Ok keep solo mode for the console peasants then

Adding a PvE switch would still get more people to play in open.
The kickstarter also had offline play promised, remember, so it's not that they couldn't change the current modes a bit
As a 100% solo player I really can't see any issue of playing open PvE. (except the bandwidth mentioned)
Oh dear, oh dear, oh dear.
Offline wasn't a KS promise, it was brought up after the KS.
From the Kickstarter Page;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
*Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*
"alone" =/= "offline"
Frontier did also state in the DDA (I think it was there) they didn't want a PvE mode, it was some lame excuse which I've semi forgotten and I've misplaced the quote now (guess I'll spend this week looking for that now

), something to do with the work being pointless as trolls will find a way to abuse a PvE mode anyway so they might as well use their resources elsewhere.