The Star Citizen Thread v9

It is a very strange situation in all honesty, almost as though people only want to see what is immediately infront of them instead of extrapolating and seeing what it means as part of the bigger picture.

Because doing that automatically brands you as a "hater"


5 years ago I backed this game... https://old.reddit.com/r/starcitizen/comments/964s49/five_years_ago_today_i_pledged_for_this_game/

I started with a 300i, quickly realised my mistake and upgraded to a 325a and have now amassed a fleet

Still, tho its somebody who pumped a LOT of money into this and certainly counts as a whale, he is able to transport his opinion and view (however misguided or flawed) in a CIVIL and polite manner which puts him apart from the toxic fanatical faction currently running rampage within the SC community. I can read and accept his view, doesnt mean I agree with him but I can respect it. Its a drastic difference to all the people who try to tell me that the sky is really RED in color and that I m a <insert generic verbal abuse here> because I disagree and dont want to accept an alternate reality where pigs fly and Jesus is called Chris Roberts. I wish we had more people like him in this thread, sadly we end up with all the shills tho think they are "fighting the good fight" instead.
 
It is a very strange situation in all honesty, almost as though people only want to see what is immediately infront of them instead of extrapolating and seeing what it means as part of the bigger picture.

It was made even stranger when you reversed the situation: their going “oh, it will be out by [10–20 months]” and then getting very upset when you pointed out that this meant CIG had to complete one system every 2–4 days; one planet every other hour; one major point of interest every 15 minutes…

…and they'd see the impossibility of that, but refuse to accept that their own estimate was therefore also wholly impossible, and you were a hateful unbeliever and utter Derek for suggesting that it couldn't be done.
 
... unbeliever ...

But aren't you? Zak MacKraken had a couple of locations to visit back in the day and even there not all were complete at launch. e.g. you couldn`t go to Atlanta because it was "closed for repairs". Now on this massively never done before scale there is really no reason to assume that EVERYTHING will be delivered right away at 156%.

As simple users we all wouldn't be capable to measure the whole vastness of the universe in just one glimpse anyway.
 
Well yes, but they were talking about immobilising a player and having him wait, and then said they were willing to look onto whether or not it was too boring and of the player needed something to do.

I'm hoping I misheard that.

I am quite amazed by some of the ideas that come out of CIG that fans get all excited about, and all i can think is... that's dumb.

The whole medical and being wounded thing is a prime example. No player wants to sit around, waiting to be rescued, and then waiting to be operated on, even if there is a penalty for death vs being rescued. People will take the quick option and long as its not too onerous. If it is onerous, then they are going to complain long and loud once the reality sinks in of sitting and waiting to be rescued. Even if that rescue only takes a few minutes.

Take a look at how people complain about ED when it takes more than a minute to get to a station, and at least something is happening there. Imagine just having to sit, wait, and wait, and wait, then someone comes along, wait while they transport you to the med bay, wait while the fix you up, and i wonder if CIG in the name of fidelity will then give you an enforced convalcence period as well.

Just imagine the cries of players in ED or any game if the devs tried to implement that sort of thing. We have seen people talk about how in ED we should have escape capsules and be capable of being rescued or taken for slavery, etc, and it all sounds kewl in theory, but in reality it would just be a pain. Sure, add an escape capsule animation, but then do a quick cut to you arriving at a station and getting in your new ship and on with playing the game.

If CIG really go ahead and add this watiing mechanic on death (oh yeah, remember, you also need to wait for your ships to be available after its destroyed... unless you are a whale and have spares lying around, but don't worry because the game is going to be so jam packed with awesome things to do (in their dreams) that nobody will mind being grounded on a space station waiting for their ship... i digress), if CIG really go ahead with this, they will get panned by a majority of players, because a majority of players don't what that level of realism in a game.
 
Yes, I sat through one of those the other day, the monetary fracking one.

While I like watching any of these videos I really enjoy the ones by folks who were once a part of that community and have since moved on. You can make the observation that they are perahps overly negative, which is not very surprising perhaps, but as long as they aren't caught out lying, I'd be prepared to take their word over anyone still in that community, much less any official video from CIG.

Bootcha was more than just a backer. He was an investor. He actually expected to get something back out of the game (financial), not just the game itself.
 
Take a look at how people complain about ED when it takes more than a minute to get to a station, and at least something is happening there. Imagine just having to sit, wait, and wait, and wait, then someone comes along, wait while they transport you to the med bay, wait while the fix you up, and i wonder if CIG in the name of fidelity will then give you an enforced convalcence period as well.

Take the 8 minute Quantum Drive demo as an example, it would be like taking 8 minutes to jump from one system to another in Elite... And what's worse is they've now made it take longer for small ships with required stop-offs to refuel at the hillbilly truck stops. On paper it sounds like a nice idea with added realism but as actual gameplay? People will feel compelled to get the bigger ships to avoid having to stop all the time.
 
But aren't you? Zak MacKraken had a couple of locations to visit back in the day and even there not all were complete at launch. e.g. you couldn`t go to Atlanta because it was "closed for repairs". Now on this massively never done before scale there is really no reason to assume that EVERYTHING will be delivered right away at 156%.

As simple users we all wouldn't be capable to measure the whole vastness of the universe in just one glimpse anyway.

600 hand crafted planets, across 150 hand crafted systems, with 100 of those systems being ready and complete upon launch.

That's what was promised.

In reality....how long it will take to deliver upon that promise depends entirely on how much CIG are willing to go to handcraft those systems.

Fully automated, they could churn out millions of systems overnight...once they get their procgen routines working.

But that isn't what they promised....and handcrafting content, especially to the level of detail expected by SC backers and pushed by CIG, is time consuming and expensive. Why do games such as GTAV take so long. All that handcrafted content is a big reason. Look at how much effort Blizzard put into individual zones in Warcraft. CIG could easily spend a year or more crafting a single system...and JUSTIFY every second. Obviously, the reality is going to fall somewhere between those two extremes but a week per system gives two years simply developing content....some of which cannot be created until the finished game mechanics are known...for the launch systems and a week per system for a handcrafted zone is NOT a lot of time. It's perhaps 3 or 4 POIs per world...maybe more, maybe less, again depending on how much effort CIG put into the system. Game mechanics, in many ways, is the quick part of the process. You design a gameloop, you implement game loop, you test the game loop. Sure, you can continue refining the systems for years, but adding the basic gameplay can usually be done fairly quickly. It's the content that often takes a long time.

Of course, CIG could still end up with a system per week and spend a lot longer on each by having multiple teams, but that means taking programmers and artists away from other projects. Such as ships. Or hiring more staff...which they appear to be having difficulty doing.

What I expect is that CIG will be satisfied with a minimal level of handcrafting each system, rely on procedurally generated missions and POIs for the majority of content and release an Early Access version with between 5 and 10 highly customised systems to give the game a good start but be content with minimal effort afterwards for most systems. In 2-4 years, they'll have 100 systems ready and declare a full launch...if they are still around by then.

Which...quite frankly, I don't expect unless the situation takes a drastic change for the better. I expect that some sort of game will be released.....but I don't anticipate it to be the success or major breakthrough so many backers claim, and I doubt that CIG will be able to keep the servers running for long without major compromises. Servers and bandwidth can cost a lot of money.

Don't get me wrong...Star Citizen, as it has been pitched...is a game I would dearly love to play and I wish it every success. But anyone expecting that game to be released isn't living in reality. IF CIG were willing to replace the engine - with one that works and is capable of supporting the game - I'd be a lot more optimistic. But they don't appear willing to do so. They do appear willing to pretend the existing engine can handle the game, but frankly....even if it were (and they'd have to replace near enough every single module before that is truly the case), the fact that even now they don't have a complete design document and are still adding new features which haven't been designed is enough to near guarantee the game cannot live up to expectations. The only question I have is if the "released" game will be fun enough to play.
 
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Take the 8 minute Quantum Drive demo as an example, it would be like taking 8 minutes to jump from one system to another in Elite... And what's worse is they've now made it take longer for small ships with required stop-offs to refuel at the hillbilly truck stops. On paper it sounds like a nice idea with added realism but as actual gameplay? People will feel compelled to get the bigger ships to avoid having to stop all the time.


Sounds like every sh*tty mobile game. Don't want to wait? Buy this one here. Don't want to travel? Buy our insta travel and so on and so forth.
I'm asking myself if they will charge you in UEC for the fuel at the truck stops and to be quite frank i think the CDF would defend that too. FIDELITAH!
 

I d rather speculate about whats going to be "realized" this year on in the next 12 months to be honest. This "how much hype can they create" spiel is kind of boring and nor very entertaining because everybody can go overboard when it comes to expectations and promises. But waiting for stuff that has a real chance to become reality thats something different alltogether.
 
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In reality....how long it will take to deliver upon that promise depends entirely on how much CIG are willing to go to handcraft those systems.

Fully automated, they could churn out millions of systems overnight...once they get their procgen routines working.

But that isn't what they promised....and handcrafting content, especially to the level of detail expected by SC backers and pushed by CIG, is time consuming and expensive. Why do games such as GTAV take so long. All that handcrafted content is a big reason. Look at how much effort Blizzard put into individual zones in Warcraft. CIG could easily spend a year or more crafting a single system...and JUSTIFY every second. Obviously, the reality is going to fall somewhere between those two extremes but a week per system gives two years simply developing content....some of which cannot be created until the finished game mechanics are known...for the launch systems and a week per system for a handcrafted zone is NOT a lot of time. It's perhaps 3 or 4 POIs per world...maybe more, maybe less, again depending on how much effort CIG put into the system.

…and that's before you come across the biggest problem with what they've promised: that it is not enough. A hundred systems with a couple of planets each, with a couple of locations each is the “+1” part you'd expect from the original notion of a follow-up to Freelancer (~50 systems, with a dozen or two locations each). That will keep a single player busy until the next neat game comes out. It is not remotely sufficient to keep an openMMO going for more than a single release season.

For the impossible amount of effort they need to put in just to fulfil that original promise, it is not nearly sufficient to fulfil their other promises.
 
It is fun to see the failure of SC but I really feel sorry for those that invested in the game. I really do hope they get their money's worth. Or get it back.
 
I only caught a few glimpses - but watching poor Jeremiah play this lumpy steamer and get whomped by EMP easy-mode players made me feel a bit sad.
 
Yeah, but look at that fancy new Doom footage

It has not just infinitely better graphics, but also actual style and artistry. Gameplay does not compete with dishwater in terms of dullness. Controls look tight and sensible. The AI… well… exists. It has game mechanics. And this is two years after the last game.

I sense another round of refactoring coming on. It's the only way for CIG to keep up. :D
 
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