Not IF but WHY discussion around modes in the BGS

This is the fun part - the long haul was between the KS being funded and the game's release (with intermediate stops in DDF, Alpha, Premium Beta, Beta, Gamma....).

They have fulfilled the kickstarter. That doesn't mean they cant make changes when they add other things to the game :)

A change they are clearly able to make.

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This is perfectly real - a perfectly "real" game where PvP is not dominant (and was not designed to be).
Aprospos dominant - wouldn't a forced open be dominated by the larger player groups executing station or system blockades? Stomping the small groups, killing the random captains on a course toward the "wrong" station?
And telling (or more like ordering with threat of death) the random captain to go somewhere else is no solution either, because most of the systems in the bubble, while sometimes not directly, usually still are in the influence zone of some player faction(s). And as you said, the whole Colonia is one big PMF war zone - whole Colonia off-limits for random commanders?!?!
 
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OoooOOo thats a bad choice of words. 10 points for dumbledore.

Where does any of that change the fundamentals of the game. You really need to do better as I have been an active participant in those focus forums so I know that what you have there is not set in stone and may never happen.
 
Yes of course I do.... it was brilliant fun and its a pity that downing a player cutter made no difference at all to the outcome. (apart from filling the aforemention "gratification bucket" )We were already over the bond threshold and about to head out to drop of when your wing appeared, so the extra 101k on the bond was meaningless. It persuaded me to finally upgrade the lightweight hull and engineer the shields on my Krait. And in a way this shows the fallacy of the open only argument - since we and I expect you were in open throughout.

Its the opportunity for non-staged interactions like make flying in open so much fun. semi-random encounters in mostly PvE ships.

So you understand the point?
With more of those meetings, it adds depth and variete to gameplay other than just grind.

Reason enough for me ;)
 
Now things have calmed down a little, I'd like to go back to the OP.

@Jane Turner has added this suggestion:


  • Augmented top 5 boards, eg name and locaition of hostile commanders or combined positive and negative effect

I'm strongly against giving players the ability to track the activities of other players. What I do in game, and how I choose to do it, is nobody's business but my own and I see no reason why every other commander should have access to it.

Even if requested with the best of intentions, it's still open to abuse and would facilitate harassment.


I also believe the bounty board should be removed, as it serves no purpose other than naming-and-shaming.
 
How does destroying clean ships positively affect the Faction being defended?

For example:

Faction X rules the system. Faction Y is boosted for taking over the system.
Pirating or (even better!) killing dozens of clean ships of faction Y in that system, will reduce the influence of faction Y MUCH more than for faction X through the crimes which results at the end in an indirect influence win for faction X.
But since we have system traffic of completely foreign factions not present in that system, it has gotten much harder to find those specific ships of faction Y which has ruined this kind of gameplay :|
 
For example:

Faction X rules the system. Faction Y is boosted for taking over the system.
Pirating or (even better!) killing dozens of clean ships of faction Y in that system, will reduce the influence of faction Y MUCH more than for faction X through the crimes which results at the end in an indirect influence win for faction X.
But since we have system traffic of completely foreign factions not present in that system, it has gotten much harder to find those specific ships of faction Y which has ruined this kind of gameplay :|

Correct on all points.
 
Why shouldn't they - as they paid the same for a game where PvP is entirely optional - and where the Developer chose, at the outset, to offer each and every player the chance to both experience and affect the shared galaxy, regardless of the game mode they play in?

Exactly. And many people can't play in non-Solo due to not wanting to pay monthly subs to Microsoft or Sony.



Drop the attitude, laddie. This isn't your game, so stop telling people what they're allowed to do.

If I'm in Solo then it may be for a number of reasons, including but not limited to the wrong sort of Xbox/PS4 account. That doesn't mean that you get to dictate what I can or cannot do.

Ive explained it jane. Even the other guy explained it.

You're not going to randomly drop influence anywhere else that you dont intend on affecting another player somewhere else. You may expand in a random spot within your own home system. But that is where you live, youre not going to go jumping around dropping influence around the bubble just because. Thats not what its for.

And if it is attached to a reward, you're not going to stay in that random system for over 1 week and a half trying to flip it now are you? Unless its powerplay related, then I can understand. But we are talking about player groups here.

Cmon Jane. Get with the program.

All what we (open only crowd) are wishing for is, that private mode players have no impact on bgs.
They can play the same game with daily ticks and they should be able to do all the same stuff like open players. With ONE exception. Their actions don't count towards influence.

This way they can benefit from the living and breathing universe, staying private like they've chosen to do BUT don't disturb massively the PvP open crowd that use the BGS for more than just mission running.
 

Jane Turner

Volunteer Moderator
So you understand the point?
With more of those meetings, it adds depth and variete to gameplay other than just grind.

Reason enough for me ;)

So they important thing to consider is how to increase the likelihood of that bearing in mind that there was no mode-related barrier operating on this occasion, yet we only encountered you once all war.
 
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All what we (open only crowd) are wishing for is, that private mode players have no impact on bgs.
They can play the same game with daily ticks and they should be able to do all the same stuff like open players. With ONE exception. Their actions don't count towards influence.

This way they can benefit from the living and breathing universe, staying private like they've chosen to do BUT don't disturb massively the PvP open crowd that use the BGS for more than just mission running.

It does sort of mean everyone in solo or private - happy in solo or private can lose there home system.
I'd feel terrible if I was in that position.

By the way where is your home, I have just purchased an PS4account, need a target.

Simon
 
All what we (open only crowd) are wishing for is, that private mode players have no impact on bgs.
They can play the same game with daily ticks and they should be able to do all the same stuff like open players. With ONE exception. Their actions don't count towards influence.

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So they important thing to consider is how to increase the likelihood of that bearing in mind that there was no mode-related barrier operating on this occasion, yet we only encountered you once all war.

Yes once because i'm allied of spoken faction anf not always there as same as i was 2 months away from game (check my Inara credit grows :D).
Such things happen, but still i think that this would be a great solution.


To the topic of "attackers" and "defenders"
Usually a defender has 2 options to react to an attack.
1. Working to counter the results. or
2. Kill or push back the attacker.

In Elite there is at the moment just number 1 available if the attacker hides in solo. Doesn't sound right and makes conflicts tedious and grindy as hell since the attacker dictates the gameplay.
There would also be options to play hide and seek in open and also some other aspects, that prevent a meeting but THIS would be the fun part of it. Knowing that there is a chance to find the attacker and beat him out of system rather than just pure trade-grind or pirate-kill-turn-in-every-single-bounty-because-transactions-grind :|
 
Yes once because i'm allied of spoken faction anf not always there as same as i was 2 months away from game (check my Inara credit grows :D).
Such things happen, but still i think that this would be a great solution.


To the topic of "attackers" and "defenders"
Usually a defender has 2 options to react to an attack.
1. Working to counter the results. or
2. Kill or push back the attacker.

In Elite there is at the moment just number 1 available if the attacker hides in solo. Doesn't sound right and makes conflicts tedious and grindy as hell since the attacker dictates the gameplay.
There would also be options to play hide and seek in open and also some other aspects, that prevent a meeting but THIS would be the fun part of it. Knowing that there is a chance to find the attacker and beat him out of system rather than just pure trade-grind or pirate-kill-turn-in-every-single-bounty-because-transactions-grind :|

Again, we can summarize this argument to "I want to shoot you".

Surely it's not beyond the wit of the PvP BGS crowd to come up with an idea that doesn't take away gameplay from everyone else.
 
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