Generally if you were to see a large number of cmdrs with the same faction tags, or even an unusually large number of cmdrs in what are generally, backwater systems, it's a pretty good indicator.
If you needed verfication, you could easily look at the influence statistics to confirm it could you not?
I don't get where the idea of "They just want to shoot us innocents" comes from, this is about fairness.
If you seriously think there is enough PvPers to disrupt your BGS, then you are very mislead. There are not.
Moreover, don't you think it would be good to give that subset a job within the BGS? Maybe being hired as a millitia would pull them away from ganking newbies in Eravate, or mass murdering traders at the CGs? Clearly that has been ignored also.
Faction tags don't exist, as another has said. Some players choose to put them in their CMDR's name - that's entirely optional though. I expect Squadron tags to be introduced in the Q4 update - although I don't expect there to be a direct link between Factions and Squadrons.
The influence stats are up to a day out of date when they are read.
The BGS is fair - it just does not require PvP.
Why should players who are prone to the low effort behaviours you mention, be rewarded? If players don't want to be attacked by others at CGs or in the starter systems then they know what to do - that does not require content to be restricted to Open Only - quite the opposite.
I'm not demanding that at all, I'm in fact advocating everyone gets a level playing field so that folks can interact with the system at the same level. Do not try to re-purpose my comments. The PvEers can still interact with it in a PvE capacity, the difference being, that the PvPers are not then automatically shut out from the concept.
What you've just said there, is literally what you are claiming I'm saying.
"you don't want to learn how the mechanics of it work"
No, not everyone enjoys tedium admin or doing dull and vapid missions to retain thier influence. It's that simple.
And the faction tags that most people tend to put in thier ship ID or before thier ships name. Regardless, a high amount of player traffic (outside the norm), in your system is either one of three things.
A CG, a profitable trading/passenger run, or indeed, a BGS move.
Again, the playing field is level. All players interact with the BGS in a PvE capacity. If players choose to engage in PvP then that's their choice - and their choice alone.
Well thats just wrong.
PvP is effective to defend a system, it is not to take one.
There is a big difference in its application.
Once again, this is about not forcing anyone to use one or another method, and giving people the option to choose which one they want to apply.
I expect that the time of the players required to patrol every system in which the PMF was present, 24/7, on three platforms, just in case they encounter a player that might be about to affect their Faction could be better spent, in terms of influencing the BGS.
It's entirely about forcing an optional playstyle (PvP) - onto players who don't need to engage in it for any reason within this game.
The game has not been designed to be dominated by PvP - and some PvP players really don't like that fact. However, we all bought that game, not one where anyone was required to engage in PvP.
As I would be expected too, I will repeat myself.
If it effects the whole, it should only be accesible in a mode where the whole resides.
If you don't find it compelling, I have no problem, but it is the truth.
Moreover, you are specifically advocating that people undergo said tedium, because it should be the only way to BGS. Can you not see the hypocrisy in what you are saying?
The whole does not reside in Open, as has been mentioned. Open, like PvP, is an optional game feature in this game. While Sandro has indicated that a majority of players play in Open, he has also indicated that both Solo and Private Groups have significant populations. Equally, another Dev has indicated that Frontier are well aware that the majority of players don't get involved in PvP - which suggests that PvP-gating significant game features isn't on the table - which is backed up by Sandro's repeated statements that the only game feature being considered for Open Only is PowerPlay.