The Star Citizen Thread V2.0

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Yeah as other people mentioned, what else do you want the press to focus on?
AC isn't really worth focusing on is it? Especially compared to what SC promises to be.

Also I doubt changing the homepage will stop the press from concentrating on the money :rolleyes:

Once they deliver something awesome, then the money thing will turn around and work FOR CIG... "all the money was worth it" etc etc

I'd agree with that wholeheartedly if they can actually make it happen. Aside from the flight model (which is largely a preference thing) they still have the huge hurdle of going to double precision.

I've never read anything mentioned and even if they decide to do this it'll be a lot months until it's implemented so I wouldn't count on it.
You're supposed to earn credits in the PU.

Yes - I can't see them voluntarily turning the cash hose off ahead of schedule. Even Ben Lesnick's "apology" over the stats debacle managed to turn into a "get it while it's hot and available" type sales pitch...
 
Well I succumbed to the showbiz allure and plonked down my £27 for an Aurora LN. I have fantasies of RPing Thunderbirds and so the jetpack was the turning point :eek:
The £3 for AC access will depend on how 6DoF/Newtonian are implemented tbh.

Fun fact: NIN - March Of The Pigs was playing as I hit the buy now button.
 
Most people still underestimate the work that has gone in to AC but people here are used to be in the beta stage so I guess that expected. AC post 1.0 will feature earnable UEC in it. And no you don't need any weapons to win in AC it's mostly about skill. You can blast away hornets and 300i's even with your Aurora.
 
Most people still underestimate the work that has gone in to AC

Some others overestimate it a whole deal as well.


AC post 1.0 will feature earnable UEC in it.

That's actually good news.
How long until they implement it?
I presume you can buy ships with UEC right?


And no you don't need any weapons to win in AC it's mostly about skill. You can blast away hornets and 300i's even with your Aurora.


I bet you said that even before they balanced omnis :p
But no in all seriousness, have they balanced all the weapons already?
Elite still has weapon balancing issues and it's in beta :)
 
Most people still underestimate the work that has gone in to AC but people here are used to be in the beta stage so I guess that expected. AC post 1.0 will feature earnable UEC in it. And no you don't need any weapons to win in AC it's mostly about skill. You can blast away hornets and 300i's even with your Aurora.

I don't see their work on AC as progress. Most likely they will have the throw away a huge chunk of it's code when they switch to double precision and changing how the zones work in response to that.
 
That's actually good news.
How long until they implement it?
I presume you can buy ships with UEC right?

Once the balance is fully tackled after 1.0 they will add it. I don't think you can buy ships with UEC. So all the UEC will be used for getting better modules for the ships. Which is another layer of balancing that needs to be done after 1.0.

I don't see their work on AC as progress. Most likely they will have the throw away a huge chunk of it's code when they switch to double precision and changing how the zones work in response to that.

AC will be integrated in to the main PU. It's the Arena mode of the game. They won't throw away much at all. Also double precision doesn't mean that they will lose AC. DP is mainly for the PU anyway.
 
Once the balance is fully tackled after 1.0 they will add it. I don't think you can buy ships with UEC. So all the UEC will be used for getting better modules for the ships. Which is another layer of balancing that needs to be done after 1.0.



AC will be integrated in to the main PU. It's the Arena mode of the game. They won't throw away much at all. Also double precision doesn't mean that they will lose AC. DP is mainly for the PU anyway.

I think they changed there minds on earning UEC in AC as they did not want to get it messed up with the PU

the latest I heard from BEN on RTV was they where going to give rewards such as weapon's and ship upgrades for obtaining goals in AC ie wining a match

the rewards would only be useable in AC and not in PU as PU is real and AC is just a game
 
Most people still underestimate the work that has gone in to AC but people here are used to be in the beta stage so I guess that expected. AC post 1.0 will feature earnable UEC in it. And no you don't need any weapons to win in AC it's mostly about skill. You can blast away hornets and 300i's even with your Aurora.

Hmmm, the real skill is in deciding to use the mouse.
With the huge firing cones on the gimballed weapons, and the zero-order control (point & click), I really don't see that much skill involved. It's much easier than a FPS like CoD - at least on the PC, there is no aim-assist in CoD.

That said, there is still some skill involved - the same kind needed for CoD - that being; fast & accurate mouse control, and a good sense of situational awareness - though the big orange pointer helps a lot here.

It is what it is, I can see it appealing to a more mainstream audience, rather than core flight/space combat fans - we'll have to wait and see if CIG actually do implement something useful for those of us who are part of that 'core'.

I am not interested in hearing about plans or promises any more, I am simply going to wait to see what actually gets released, and make my judgements based on that.
 
That detail on the image that was in the published article on Popular Science.

:eek:

Glad_004.jpg

Greetings Citizens,

The September issue of Popular Science magazine features an article on Star Citizen! The article is intended to introduce outsiders to the project… but the team at Popular Science asked us if we could create some cool diagrams that would make sense appearing in the article. We chose the Anvil Gladiator, Star Citizen’s light bomber and created a series of graphics showing off the level of detail we’re putting into the ship design. Only one was used in the print edition, but you can see all three here today!

https://robertsspaceindustries.com/comm-link/transmission/14088-Gladiator-In-Popular-Science
 
Doesn't look anymore detailed than a simple airfix model. And more time used up in a distraction rather than fixing the game :(

You do know that each ship is modeled inside out so you will be able to shoot even the life support sections of a ship right? To do that they need to create these kind of models with this kind of detail. Certain parts of the ships have systems that when damaged or destroyed effect your gameplay. Even now when you hit certain parts of AC ships they have energy disturbances, lose weapons and thrusters. These are all things that will play even bigger roles once AC is more feature complete.
 
You do know that each ship is modeled inside out so you will be able to shoot even the life support sections of a ship right? To do that they need to create these kind of models with this kind of detail. Certain parts of the ships have systems that when damaged or destroyed effect your gameplay. Even now when you hit certain parts of AC ships they have energy disturbances, lose weapons and thrusters. These are all things that will play even bigger roles once AC is more feature complete.

Producing the diagram was the waste of time, IMO.
 
You do know that each ship is modeled inside out so you will be able to shoot even the life support sections of a ship right?

Can you give me a way of actually doing this in game?

ie. I want to shoot out your life support systems so you choke (or whatever other subsystem), how can I do that?
Can I specifically lock your subsystem and shoot it?
Or do I shoot in your general direction and hope to hit the subsystem I want?
 
And no you don't need any weapons to win in AC it's mostly about skill.

Please explain with some details or videos, how its about skills, or anything different from classic FPS shooting right now?

EDIT : Nice vid MPC, but it seems he has a lot of trouble aiming. He would probably be even better with mouse and keyboard.
 
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Can you give me a way of actually doing this in game?

ie. I want to shoot out your life support systems so you choke (or whatever other subsystem), how can I do that?
Can I specifically lock your subsystem and shoot it?
Or do I shoot in your general direction and hope to hit the subsystem I want?

Life supports aren't in atm. They will be available when we have smoother flight and targeting in the game. But right now you can manually shoot an engine, powerplant, thrusters and wings off in AC. Use manual aiming when you are close to an enemy ship. Do focused damage on a certain area. It works and manual targeting is way more fun especially when you are close range.
 
Can you give me a way of actually doing this in game?

ie. I want to shoot out your life support systems so you choke (or whatever other subsystem), how can I do that?
Can I specifically lock your subsystem and shoot it?
Or do I shoot in your general direction and hope to hit the subsystem I want?

Its apperantly possible to some degree but quite complicated (like a FW190 trying to shoot for example the armatures in a spitfire you likely wrek the rest of the craft).

Was impressed by this dudes video (he shoots reactors and important systems).

https://www.youtube.com/watch?v=T4axrd_iyUU

For our german friends:
http://nl.proxfree.com/permalink.ph...jvDrXLFlb2hPkPHn15RNKQBXlekITaaVOTODw==&bit=1
 
Life supports aren't in atm. They will be available when we have smoother flight and targeting in the game. But right now you can manually shoot an engine, powerplant, thrusters and wings off in AC. Use manual aiming when you are close to an enemy ship. Do focused damage on a certain area. It works and manual targeting is way more fun especially when you are close range.

erm it's practically impossible to single out a single subsystem when both ships are in motion.

Unless one is sitting still, moving predictably (in a straight line) for quite some time AND, on both occurrences, you're VERY close to them.
It's practically impossible to hit the subsystem you want, they're simply too small.

Trash Gordon said:
Was impressed by this dudes video (he shoots reactors and important systems).

https://www.youtube.com/watch?v=T4axrd_iyUU

You're joking right?
The guy has slowed down some of his dogfights, the ones that show him shooting the center of mass of his target.

Some of his shots which are further away, you can't even see the ship because of the huge indicators, do you really expect me to believe that he's targeting a certain subsystem? The crosshair graphic is larger than the size of the ship he's shooting!

Look at this:
19946105a5.jpg


You expect me to believe he's targeting a subsystem? :)

On some of his close up shots he can't even hit the target consistently, probably due to shady controls.

He mentioned leading your target and pointing at the targets nose?... surely that depends on your latency and the speed of your target?...jezus christ
I'm not even sure he's using manual targeting on some of his shots there.

He even calls this video "Combat Flight School Advanced Techniques"


Unless there's something there which I'm missing, this is absolute rubbish.
 
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I have a question about Star Citizen's damage model: What are the damage numbers for? I had the impression that the SC ships, unlike ED, purely were systems, with no hitpoints or anything like that. A War Thunder-like system instead of WoT. But that is not the case? If it is, what are the numbers for?
 
I have a question about Star Citizen's damage model: What are the damage numbers for? I had the impression that the SC ships, unlike ED, purely were systems, with no hitpoints or anything like that. A War Thunder-like system instead of WoT. But that is not the case? If it is, what are the numbers for?

It's to add the more arcade game feel to it. But on another point you can easily see how some parts of enemy ships add very little to the damage count but when you hit certain systems you do triple the damage. SC ships are made out of many many parts. Each part takes damage differently then the other. But the whole damage thing right now is mainly for the feel of the game within the game.
 
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