Yes once because i'm allied of spoken faction anf not always there as same as i was 2 months away from game (check my Inara credit grows

).
Such things happen, but still i think that this would be a great solution.
To the topic of "attackers" and "defenders"
Usually a defender has 2 options to react to an attack.
1. Working to counter the results. or
2. Kill or push back the attacker.
In Elite there is at the moment just number 1 available if the attacker hides in solo. Doesn't sound right and makes conflicts tedious and grindy as hell since the attacker dictates the gameplay.
There would also be options to play hide and seek in open and also some other aspects, that prevent a meeting but THIS would be the fun part of it. Knowing that there is a chance to find the attacker and beat him out of system rather than just pure trade-grind or pirate-kill-turn-in-every-single-bounty-because-transactions-grind :|