Modes Reimagining Open Mode

So basically, take everything from Open that would a) relate to the original vision of the game and b) give Open purpose.

Ah, frontier forums....like death, taxes and prostitution, you never change.
 
I really wish folk would stop trying to change open mode.

You get both PG's and Solo mode to play in.

Stuff like this is just the anti PvP brigade trying to poop on other people's fun.

You might not like it, but the more rules you put in ANY sandbox style game, the worse it gets.
 
While my attitude towards wanton killing had begun to change long ago, the C and P update further reinforced my desire to be more thoughtful in regards to applying violence.

There have been three instances under the latest C and P rules where I've gone outside my normal rules of engagement to include non-PowerPlay pledged Commanders. Each of those times earned me bounties in the neighborhood of 30-40 million credits. As my notoriety increased I became more selective in targets (why bother with a Sidewinder when a T-9 was rolling though?). After the operations concluded and my notoriety cooled off I paid off the bounties at my friendly neighborhood Interstellar Factor.

In a way it was very cool to have my choice validated, so to speak, by the C and P system. I know there are other outlaw types who have enjoyed similar textures to their gameplay.

Finally, bringing it back to the OP here, I'd very much like to see players take a more active and creative role in giving the C and P changes some real teeth and making Open dangerous for the outlaws as well. In my view, there are advantages provided that don't seem readily leveraged yet.

I'm all for C&P having a bit more bite (FOR EVERYONE), But not in that half baked idea of making the anarchy stations destructible. I shan't name the vindictive fool who suggested it.

That was the thickest mud I've read on here in absolutely AGES. (Thats saying something an all)
 
I really wish folk would stop trying to change open mode.

You get both PG's and Solo mode to play in.

Stuff like this is just the anti PvP brigade trying to poop on other people's fun.

You might not like it, but the more rules you put in ANY sandbox style game, the worse it gets.


I really wish folk would stop trying to change PG's and Solo modes.

You get Open mode to play in.

Stuff like this is just the PVP brigade trying to poop on other people's fun.

Now this ^ has pretty much been said since the beginning, so I find it rather interesting to see someone claim the opposite. I have no problem with Open being Open, PG's being PG's and Solo being Solo... I would like a second PVE Open, but that is just me. I have no problem with people wanting to PVP, I do have a problem with people wanting to FORCE me to do it, be it nerfing things outside of Open, making things Open specific, making the game Open only, etc. You can look through these forums and time and time again see those attempts.


As for your last comment I disagree. To me from things I have seen it is best summed up as, "The fewer the number of rules and the greater number of players the more 'Lord of the Flies' it becomes."
 
Which is patently false. If a notorious 'griefer' kills your little PvE ships the following will happen:

1) The victim's rebuy is drastically reduced.
2) The bounty on the attacker is drastically increased (if my corvette butchers your T9, I'll easily get 5 million per kill added to my bounty!)
3) Docking rights are revoked, and if the player keeps it eventually the majority of the bubble will be locked.
4) Insane OP uber-ships will haunt the attacker.
5) All the above wont stop until the attacker either pays his bounty (the total sum of all full insurance fees he caused, even those not payed by the victims due to the price reduction!) or his forced to pay it at a detention center.

There are already very serious penalties and costs to killing people in Open, far more than the victim faces.



This. But I do feel many people in Solo/PG dont appreciate the changes to C&P.

Still not enough.. If they are caught or killed, the 'griefer' needs to be reduced completely back to brand new account status so they must start from scratch building their next over-engineered ship that has only one purpose. KILL any human player they can find so they can feed their ego by posting/streaming video to get approval from other psychopaths.
 
Still not enough.. If they are caught or killed, the 'griefer' needs to be reduced completely back to brand new account status so they must start from scratch building their next over-engineered ship that has only one purpose. KILL any human player they can find so they can feed their ego by posting/streaming video to get approval from other psychopaths.


What is it like inside your head
 
Still not enough.. If they are caught or killed, the 'griefer' needs to be reduced completely back to brand new account status so they must start from scratch building their next over-engineered ship that has only one purpose. KILL any human player they can find so they can feed their ego by posting/streaming video to get approval from other psychopaths.

Why do you think this should happen?
 
Why do you think this should happen?

Because this - and ONLY this - would be an almost fair gameplay.

And it would also be a fairly more realistic gameplay. Open game is a ridiculously unrealistic setting in ED.

- IF we had a police force that was - by any means - a real challenge to griefers, police ships that spawn 10 to 1 on one griefer alone with g5 modded everything (maybe even g6 police mods) then we could get one step closer to reality.

- IF law-abiding players COULD hire up to, let us say, 10 npc-ships as an escort in open game (which is also only close to a real galaxy full of helpless billionaires as it is right now) we would be closer to reality.

- IF the sentences against returning kills and attacks by griefers were only a minimum realistic, we would see entire areas of the galaxy banning them for life, no matter which ship they are flying. And we would be closer to reality.


We would have an entire industry of "private protection ships" to hire in reality. Frontier could even install this as NPC-Ships. They won't since it would kill the fun for the trolls at all.
And isn't OPEN game made for the trolls if you THINK about how unrealistic and unfair it is towards law-abiding players?

As I see it now we have a pure anarchy Setting in Open. Crime and Punishment and also ANY police force is a joke. And this is no accident, frontier wants it this way.


(other person with the same opinion)
 
Because this - and ONLY this - would be an almost fair gameplay.


(other person with the same opinion)


---> We could still have entire areas of the galaxy full of pure anarchy were the PROFITS for the players on the other hand COULD be enormous IF they are able to survive the trip there and back again.
Can you imagine? Slaves for just 100 credits and drugs for 10 credits?
On the other hand weapons to sell for 20,000 personal weapons and combat weapons for 40,000 each?

Imagine the thrill of OPEN game if you could make such profits flying into anarchy systems full of griefers...and NPC-pirates that could attack you 10 to one.

I would try to do this kessel-run with my 728 Cutter just to make the profit by chance....

What I want to say is that even with a drastic Crime and Punishment setting we could still have a wonderful dangerous gameplay IF Frontier was smart enough to make the risk pay for law-abiding players by setting the profits to a more realistic number. Which brings me to the point of the game which angers me the most, the trading-disaster Elite Dangerous is by now...
 
@JohannStrauss

Thanks for the detailed reply, but my question was a "why", not a "what" or a "how". The only address of that question you gave was that it would be an almost fair gameplay.

And yet, when Sleutelbos described the consequences that are in-game right now, you said:

The best post in this thread. Al you say is true and I can subscribe to all of that.

You seem to be at contradiction with yourself - you say that the consequences don't go far enough to be fair, but subscribe to the consequences that are currently implemented.

May I suggest you spend some time playing the criminal to get a better first-hand understanding of how the C&P system works for both sides of the law.
 
Because this - and ONLY this - would be an almost fair gameplay.


I would be careful with wishing too hard for such realism. After all, what would be the realistic consequence of getting "griefed"?

That's right: a total reset, just like if the criminal is caught and destroyed. After all- the victim died, right? That CMDR is gone forever. If you're going to force a hard reset on an aggressive player it only seems fair to treat death the same for everyone.

Or are you out to arbitrarily punish a style of gameplay you happen to personally dislike?
 
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I would be careful with wishing too hard for such realism. After all, what would be the realistic consequence of getting "griefed"?

That's right: a total reset, just like if the criminal is caught and destroyed. After all- the victim died, right? That CMDR is gone forever. If you're going to force a hard reset on an aggressive player it only seems fair to treat death the same for everyone.

Or are you out to arbitrarily punish a style of gameplay you happen to personally dislike?

I understand your point - but you are not correct. Let me point out to the game oolite that was once designed/created by users of this very forum 10 years ago and even promoted by frontier here since it is a free game.
Anyway: in oolite you are not only shot down and your ship gets destroyed - you will end up in an escape capsule. With all your data, money. Depending on how much you are willing to pay for a more luxury escape pod it takes some time to drift/fly to the next space station.

There you will claim your loss and your insurance company will pay for your losses in case you were shot down in ambush by a pirate.

Thus - even in Elite Dangerous - commanders are not killed. As you may have noticed even in ED we can find escape pods with people inside. Rescue missions etc.
I guess we will have a statis field (the airbag of the year 3300) and the automated Escape capsule.

At Oolite you can also shut down the Escape pods with the living commanders in it. Or you can collect them and get the Bounty for the head - with the body attached to it, of course.

Anyway: yes, death is the ultimate reality. And I guess griefers would also shoot down my escape pod if they could. In that case I should lose everything and start at point zero. Correct.
You get this point. But at this moment we do not play with actual escape pods in the game.
 
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It's also defined by the devs as an exploit.

Are you condoning an exploit here?

I see the open game as an exploit in its entirety promoting trolling.
If you are put in a setting that is not realistic at all and that is created/designed to protect trolls I take the view that you
are free to use measures as exploiting as the setting.
Trolls trolling trolls.

Also: it depends on the situation. If you play in open and you are in a low sec, no sec you should take the loss like a man. Or woman. Ship is lost, so it should be.
Period and no discussion.
So no: I am not generally condoning an exploit here.

I am also avoiding open game as long as it is made to support trolls by not having any sufficient and realistic police/law system. Yet I play it.
 
It's also defined by the devs as an exploit.

you mean that funny thing they laugh their butts off about when reported?

i'm completely against cl, it's a disgrace to the game, but given frontier's attitude towards it nobody can be really blamed for doing it or even promoting it. if they really care they will do something, what they say in their flowery forum statements means very little without backup.
 
I see the open game as an exploit in its entirety promoting trolling.
If you are put in a setting that is not realistic at all you
are free to use measures as exploiting as the setting.
Trolls trolling trolls.

Also: it depends on the situation. If you play in open and you are in a low sec, no sec you should take the loss like a man. Or woman. Ship is lost, so it should be.
So no: I am not generally condoning an exploit here.

I am also avoiding open game as long as it is made to support trolls by not having any sufficient and realistic police/law system. Yet I play it.

Sorry but your opinion or the situation means nothing with regard to what is an exploit or not.

The lead designer has called out combat logging as an exploit. It's as simple as that.
 
Never understood Combat Logging to begin with. Why even bother to play in Open if you're just going to do that at the first hint of danger?

Just play in PG's or Solo. Done and done.

^^^
This

It’s one of the main reasons why I don’t want “bonuses” for playing in Open. If a player is only in Open for the bonuses, they’re far more likely to combat log as well. I’d much rather players get to choose their mode freely, without being rewarded or punished for their choice of modes.

Elite: Dangerous is kind of unique as far as “freeform” PvP is concerned. While genuinely fun “emergent gameplay” is unfortunately rather rare, compared to similar games I’ve played, it’s a breath of fresh air. Even the types of players I’d rather not play with aren’t as bad as other games I’ve played, to the point where I’m genuinely disappointed if encounters with them are too rare.

I very much believe that it’s Frontier’s current arrangement, mode wise, that keeps the most toxic players out of Open, due to lack of prey. I’d prefer to keep it that way.
 
I guess griefers would also shoot down my escape pod if they could. In that case I should lose everything and start at point zero. Correct.
You get this point. But at this moment we do not play with actual escape pods in the game.

No, we don't- and none of what you wrote really answered my question. Why should "griefers" lose it all but not their victims?
 
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