David Braben comments on VR [gamedaily.biz article]

Wow, very spot on comments. What's there to wonder about? He is right - 4k and 90 fps are basically where VR will become most usable for majority of people. And it will stay niche. It doesn't need to be something very huge. Better deliver on what they have.

omg :x
 
Well, thinking about it, wasn't the Krait designed with VR users in mind in particular? So here's hope not all is lost yet...;)

O7,
[noob]
 
Latest Steam hardware survey shows users with VR headsets at about 0.65%, so that is still looking pretty niche. I'm really kind of shocked it's not at about 10% by now. Of course, I haven't done any gaming for a few months. I just broke out the wheel and started playing ATS a couple days ago and I'm less than impressed with the VR performance. I guess it will take a while to get used to it again, but I almost want to dig out my old TrackIR so I can see that good graphics look like again. Nah. I think Elite always looked better anyway. I'm just waiting for Beyond Part 4, or whatever they are calling it.
 
There’s always been a lot of VR haters out there, from industry commentators to users. VR cam out in the midst of the most entitled generation in human history, most entitled and most clueless. People were buying VR then coming to the forums and demanding to know why the graphics weren’t up to their monitor’s!

Many many people don’t even understand what VR is. I mean, the clue’s in the bloody name! We even had someone in here claiming the CV1 was vapour ware! Some person had some Sony headset that put a 100” screen 6’ away from the user and he thought that was VR.

Is the gaming community actually intelligent enough for VR?
 
Really?

And there was me thinking that it was the inclusion of 'Console market' that was dumbing down the scope of the PC games, thus leaving the PC users a little bewildered by the lack of imagination of the games studios.

Alas DB is obligated to make money. Pew pew arcade console ports and Dino parks are where it’s at. I don’t blame him, but I don’t like it! VR and Elite have gone hand in hand since day one and the thought of 2D space trucking is not even an option for me at this point. Thank goodness they opted to sell the game on oculus home. At least they have to keep the VR functional.
 
Last edited:
Wow, very spot on comments. What's there to wonder about? He is right - 4k and 90 fps are basically where VR will become most usable for majority of people. And it will stay niche. It doesn't need to be something very huge. Better deliver on what they have.

I would be very surprised if the next console generation won't adopt VR. At the moment the costs are just too high.
 
I really hope that the industry doesn't think of a FAD that needs throttled the same way they killed 3DTV. I love BluRay 3D, and I wish the industry hadn't decided it was time to kill it off.

At least for now, things are still improving for VR. I'f have liked to have seen NVidia show a little more enthusiasm for it when they launched their new cards, but at least Samsung is still working on new headsets...

https://www.roadtovr.com/samsung-an...isplay-tech-coming-market/?platform=hootsuite
 
I can't understand how ED could possibly benefit from AR? Talking about niche gimmicks that is exactly what I think of AR. I own a Vive Pro with dual cameras and I couldn't even be bothered to see what all the fuss is about. "Oh look, a dinosaur just pooped out an email notification right on my desk! I'm blown away! Life will never be the same again..."

VR on the other hand... I'm not the only one who still continues to play ED solely because of VR. You take that away from Elite and you can haz my stuff.

Space legs should better have full VR support with hand controllers too.
 
VR is extremely niche indeed. Think how big gaming is these days and then think how "big" VR is. Practically no-existent when you compare them like for like I would guess.
VR is not a new product trying to launch, but a whole new platform trying to launch and that is never an easy thing to do even if the tech is good. It will have many fits and stutters before it ever becomes main stream and an everyday thing (if ever).

However, I wouldn't play ED in anything other than VR though. It really does make a tremendous difference that you can not explain, it has to be experienced. ED is great in VR.
Unfortunately, that doesn't transcribe to most other VR titles. Just look at the majority of VR content, it has nothing like the quality, visuals, gameplay, story or content. Most VR is a really poor or watered down experience compared to gaming in general.
 
I wouldn’t bother with PC gaming if not for VR either. Look at a games like Stand Out, rubbish graphics, mildly interest KOTH game play all made totally amazing by the immersion of VR.
 
Last edited:
I think that VR adoption has reached a plateau and therefore is niche for as long as the system requirements are so high compared to an average gamer computer. As soon as the requirements are average, I think VR will take off again/further.
 
I think that VR adoption has reached a plateau and therefore is niche for as long as the system requirements are so high compared to an average gamer computer. As soon as the requirements are average, I think VR will take off again/further.

There’s also the obstacles of human ignorance and the dimmest generation to have ever walked the Earth
 
I think that VR adoption has reached a plateau and therefore is niche for as long as the system requirements are so high compared to an average gamer computer. As soon as the requirements are average, I think VR will take off again/further.

Honestly I think the average proper gaming computer can handle VR now. My PC was pretty good when I built it, but that was 4 years ago and the only thing I've done to it since is replace the old GPU with a GTX 1060 and it's perfectly capable of running VR, indeed the WMR min specs are even lower than those suggested by Valve. There is a perception around that VR takes a monster rig, but it really doesn't. Obviously more power is always nice but it works just fine on mid range tech today.
 
There’s always been a lot of VR haters out there, from industry commentators to users. VR cam out in the midst of the most entitled generation in human history, most entitled and most clueless. People were buying VR then coming to the forums and demanding to know why the graphics weren’t up to their monitor’s!

Many many people don’t even understand what VR is. I mean, the clue’s in the bloody name! We even had someone in here claiming the CV1 was vapour ware! Some person had some Sony headset that put a 100” screen 6’ away from the user and he thought that was VR.

Is the gaming community actually intelligent enough for VR?

Hehe :D despite what VR is being in the name, people still cannot wrap their head around it; it is a genuine problem I reckon.


The way people imagine it is like having their entire view enveloped by a screen but they don't expect to see in 3D or have any sense of presence. I think people expect something like TrackIR would be if you had a massive screen in front of you.

People only seem to actually get VR when they try it and then the vast majority of people get an their minds are blown (some people are too put off by the negatives like poor resolution and motion sickness). Add to that the expense and the wires, etc and you can see why VR is slow to take off. It is a bit disappointing that someone like Braben doesn't seem all that keen. That said he owns an MMORPG and doesn't appear to have ever played Eve :O [haha]
 
His comments are on they money. I’ve owned Vive and Oculus and returned them both. I will get the Vive pro soon, to see what it’s like.

A holodeck would be the way to go. it could replace the man cave and theater rooms.
 
His comments are on they money. I’ve owned Vive and Oculus and returned them both. I will get the Vive pro soon, to see what it’s like.

A holodeck would be the way to go. it could replace the man cave and theater rooms.

A holodeck? Oh sure yeah let's just wait for some magic to be invented. In the mean time I'll be using my first gen VR tech to explore strange new worlds while you just watch them on a flat screen dreaming of tech that doesn't yet exist.

My point is he's not on the money, just because VR isn't yet as good as it will become isn't a reason not to use it. By that logic we'd of never gotten to the gaming computers we have today because 5,10,15,20 years ago people would of looked at what was available and said, yeah but the screen res isn't that great and these graphics are kind of blocky or the shadows are just blobs, what we really need is photo realistic graphics and 7.1 surround sound until then let's not buy it. Which of course would of led to the technology being abandoned. People didn't do that because regardless of those low res screens, blocky graphics and beep boop sound effects the games available on those machines were great fun and provided experiences that weren't possible without them.
 
Last edited:
I think VR could actually *benefit* from gradual and slow growth it has these days. Nothing kills devices as hype and not delivery of it. Both Oculus and HTC seems to be keen to deliver at current pace and software also struggles to get along.

I really doubt FD don't realize how much ED owes to VR. I doubt they will drop VR support in any case.
 
A holodeck? Oh sure yeah let's just wait for some magic to be invented. In the mean time I'll be using my first gen VR tech to explore strange new worlds while you just watch them on a flat screen dreaming of tech that doesn't yet exist.

My point is he's not on the money, just because VR isn't yet as good as it will become isn't a reason not to use it. By that logic we'd of never gotten to the gaming computers we have today because 5,10,15,20 years ago people would of looked at what was available and said, yeah but the screen res isn't that great and these graphics are kind of blocky or the shadows are just blobs, what we really need is photo realistic graphics and 7.1 surround sound until then let's not buy it. Which of course would of led to the technology being abandoned. People didn't do that because regardless of those low res screens, blocky graphics and beep boop sound effects the games available on those machines were great fun and provided experiences that weren't possible without them.


What type of post is that? First you say I’m a dreamer, then your next example talks about the development of gaming computers. You do realize today’s reality was yesterday’s dream? Early adapters always spearhead changes. It’s the transition from early adapters to mainstream that truly matter. I could see a situation arise where VR is stuck in that transition. Unlike computer development, which benefited the whole sector, VR doesn’t.

but, more on your point. VR today has you basically wearing a ski mask with headphones. While more immersive than a monitor, it is not totally immersive. More work is required, for instance we should be able to fly via hand controllers and press interactive buttons in game. It’s just not there yet. And if VR doesn’t transition to mainstream, funding will run out, as no one chases minimal ROI.
 
Back
Top Bottom