Gamescom 2018

Yes, of course it would be outrageous if explorers had to actually travel and explore to get things [wacky]. Maybe not Beagle Point, but Colonia would be fine for me. Let’s say only for G5 explorer tools - and you could engineer G1 to G4 in the Bubble. G4 is still very good - and G5 would only be for those who really wanted it. I think that would be cool and fair (but only for explorer tools!).

I think this would totally cool to make explorers travel some stupid distance for the ultimate explorer tech. Make me go to an engineer at beagle point, who then sends me to get something only found in the formadine rift. Then Ive gotta take him somewhere that requires a 250 LY neutron boost.
Then id have a reason to go there.
 
It will take time for ray tracing to take off, along with Vulkan API though it might change future of gaming. I doubt that's coming for ED any time soon though, because ray tracing will be better for FPS cinematic games, than games with huge rendering areas. ED will still be off better with 'trickery' required to make so many light sources to work.

I think most devs will wait some more generations of ray tracing cards as it seems to be really demanding on them, like 30 FPS in 1080p on a AAA game levels of performance.
 
I suspect the bit at the end of the presentation after phones were switched off was Q4 related.

Personally, I would doubt that there was any presentation, when Ed pointed & said that phones should be switched off.......to me it seemed a joke & the lack of any further posts about this, seems to verify my thinking.
 
?? You don't have to use any of the ships for combat if you don't want to, surely?

So what? Under this argument we might as well ask FD to only focus to repair CQC & deal with it. If the game offers 4 main roles represented by our rankings, I expect each of them to get some improvements from time to time.
 
You've got to be honest haven't you, weps are low hanging development fruit because ulimately relatively straightforward, to change some stats and add a little bit of a model (actually not all that small if you include the projectile animation too). I'm not a huge pew fan either but I think it's fair enough work, while big ticket exploration probes and so on are in the works because you literally live and die by the guns (vesus shields). So I don't have any problem if designing weapons becomes second nature to FDev.

Also think it's quite cool from the point of view of developing culture aesthetics. Guardians are currently getting their 'look' defined and fleshed out a bit, which is something the other cultures (human and thargoids) also have, to a greater then lesser extent. I'm still a massive fan of the Thargoid designs particularly but the Guardian style is maybe harder to pin down. For me anyway. I think this update really interesting just for that.

Let's be honest, do we really need more missile launchers?
 
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