invest the time (under the guise of lacking patience) as the culprit.

I'd argue exactly the same for your PvP example. You don't find the act challenging at all per you're description. You'd just rather do something else in the game. That's a preference, not a challenge.

Activities that test and push my patience are certainly challenging for me.
 
Activities that test and push my patience are certainly challenging for me.
I think you're not distinguishing between an act being a challenge itself and it being a challenge to get you to do the act. There is a difference there which is important to this discussion.
 
I've seen constellations I'd liked to have visited but finding them jump after jump wasn't just tedious, it was also disorienting and took away from experiencing the galaxy wholesome. There simply isn't a way to navigate by sight and go "that direction" when you have a layer of starchart and a completely new sudden perspective on the place you wanted to go. Was it this way? Or that?
It is possible (but tedious) to navigate towards something interesting.

Orient yourself with respect to the galactic center, then click a nearby (single jump) star in the galactic map that is in the same general direction as the visual target. Return to your cockpit and see how close your destination aligns with your visual target. Repeat until they are close to one another. Jump to the next system and repeat. After a few iterations, you'll have a rough vector in the galactic map, which points toward your desired (visual) destination. If you can't determine the visual target, just extend your vector in the map and keep going, until you appear to be going off course and need to adjust your vector.

While it is a bit of a pain, this technique does work.
 
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Sounds very dull and overcomplicated and boring, right now I can just select a system and jump.

I see you're confused. The *CURRENT* system is 'very dull and overcomplicated and boring'. The system I proposed is streamlined and wont waste the players time like the current system does.
 
It's amazing how many people find flying a spaceship in this flying a spaceship game to be a waste of time.

It's amazing how utterly simplistic and stupid things can now pass as "flying". I send my regards over from DCS World's F18/C. And yes, I don't enjoy that what you call flying, because it's not flying, it's a loading screen galore with a human macro. And no amount of immersion can change that. Flying is speed docking into a station to avoid getting scanned, and flying is done when dogfighting, and flying is done in SLF over a planet surface having fun. That what you deem as "flying", I call "a mindless timewasting chore". Or simply "press J till you drop". To each of it's own...
 
It's amazing how many people find flying a spaceship in this flying a spaceship game to be a waste of time.

It shouldn't amaze you that people don't consider scoop, jump, load next system x (amount of jumps to get to wherever) flying a spaceship. Searching for HGE is more engaging than that. Whatever man, if you enjoy it, all the more great for you, but don't deliberately avoid the point and call it amazing that people who don't like it, don't like it.
 
It's amazing how utterly simplistic and stupid things can now pass as "flying". I send my regards over from DCS World's F18/C. And yes, I don't enjoy that what you call flying, because it's not flying, it's a loading screen galore with a human macro. And no amount of immersion can change that. Flying is speed docking into a station to avoid getting scanned, and flying is done when dogfighting, and flying is done in SLF over a planet surface having fun. That what you deem as "flying", I call "a mindless timewasting chore". Or simply "press J till you drop". To each of it's own...

So let's remove all the boring, non-flying parts and see what we have left:

No hyperspace jumps
No supercruise
No engineering
No Guardians
No USSs
No random mission generation
No manual docking since we can just fit a docking computer

All a waste of time.

So trading becomes a succession of menu screens
Piracy is dead because there's nobody in space to pirate
Exploration becomes pointless because every system is equally reachable
Mining alternates between ring and menu - if we keep it at all because it's a waste of time

That leaves combat, but flying back to base to hand in bounties or CZ vouchers is a waste of time, so just stay there and farm NPCs until you have enough money to upgrade your ship. Outfitting is a waste of time, just upgrade automatically in the res/cz.

Pretty sure they can fit what's left onto a phone app.
 
So let's remove all the boring, non-flying parts and see what we have left:

No hyperspace jumps
No supercruise
No engineering
No Guardians
No USSs
No random mission generation
No manual docking since we can just fit a docking computer

All a waste of time.

So trading becomes a succession of menu screens
Piracy is dead because there's nobody in space to pirate
Exploration becomes pointless because every system is equally reachable
Mining alternates between ring and menu - if we keep it at all because it's a waste of time

That leaves combat, but flying back to base to hand in bounties or CZ vouchers is a waste of time, so just stay there and farm NPCs until you have enough money to upgrade your ship. Outfitting is a waste of time, just upgrade automatically in the res/cz.

Pretty sure they can fit what's left onto a phone app.


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All people in this thread that are against an AP, should mass together and demand that FD remove the Docking Computer from the game. Unlike jumping between stars, Docking can be a challenge. FD provided an aid for it. A very SKILL BASED thing in the game can be ignored by the use of a DC.

Why aren't you up in arms about that?
 
Hmmm, what will unfold if we do get space legs and have the ability to walk around the ship whilst in hyperspace mode and not sitting at our steering wheel.

Dare say there will be one or two jumping onto the forums rather salty that they flew into a star or got interdicts whilst they weren't monitoring the controls lol
 
It's amazing how utterly simplistic and stupid things can now pass as "flying". I send my regards over from DCS World's F18/C. And yes, I don't enjoy that what you call flying, because it's not flying, it's a loading screen galore with a human macro. And no amount of immersion can change that. Flying is speed docking into a station to avoid getting scanned, and flying is done when dogfighting, and flying is done in SLF over a planet surface having fun. That what you deem as "flying", I call "a mindless timewasting chore". Or simply "press J till you drop". To each of it's own...

Yeah, auto pilot will only make that human macro a normal macro, not much of an improvement.
 
All people in this thread that are against an AP, should mass together and demand that FD remove the Docking Computer from the game. Unlike jumping between stars, Docking can be a challenge. FD provided an aid for it. A very SKILL BASED thing in the game can be ignored by the use of a DC.

Why aren't you up in arms about that?

Because AP trivializes the size of the galaxy and the DC doesn't, not only that but docking is very easy, so much so that it's effectively an obligatory activity to switch and buy modules and ships.
 
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