Game's future

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Offline mode it's lie from Braben. Period. You like it or not.
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I think you are overly upset about offlinegate years after it was relevant, even when it was relevant it wasn't a very big deal.
Hmm, the issue was more like a lie of omission, they must have known six months to a year that offline mode was sacked but neglected to advertise the fact until just before release (a gambit they have now perfected - cf. a gutted multicrew, poorly designed Powerplay, no story naval ranks, dead CQC, etc), then denied refunds to backers, which then exploded across the 'net forcing David Braben to offer refunds so long as you hadn't played the alpha or some such qualifier (so fairly relevant); a sleazy business practice no matter how you look at it.

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All games have a lifetime. If you overplay them you will get bored. Then move on.
Wow (the MMO), began life in 2004 and still has an active player base of ... well, the numbers are hidden, but 14 years, with many (numbers that ED can only dream of), players that were there at the beginning still paying a subscription. The main difference: Blizzard release huge updates on a regular occurrence (and I'm not talking about half baked barely working updates - cf. invisible alien attacks on stations, upping the grinding stakes for alien weaponry / tech, etc)...

Why am I still haunting the forums if I no longer play? waiting for the 3.3 drop (as are many I'd hazard a guess), or amazing paid DLC drop; if it's not a giant leap forward in content / quality I foresee these forums becoming euphoric as the whiners & heretics finally give up and stop posting / playing altogether.
 
Disappointment with elite dangerous is generally increasing.
Comment sections on trailers are getting more and more negative and toxic. (check new trailer comment section)
People dont expect anything great anymore from Fdevs.

https://steamcharts.com/app/359320
Put the time on half year or year, you can see decreasing playerbase in this game after thargoids got released.

Either frontier wakes up, or this game is going to die sooner than they expected.

Many people from player faction im part of are slowly leaving or taking long term breaks, myself included.

I dont think this is the "there will always be unhappy minority" case

And yes, im making this thread, because i want to see other peoples opinions and reactions.


I read 18 pages and didn't see anyone commenting about the growing dissatisfaction on Facebook and YouTube comments.

Most liked comments in the last post/teaser of FDEV:

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Disappointment with elite dangerous is generally increasing.
Comment sections on trailers are getting more and more negative and toxic. (check new trailer comment section)
People dont expect anything great anymore from Fdevs.

https://steamcharts.com/app/359320
Put the time on half year or year, you can see decreasing playerbase in this game after thargoids got released.

Either frontier wakes up, or this game is going to die sooner than they expected.

Many people from player faction im part of are slowly leaving or taking long term breaks, myself included.

I dont think this is the "there will always be unhappy minority" case

And yes, im making this thread, because i want to see other peoples opinions and reactions.

Maybe its dying but then again FD can spend money on marketing their game since they are making a bundle.

The game definitely needs more development and improvement to make it a platinum title.

My biggest reason for playing this is my setup of how I play the game which is a modified recliner with built in twin stick HOTAS and a 43 inch monitor. This makes it a cheap spaceship simulator. If it weren't for this setup I would have probably left it due to the slow pace of development and lack of single player focus story missions. I don't mind the sandbox but always appreciate a good story that engages the player.

On the positive side I would say this game has definitely cool looking graphics and space flight mechanics. Although after over a thousand hours of transit it could do with a decent AUTOPILOT system to help a pilot be more productive during transit times. I am pushing for it as an added feature. I think it would help with VR headset fatigue and I plan on this later down the track.

See this debate/thread:

https://forums.frontier.co.uk/showt...erjump-grind?p=6916826&highlight=#post6916826

Any extra QOL development for the game would make it go further and possibly compete against other titles for the lucrative gaming coin. ED has certainly played a part to get Frontier to where it is now. This game just reeks of potential.
 
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As a game for brand new players who have finally started or just discovered ED, it's still a grand experience for at least a few hundred hours for those who can get into it. So in that sense, no, the game is not dying, in fact it's still updated as a fresh updated game for any new consumer player. The perceived problems are more along its post x hundred hours for those who've played plenty already and are impatient for new development, and MMO aspects and the shared verse longevity. But new generations of players are still discovering ED as a modernized game and in no way is it obsolete like comparing today's games and gametech to those in the 00's. The updates throughout Horizons 2.x and Beyond have done a decent job so far on updating textures and lighting while balancing the framerates on top of the changes.
 
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Last break i took was 3 months. Played a couple of weeks recently, got disgusted and now im on another break. If when i decide to check in again ED isnt there, im fine with that. I got my moneys worth as infuriating as it was sometmes, but FD isnt getting any more of my money.
I would prefer to see it die gracefully, no last desperate, hail mary, bug filled DLC. Then maybe the modding community can get busy and make something better of it.
 
to be honest, when i was much younger, i was very much into spacegames, i saw ed, saw some youtube videos about it and bought it, seeing it had MMO tag
then i discovered is more of a borderlands kind of multiplayer than anything

and the reason people stick with elite because they are probably 30+ year old people who played first elite, have no idea what kind of gaming standards are these days, and come to forums defending the game through blood even though the game is in obvious trouble, which even many and most famous ED youtubers point out, but its best to just ignore them really

Im 62, have played many of the major titles since i got my first pc in 85 or so, played quake on my first ibm compatible in 95 and i think you are confusing discrimination and wisdom honed by experience with something else.

We call people who do things like that noobs :)
 
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Out of the large group of people i know that played ED only a handful are left.

Yes we have set up out our new squad on Xbox and PC, that might bring some folks back but not for long unless some serious progression has been made regarding multiplayer/instancing etc.

Some things have been pretty clear for the last couple of years to anyone paying attention. The future development plans excitedly talked about on release by devs that don't even work on the project anymore will obviously not be happening.

Its nice to see the number one asked for feature on the group leader forums over 2 years ago now (Squads, group chat grouping systems) is finally coming to fruition. Frankly it should have been part of the game on release since they are very basic multiplayer game features.

Too little too late i'm sorry to say.

Fingers crossed the game will have a solid update soon and that will bring some folks back :)
 
Nor the fan base. This game is apparently perfect so they say. It's you that is wrong or broken or... Move along now...

No, nobody believes the game is perfect and we already told you a few hundred times. Everyone of your so called fanboys criticises the game if you just let them. Problem is they are all busy replying to the nonsense some people are posting.

So basically then you're admitting that FDev cannot deliver what they promised. That they do not have the technical know-how to achieve what was planned. We agree then it was either they couldn't or wouldn't. And for you the reason the game is so empty and unfinished is because they couldn't finish it. Glad you posted your opinion.

See? Cmdr Eagleboy, known as the second biggest fanboy just confirmed that criticism of the game is indeed possible. Can we move on now?
 
edited... added a few little bits to 3.2



Personally they said that 3.1 and 3.2 would be small updates...

What if they had in those two updates, instead of bolting on marginal stuff, actually replaced one or two in-game placeholders with a real mechanic for each update:

For example:

3.1)
Tie Galnet into the Galaxy map as the "Hitchickers Guide to the Galaxy" with planetary physical and social information news articles linked to their systems/planets/stations etc...
Make Galnet generally indexed and searchable by time/location/BGS state/keyword/activity etc.
Make Galnet keep live tabs on megaships and other in-game sightseeing spots, shipyards, alien ruins, Braintree forests etc and add points of historical interest with the Lore articles linked.
Similarly, selecting any point on Galaxy map would have links to Galnet with relevant articles etc.
Allow for a player added "Commander's log" to keep tabs on visited locations etc and add comments / votes / reviews to articles.
Make a couple of trending charts for currently popular places / articles within game to help commanders find new and interesting stuff and actually meet other commanders at places other than CGs / Seal-clubbing hot spots.

Also have a simple, web-based wiki-like addon to Galnet with addition of POIs such as beautiful views etc... Upvoted stuff gets mentioned in the newsletters and added to the official lists and becomes available in-game.
(I guess <13 year old players cannot access it due to EU rules on player generated content perhaps containing the occasional SRV track -pic or rude word).


3.2 )
Adjust the BGS to make it far more dependant on dynamic system states that are themselves more realistic and properly tied into faction/power shenanigans and Lore/Galnet storyline.
Add PP and factions into Galnet's searchable index for recruitment / marketing / bragging etc.
Maybe even have faction rankings and trending to make factions compete more. (Look at Dual Universe's community pages for how lively faction stuff could be).
Tie PP into the BGS together so that PP demand is actually connected to BGS and BGS responds logically to PP activity then remove stupid "PP trading commodity" and replace it instead with demand for specific commodities in each system.
Create a "PP Commanders' ranking" list for each faction to show off or help powers players choose their next undermining targets.
Include searchable galaxy wide power/faction bounties information for bounty hunters in this Galnet update and have the system track bountied commanders' last locations by means of the "report crimes on" setting or if they inadvertently get additional bounties/scanned by authorities. Include TOTAL past bounties incurred and past Bounty history including PvP kill history and stats (Power Play and otherwise) so that notorious commanders who keep wiping their bounties will still have a permanent non-hideable record of what they have done in the past or so that Thrill Seekers and Murderers can find worthy opponents to fight and defeat for galactic (in)glory!
Basically, any commander records would be available at security brokers' and even clean commanders records would be available on the black market for a price.

These two sets of additions alone would really make the game feel more accessible to noobs and more dynamic/living no need for fancy reskins of aliens or conditional pew-pew and grindatious play loops for yet more weapons that at the end of they day are no better than any other weapon.

Also, IMO, new ships shouldn't even be considered headline features for patches and should just be added for beta testing as and when they are complete.
 
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What op and a lot of other opinioneers (did I just make that word up? Awesome!) don't grasp is it's not the critique in itself being faulty. It's, usually, the entitled, hateful, condescending delivery and oh so worn out parroting of phrases that's just so punchable. An air of smug contentment at being able to poop out opinions based on previous statements by more competent voices.
I want my pre web2.0 internet back. The one where there were no comment fields filled with reactionary hostile, barely legible, hostility and ignorance attached to every article one reads. Children of the interwebs spouting dreck all over and thinking they are doing fine smelling up my futuristic utopia damn it. And you don't even know it because you know nothing else.
Critique is fine but most I read here isn't. You don't get it.
It's not discussions. Just arguments.
 
I am totally not saying that he is a russian bot.

Quick, look above! :D

Do I win the internet ?.

Even I complain about the game, you just might not recognize it as it's in the form of accurately written feedback instead of entitled screeching and the flinging of poo.
 
So basically then you're admitting that FDev cannot deliver what they promised. That they do not have the technical know-how to achieve what was planned. We agree then it was either they couldn't or wouldn't. And for you the reason the game is so empty and unfinished is because they couldn't finish it. Glad you posted your opinion.

I really just pointed out that they admitted they can't do offline version, because their online version become too complex so they can't mitigate that in offline one. I didn't say anything else really.

Also why people keep insisting I don't have complains and issues with the game is beyond me.
 
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So basically then you're admitting that FDev cannot deliver what they promised. That they do not have the technical know-how to achieve what was planned. We agree then it was either they couldn't or wouldn't. And for you the reason the game is so empty and unfinished is because they couldn't finish it. Glad you posted your opinion.

??? How is it relevant for Cmdr Eagleboy to be admitting anything about the capabilities of a third party he has nothing to do with, other than using one of its products???

Bizarre line of argument.
 
It's for Frontier Developments to determine if and when their product named Elite Dangerous is withdrawn from sale, not supported etc. : doomed.
This is of concern to the ~3M existing players who have paid out for the game and any other ingame products.
ED relies on Amazon AWS and this is a fixed baseline cost. I daresay Amazon AWS could be replaced but the point is that without such a service ED is dead.
There may come a point in time that FD will make a decision that ED is no longer a viable commercial proposition.
ED will be on your computer but as those background services will not be available, online, you will not be able to play ED unlike all those other old games that you may have on your computer and still play.
All the monies you have paid for ED will be as naught: the doomsday scenario.
 
Two very fair points and you are absolutely correct in making them.

However, my point was in regards, mainly, to space legs and the monumental task that it obviously is. People claiming Elite has failed and Braben has lied because they're not here yet and we've still no word on them. When I don't think they quite grasp the vastness of the task and how long things take to develop. It's why I used the long development of Cyberpunk 2077 as an example because let's face it, Space Legs (if implemented properly) will make Elite a vastly different game (and almost a different game in itself), so it's understandable that they'll take years to develop.

I agree. My comment was an addendum to yours not a criticism of it :)

Adding an animated character to the game is easy enough in the grand scheme of things but there's a whole bunch of other stuff that isn't. How it works in VR being one major consideration, Elite being potentially far more than a walking jumping shooting game another. Get the basic mechanics of it wrong from the off and you're behind the 8 ball.
 
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