I...
But mark my words. No game continues like this when its one sided and the player groups dont have the chance to defend themselves against their attackers.
If they are going to continue to push this type of play. It will be balanced around. Thats just how that stuff works.
...
You know about the "explo nerf" discussions? They were
exactly about defending against murder. Some half-knowledge BGS players (I should really say PMF players) complained that exploration data sold system by system (a mechanic that always existed, per page selling was a later addition) was too powerful. BGS groups that knew what they were talking about warned FDev directly and on the forums that nerfing explo would remove the last BGS-beneficial mechanic tied to station ownership, and would remove the last real effective defense against murder.
So what does FDev do? Nerf exploration while leaving murder alone, the one big massive OP mechanic around, in all modes. FDev further unbalanced it, instead. (Hence the returning talk of "murder redeeming/recognition" at an IF contact or some such.
Moreover, there is no resistance from BGS players as far as I know, to give
some benefit to PvP events within the context of a conflict. But that will be hard to figure out mechanics-wise (easiest would be tied to faction pledging, but that doesnt exist yet) and in no way implies Open-only BGS.