Game Discussions The No Man's Sky Thread

I think we could live with a lot less animals. They generate so close to the player its almost like they 'beam' in as well, a little off putting. I could live with very few animals, now that they don't really attack much. I would prefer a lot more of the nastier type alien creatures, that do attack, especially in caves etc.

Oh and better sounds, deeper grunts and creepy sounds, would be nice.

What do you reckon ?

The sounds have been vastly improved from before, I've heard some weird noises on some worlds.

I do agree that the animals popping in is a problem. They need to work a better way to have them appear and how they persist in a future update for sure (right now if you go in the water and bob on the surface for a second, all the animals disappear/reset underwater)

I also miss the hostile animals. Not sure what happened there. It would make sense if not ALL predators were hostile, just certain personality types. Some predators don't give a crap about people, some will eat anything. A combination of diet, size, and aggressiveness should determine if they see people as a target.
 
new update on experimental...These guys do not waste time.

[h=1]NEXT Experimental Branch 15/08[/h]Hello everyone,
We are continuing to address the highest priority stability issues reported by the community, as well as gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!
Please note that due to the large number of changes in this patch, there is always the possibility it may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: *%appdata%\HelloGames\NMS*
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to (Zendesk)[www.hellogames.zendesk.com] with the phrase "Steam Experimental 15/08" in the ticket title.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into".

[h=1]Latest changes on Experimental (15/08):[/h]

  • Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
  • Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
  • Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
  • Substantially increased the length of time fuel lasts in the hydroponic trays
  • Fixed a crash related to creatures
  • Fixed a crash related to terrain generation
  • Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
  • Various performance improvements
  • Various improvements to load times (approximately 5-10% improvement to Warp times, 30% improvement to initial game load)
  • Fix to shader generation to boost performance on lower spec PCs
  • Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
  • Fixed an issue that could prevent construction in the freighter base
  • Fixed an issue that could cause the 'Nearby buildings' scan on the signal booster to fail
  • Fixed an issue that prevented exploration-focussed frigates from charging their scanners
  • Fixed an issue that prevented damaged frigates from being completely repaired
  • Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer
  • Marked icons are now automatically cleared on arrival at the marked target
  • Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
  • Improved target locking for ship PvP
  • Improved the appearance of HUD markers on player ships
  • Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
  • Improved the mapping of the Steam Controller
  • Removed an obsolete building product from the blueprint analyser
  • Combat music now triggers when fighting biological horrors
  • Slightly increased the damage dealt by biological horrors
  • Fixed an issue that could cause expedition rewards to artificially increase after save/loading
  • Fixed an issue where the Personal Forcefield could be deployed on 0% charge
  • Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer

  • Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
  • Fixed an issue where the Multi-Tool was invisible in Photo Mode
  • Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
  • Fixed an issue where meleeing while sprinting could cause an animation glitch
  • Improved the appearance of clouds in 4K/1440p modes

  • Visual improvements made to some exotic biomes

  • Visual improvements made to the space station technology merchants

  • Increased the visibility of underground toxic hazards

  • Visual improvements to buried technology modules

 
The sounds have been vastly improved from before, I've heard some weird noises on some worlds.

I do agree that the animals popping in is a problem. They need to work a better way to have them appear and how they persist in a future update for sure (right now if you go in the water and bob on the surface for a second, all the animals disappear/reset underwater)

I also miss the hostile animals. Not sure what happened there. It would make sense if not ALL predators were hostile, just certain personality types. Some predators don't give a crap about people, some will eat anything. A combination of diet, size, and aggressiveness should determine if they see people as a target.

Yeah, the sounds have improved, but the large creatures could still do with some more umph, but its a little thing. Less of them would be nice and more of the killers. There were quite a few killers before 'Next', now they all seem fairly friendly.. :(

The walkers are pretty tough, which is good, but I would still like some more enemies on planets.


The fix list is great, but they have always been good when it comes to fixes, they do jump on problems and try to sort them as fast as they can. [yesnod]
 
Spawning could be worked on ;)

[video=youtube;imkzyWPAIhE]https://www.youtube.com/watch?v=imkzyWPAIhE[/video]


Plus its nice that NMS is looking more sinister alien.

[video=youtube;AaWj0mIDl_k]https://www.youtube.com/watch?v=AaWj0mIDl_k[/video]
 
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damn I think I have a Nada bug (at least looking online that's the consensus), I'm trying to get a survival character to the centre of the galaxy (for the achievement). So I've been requesting short cuts from Nada....last night the text about him changed to be really negative (may not be a bug?) and even if I select a shortcut the game just loops back to the beginning only way out is to select an Atlas station location (so that's what I'm doing now). At this rate it'll take me over a year to get to the core!!
 
damn I think I have a Nada bug (at least looking online that's the consensus), I'm trying to get a survival character to the centre of the galaxy (for the achievement). So I've been requesting short cuts from Nada....last night the text about him changed to be really negative (may not be a bug?) and even if I select a shortcut the game just loops back to the beginning only way out is to select an Atlas station location (so that's what I'm doing now). At this rate it'll take me over a year to get to the core!!

Mhm, I had that one too, had to use the savefile editor to get around it, with instructions from Reddit.
 
There seems to be a bug or problem with finding the race initiator. I have done all base building missions and done all the blueprints in the analyzer. The last ones were related to racing, but now the analyzer is empty, and still no race initiator. Anyone managed to figure out how and where to get it? In pre-Next version you bought it from the blueprint merchant in your base. Now, I don't know.
 
Usually I come across Temperate/Tropical/Overgrown/Bountiful planets but not a Lush one as such. Most of them have bad weather.
Maybe I am looking at it wrong and these are all sub-categories of Lush?
The last one I came across is a "Bountiful" planet that looks somewhat easy on the eye, (none of that red grass that burns your eyes after a few hours)
with "Beautiful" weather. The only downsides are that there are only 4 planets in the system, missing an Arctic/Frozen planet, (atmosphere harvesting)
resources are "medium" and the Sentinels are "Passive". Although I don't mind the latter so much, but I think I'll keep searching for that Planet/System
that meets my pedantic needs for a Home Base.



I wish people on this thread posted more screenshots of their bases, share different ideas on how a base is laid out.
Still trying to build a base that is minimal but has all the necessities, instead, I tend to get carried away and build until
the GTX1080 struggles to render everything I have built.

This particular one, is one of the first bases I built after NEXT Update. Built on top of a Manufacturing Facility
(since I couldn't find a flat bit of land to build on) that is heavily guarded by Sentinels. Mostly built of concrete and glass panels,
as the main resource I needed was Carbon and Frost Crystal. Both of which I have a lot of growing on the freighter.


My mistake on thinking the planet I found was "Lush", I wasn't aware of the classifications. I checked and mine is Bountiful.

My Xbox struggles to build a large base but I keep going overboard, building too high or too many floors or parts. You base is extremely nice and well-though out, mine keeps becoming a mess the more I do to it and then I go back and tear parts down. I'd upload an image but it wouldn't be the same tomorrow.

I tried building a tower with the cylindrical room frame stack and a biodome on top but I can't seem to put in a ladder. No way to get to the top.

I wish the NPC pilots would stop circling my base though, they seem like vultures! I built a few more landing pads just so there would be one for me to land on.
 
To my great surprise, an exotic S-class ship landed on my landing pad today. I bought it. Very happy to finally have one. Not because I think it makes any difference or that I'll actually fly it, but I just wanted to have one exotic. :D Strange thing is that my system is not "wealthy". What a random thing.
 
There seems to be a bug or problem with finding the race initiator.

I'm not sure if this post will help but here's me trying to...

I obtained mine before the NEXT Update and it was still there afterwards. A quick search on the internet seems to prove that you are not alone with this problem.

I have done all base building missions and done all the blueprints in the analyzer.

To me, this says you have done all the blueprints in the blueprint analyzer, but I am not sure if you have gone back to the Base Computer and unlocked new blueprints.
If not, then this post might be of help, otherwise I am out of suggestions.

To elaborate on this, I mean by going to the missions screen (Log) and selecting "Base Computer Archives" on the Objectives side it will say to "Search Base Computer Archives".
Once you selected this, there will be a red waypoint marker on your Base Computer. Once you interact with the base computer, it will give you new blueprints to analyze
in the Blueprint Analyzer, followed by a countdown timer that tells you when you can interact with the Base Computer again. It stats off with an hour and a bit but later
on it is about 5 hours.

You said:
The last ones were related to racing, but now the analyzer is empty, and still no race initiator.

I can't quite remember whether I got these on my first interaction with the Blueprint Analyzer or one of the many following ones.
You can go back to the Base Computer over and over (after selecting the mission from the log) and find more blueprints to analyze.

This is the part I am not sure you have or have not done. If you have, well, then this post is no help.

The Base Computer gives you a progress percentage each time you do it, plus the occasional reminder on the bottom right of the screen in game, provided you still have the
mission selected, of how much time until you can interact with it again but after about 70-something percent, it starts sending you to another system to visit a "Remote Archive
Terminal" which is usually located in an abandoned building. It does tend to give the same upgrades here and there, it gave me about 5 B Class Life Support Upgrades even though
I have 2 S Class upgrades installed already.
 
My mistake on thinking the planet I found was "Lush", I wasn't aware of the classifications. I checked and mine is Bountiful.
Managed to find a planet with decent weather but no doubt I'll keep searching for a better one. Even came across a few nice ones while doing Space Station Missions.
Come to think of it, should have placed a beacon while there.

I tried building a tower with the cylindrical room frame stack and a biodome on top but I can't seem to put in a ladder. No way to get to the top.
It can be done, sometimes you need to build an additional room or a platform just to be able to build certain components in certain places.
However, I don't like the way we interact with ladders since the NEXT Update, so I steer clear of them. I think it may have something to do with the introduction of 3rd person view, whereas I prefer 1st person.

I wish the NPC pilots would stop circling my base though, they seem like vultures! I built a few more landing pads just so there would be one for me to land on.
I can't help but laugh at this, how you find circling NPCs annoying. One of the bases I built is near two trading posts, so there are at least 3 NPCs constantly circling above. I guess that would drive you insane.

Your base is extremely nice and well-though out...
Oh I wouldn't go that far, it's more like "doodles" and see what I end up with.

... then I go back and tear parts down.
What i tend to do is build a base then delete it, that way most of the materials used get dropped into the "Previous Base Item Cache", which you can re use on the next base you build.

... I keep going overboard, building too high or too many floors or parts.
Oh you are not alone there, that's exactly what I am trying to steer away from, unsuccessfully so far:

RsGEtKy.jpg


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atroa59.jpg


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I'm not sure if this post will help but here's me trying to...

I obtained mine before the NEXT Update and it was still there afterwards. A quick search on the internet seems to prove that you are not alone with this problem.
I've noticed that as well.

To me, this says you have done all the blueprints in the blueprint analyzer, but I am not sure if you have gone back to the Base Computer and unlocked new blueprints.
I have, but I'm stuck in the "corrupt" infinite loop right now. It's at 90% something, and each time it sends me to an abandoned building to read a message that resets the counter to 6 hours, and after 6 hours, the base computer tells me it's corrupt and sends me back to the abandoned building. I'm trying it again now after then update to see if this stuck loop has been fixed.

The Base Computer gives you a progress percentage each time you do it, plus the occasional reminder on the bottom right of the screen in game, provided you still have the
mission selected, of how much time until you can interact with it again but after about 70-something percent, it starts sending you to another system to visit a "Remote Archive
Terminal" which is usually located in an abandoned building. It does tend to give the same upgrades here and there, it gave me about 5 B Class Life Support Upgrades even though
I have 2 S Class upgrades installed already.
It seems to be a loop in this one though because I've done the same "corrupt base computer" mission about 3 or 4 times. We'll see if it's better tomorrow when the latest timer is up.
 
There seems to be a bug or problem with finding the race initiator...

I just tried building a race track and it appears I cannot drop checkpoints, so at the moment I wouldn't stress too much about building a race initiator.
According to NMS Wiki it's bugged as of the NEXT Update. I haven't tried it in Creative mode and I am playing it on PC. Might be a different story on consoles though.
 
So another update so I'd thought I'd go back and try again.
This time I had the Base Computer Archive bug, but hay-ho I thought as I didn't advance my base much I'd delete it and start again somewhere else.
I find a nice lush planet build a new base and everything is going hunky-dory, no issues until the weapons specialist sends me on a get data mission and the attached is what happens. :)

xNwBgFU.jpg

or

4fSs5PD.jpg
 
So another update so I'd thought I'd go back and try again.
This time I had the Base Computer Archive bug, but hay-ho I thought as I didn't advance my base much I'd delete it and start again somewhere else.
I find a nice lush planet build a new base and everything is going hunky-dory, no issues until the weapons specialist sends me on a get data mission and the attached is what happens. :)


or


Holy shhhhhhh....it.... That is a few sentinels..:eek:
 
So another update so I'd thought I'd go back and try again.
This time I had the Base Computer Archive bug, but hay-ho I thought as I didn't advance my base much I'd delete it and start again somewhere else.
I find a nice lush planet build a new base and everything is going hunky-dory, no issues until the weapons specialist sends me on a get data mission and the attached is what happens. :)
I've seen a couple other players have encountered the same massive sentinel presence. Some where under attack. Death by a million sentinels. What a terrible way to go. :D

I just tried building a race track and it appears I cannot drop checkpoints, so at the moment I wouldn't stress too much about building a race initiator.
According to NMS Wiki it's bugged as of the NEXT Update. I haven't tried it in Creative mode and I am playing it on PC. Might be a different story on consoles though.
I see. I wish they could inform something about it though. Perhaps have a "known bugs" page.
 
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