WorldsGreatestForumDad
Banned
I'm not playing games, I genuinely do not understand what you are asking
"When was the last time you randomly dropped influence instead of picking up Rep or Credits that was not your home system."
I understand the words, but don't have a clue what you are asking.
I do see a misconception though PvE is playing the game.
People only care about influences states for objective control.
Bottom line those systems are objectives.
Player factions push and pull those objectives. So do the powerplay dudes.
There are two reasons people mess with influences in this game. People claim a system for themselves mess with it a little bit and leave. (Plenty of systems in the galaxy thats not player controlled btw.)
And then there are ones with player factions in them. Colonia for example.
That whole place is a giant BGS war between lots of factions duking it out. And hardly anyone see's each other. But Objectives or Systems change consistently.
They are playing the game against each other.
This also happens in the bubble, but unfortunately people adopt other minor player factions because we are all spread out.
99% of the time, the only time someone cares about influence is when it has to do with someone else, or expansion for an objective.
When people start attacking those objectives. Using influence or whatever its done with a purpose. In a concentrated spot. So chances are you're going to run into those people.
IF EVERYONE PLAYED ON THE SAME PLAYING FIELD.
This is not the single player game anymore. This is no longer co-op log in with some friends like no mans sky and build a base.
People are fighting over objectives, while opting out of the parts of the game. Parts of the game they are trying to give us modules and tools for like squadrons and fleet carriers, FSD missiles hatch breakers and so much more.
There is a lot in your guys' proposal that looks great.
But if you guys are saying people shouldnt be able to defend themselves against someone attacking them, because the ATTACKER gets to OPT OUT and chose a single player mode to avoid being defended against. Then there is a major GOD DANG issue here.
Influences only matter for objective control. When someone starts attacking those objectives, even if it is PVE tokens and buckets. They are being used to affect another player base.
And if you cant defend against that besides grind back AFTER they choose to attack you.
Then the whole system is screwed up.
It would be no different than we have now. Attackers should have consequences from the players. NPC's shouldnt be the only thing standing between players in a fight over an objective.
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