Too fast for orbital cruise?

Bind numeric keys to the following throttle speed.

Set Speed 75% = 3
Set Speed 50% = 2
Set Speed 25% = 1

When in supercruise while traveling to your target planet wait until your 0.07s from the planet then hit numeric key 3 this will put the throttle in the blue zone (this works for other locations as well).

Watch your speed at this point. When your speed drops in to the 20Mm/s hit numeric key 2. Then when your speed drops into the Km/s hit numeric key 1. Using this technique you will NEVER enter orbital cruise too fast and is by the far the most efficient way to do it. Try it.
 

Lestat

Banned
What do you mean? The ladder is the same color all the way.
Oh, yes... I am red/green colorblind that may be why I dont see when the ladder turns red?
A option for you is to buy the Colorblind glasses. It might help with your red Green colourblindness.
 
:eek:
You can LAND on planets now??

I can barely dock my Cobra - that spinning letterbox is so difficult to line up using keys, let alone a planet...

...oh wait, this isn't a resurrected thread from THAT far back then? (random fact - did you know the original Elite had 8 galaxies?)
 
I enter Orbital and on way to surf. I do not exceed 130km/s as in this case . Even then it happens!

By the way, lets do away with the glide entirely and lets just have OC and then choose your own speed to planet Surface.
If going too fast then ship damage.

Also quite annoying if you are in Glide and want to reenter OC then you cant without going to normal space.

This is quite an aged mechanics and should be reworked.

Way to fast, once you get close to the body in question set your throttle to 50% and approach at an angle not to steep, your maximum speed for any body entering orbital cruise is 72kps, it will be slower for smaller bodies. The blue zone doesn't indicate safe OC entry, it indicates safe speed to exit SC, which are two entirely different things. You can be in the blue zone approaching station, but if you don't exit SC and happen to run into the station you are going to die.

Just ignore the blue zone, approach planet or moon at 75% throttle, once it's in your face set throttle to 50% and fly in at about 45% angle, that should get you in safely every time.

Personally I tend to agree with your suggestion of just letting people pick their own speed to planetary surface but it would bring up a sea of salt with people complaining about damaging their ships. I think the glide mode method was chosen because it will translate directly to atmospheric landings, if you watch height exit from orbital cruise to glide it happens about the height you would expect to start hitting atmosphere, around 75-100klm on a roughly earth sized body, so once atmospheric bodies come out we will be able to approach them using an already familiar mechanism.
 
Happens to me all the time, you just have to eyeball it to make sure you are not going too fast.

Person talking about the red bars is mistaking the "too fast" for "too shallow", 2 different issues; one of them is properly implemented.

Wish FD would just say "Loading" instead of "Glide", glide makes no sense no matter how much the immersion crowd try to justify it.
 
I think you are using your FSD to "slide" down the gravity well on lowest FSD power settings until the surface is too close for a save descent. Only then you come out of supercruise and engage normal thrusters. Until then you're in your very own space-time bubble pretty much unaffected by normal gravity physics.

You can black out in glide so you are definately subject to g force. This is very strange and best not questioned
 
Michael Brookes said a long time ago that during glide you are "riding" your rapidly deteriorating FSD wake, so probably no longer fully inside the FSD bubble and partly in normal space.

Of course that's just technobabble to explain the transition (which didn't exist initially, they said they only added it after testing), from a technical perspective glide happens fully inside a normal space instance with all the gameplay implications of normal space (including the effects of G-forces), only at ludicrous speed.
 
Happens to me all the time, you just have to eyeball it to make sure you are not going too fast.

Person talking about the red bars is mistaking the "too fast" for "too shallow", 2 different issues; one of them is properly implemented.

Wish FD would just say "Loading" instead of "Glide", glide makes no sense no matter how much the immersion crowd try to justify it.

The thing is glide isn't just a loading screen, you can see POI's and stations from Glide, both permanent POI's and instance POI's. If I glide hundreds of kilometers over a landscape and an instance POI appears it means it has appeared just before I got there and not loaded at the start of glide, so that's incorrect, it would be wrong to describe it as "loading" because it isn't loading anything.

And what has the glide mechanic got to do with this imaginary group called "the immersion crowd"?
 
Actually, 70 ms from nothing to action, like the start of a run, is not human, but, for example, good musicians will put their notes in sequence with that interval of precision very consistently.

Yeah, but here you should be able to do something at the 70 ms mark which would require even better precision, since a hundredth of a second later it would hit the 0.06 s mark, wouldn't it? :)
 
I think it was explained on one of the live streams (I think it was with Dav?) that glide is just a game mechanic to speed up the process to your destination / the planet surface. (I think the question they answered to was whether glide is a loading screen.)

If you would drop out of SC 100-1000 km above the surface and would have to fly 15 minutes every time you want to go to a surface starport people would be upset.

When you drop out of SC at a Space Station, the game basically puts you within range of the station if you drop out correctly. This is fine because you can't normally see the physical station before you drop out.

With planets this is not possible, because you would drop out when you are still in orbit and then be "teleported" to the surface of the planet, which would look really stupid. That's why they implemented glide.

Of course the glide mechanic could be improved, but then that is subjective, I personally really like the current implementation.
 
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The thing is glide isn't just a loading screen, you can see POI's and stations from Glide, both permanent POI's and instance POI's. If I glide hundreds of kilometers over a landscape and an instance POI appears it means it has appeared just before I got there and not loaded at the start of glide, so that's incorrect, it would be wrong to describe it as "loading" because it isn't loading anything.

And what has the glide mechanic got to do with this imaginary group called "the immersion crowd"?

FD have already stated that its a loading mechanic so i wont defend that point.

the immersion crowd are not imaginary, they are the ones that officially made FD make up "camera drones" for the external camera.
 
FD have already stated that its a loading mechanic so i wont defend that point.

the immersion crowd are not imaginary, they are the ones that officially made FD make up "camera drones" for the external camera.

I'm still waiting for those people who will apparently get a huge benefit in combat by playing via 'drone' view... dear god that thread went on some...
 
Just wish that ED had a seamless transition to and from planets and in SC.

Just image if it was technically possible in the Cobra Engine and the network technology in game:

No auto brakes in SC
If you want, just plummet crash on a planet at light speed.
Seamless transition to Surface, there is no atmosphere so there is no heat or resistance in space.

I guess its the network and multiplayer Tech used that is preventing true seamless.
Its possible in SC and NMS.

And the max speed limit in vacuum has Always bothered me greatly
 
Punctuation

<snipped lots of good comments>
Which I KNOW FOR A FACT the rest of you keep disregarding and keep swerving in front of my 13 ton armored box thinking it won't absolutely disembowel your car on collision. I think it's supposed to be a law you shouldn't be cutting in front of a truck any closer then 40 feet.
Yes I agree, keep the suicidal driving antics to the fantasy simulation world.
Anyway
Back to topic. I usually approach at an angle.
Don't head arrow-like for the centre of the planet and expect to glide. I find a good approach angle is about 45 degrees.
The 'red' zone is at about 60 degrees, beyond this your standing a good chance of dropping out of OC or SC fairly sharply.
For heaven's sake the game can't be more helpful in preventing you from slam-dunking into the planet surface.
:)
 
Skimmed this thread. Glide is another name for loading screen. Apologies if it has been mentioned,
As for too fast for orbital. Man that's just daft, Insta drop out and survive. You should be faceplanting the planet.
And as per the OP Take it in well below the blue zone. you kind of get a feel what is too fast after a while.
 
its all about the angle you approach...

As everyone said. You’ve got to get “5 x 5 in the pipe”

You need an aerofoil and viscous fluid (ie. air or atmosphere) to be able to glide.

Giggity, that's what she said.... [big grin]

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